Fate-Locked Content

Have I missed something? I’m at “Involved in the Soul Trade 6” and “Shepherd of Souls 5”. I received one opportunity card soon after hitting Shepherd of Souls 5, but nothing since then, and it’s been a while. Is there somewhere I need to be or something I need to do to trigger anything else?[/quote]

No, you’re at the right place in the storyline. Highest you can go. You’ll start getting a gold-bordered card that’ll give you certain perks. I tend to go weeks without seeing one and then get 5 in quick succession. You’ll also get various extra opportunities on various cards and storylines only available to those “Involved in the Soul Trade” or that need a Shepherd’s Timepiece (or Fork, but that doesn’t apply to you).
edited by amaresu on 6/11/2012

I suppose I’m missing something myself, but this is the one Fate purchase I’ve made that I regret. I found it to be an expensive fate purchase of a story that is somewhat forgettable compared to many non-fate-locked stories in the game. The only reward for the ‘principled’ path that I’ve seen is a +1 weapon that one quickly outgrows and an op card (that others call rare, but I see pretty often) that is VERY expensive to use but has no payout.

Every time I see that op card, I regret my Fate purchase of the story because the card is useless to me and takes up valuable potential op card space (and comes up quite often in my experience). I feel a bit like the game punished me for being principled keeps throwing reminders up in my face asking me to put more of my hard earned goods down a sinkhole.

Well, that’s my 2 pence worth - I keep hoping I’m missing something down the line, but I haven’t seen anything that that story ‘gives’ to me once it was complete.

[quote=Aryenke]
I suppose I’m missing something myself, but this is the one Fate purchase I’ve made that I regret. I found it to be an expensive fate purchase of a story that is somewhat forgettable compared to many non-fate-locked stories in the game. The only reward for the ‘principled’ path that I’ve seen is a +1 weapon that one quickly outgrows and an op card (that others call rare, but I see pretty often) that is VERY expensive to use but has no payout.

Every time I see that op card, I regret my Fate purchase of the story because the card is useless to me and takes up valuable potential op card space (and comes up quite often in my experience). I feel a bit like the game punished me for being principled keeps throwing reminders up in my face asking me to put more of my hard earned goods down a sinkhole.

Well, that’s my 2 pence worth - I keep hoping I’m missing something down the line, but I haven’t seen anything that that story ‘gives’ to me once it was complete.[/quote]

It is mostly about the uncapped Magnanimous increase and Connection increases - 50 CP for Society, Constables and the Church for 50 Soul + 5 Contract (2 Unfinished Business actions) is a very good deal.

The daughter, on the other hand… It takes a lot of work to be completely out-performed by every.single.piece.of.equipment.in.the.game.including.the.ridiculous.hat.
edited by Byron Man on 6/11/2012

An aside: I’m actually glad to see Fallen London giving evildoers much better material rewards. That’s what the choice is supposed to be, not the cop-out you see in most videogames. (Mass Effect, I’m looking at you. The Renegade choice is supposed to be ruthless-but-profitable, but it ends up being outperformed by the Paragon choice in almost every single case. Actually, I couldn’t name a counter-example.)

A different aside, more on topic: Let’s not forget that those CP can be transmuted back into physical goods. [color=rgb(255, 255, 255)]Assuming that one of the wikis is correct in that calling in favours at the Shuttered Palace costs you 150 change points, you’re spending 2 Echoes’ worth of goods into CP potentially worth 2.5 Echoes. It’s not profitable because of the actions involved - disregarding initial farming, it’s maybe 10 pence an action - but you’re not ‘throwing items into a hole’. And the Foxfire Candle Stubs are notoriously impossible to acquire before you become a PoSI.[/color] And the third choice’s side effects are also pretty nice. Much less of a hassle to [color=rgb(255, 255, 255)]clear Menaces [/color]that way.

Does she actually do anything? I thought that the point of contention was that she… well… doesn’t.
edited by Cedric Appleby on 6/11/2012

[quote=Byron Man]
It is mostly about the uncapped Magnanimous increase and Connection increases - 50 CP for Society, Constables and the Church for 50 Soul + 5 Contract (2 Unfinished Business actions) is a very good deal.

The daughter, on the other hand… It takes a lot of work to be completely out-performed by every.single.piece.of.equipment.in.the.game.including.the.ridiculous.hat.
edited by Byron Man on 6/11/2012[/quote]

Hmm, is there any reason I’d want to up my Magnanimous extra high? as for the connections, hich CP amounts are pretty easy to come by, (at least right now - I suppose these options might close for me later). I didn’t know about that unfinished business for Infernal contracts ( I just became a POSI this week) so I suppose that makes it less expensive than I thought, but still this one leaves me feeling meh.

I didn’t do the daughter - the reviews here have made it unlikely I will.

Since I rained on the Soul Trade parade, I feel I should give a shout out to my favourite piece of Fate content - maybe one of my favourite pieces of content in game at all. At the House of Chimes there is a story with the Regretful Soldier. Brilliant story, simply fantastic. I’ve not seen any lasting rewards or references to it, (I would love to, but it seemed pretty wrapped up at the end), but it was so superb that I’d have happily paid fate for that exquisite story alone.

I’d like to echo this, yes. There is a reference to it at a later point - a storylet which enjoys the distinction of being the only thrice-locked piece of content in the game. It’s still worth it. [color=rgb(255, 255, 255)]You likely already fulfill two out of three conditions, assuming you put that watch of yours to use.[/color][color=rgb(255, 255, 204)] You may run into the two again over the course of a late-game Fate storyline.[/color]
edited by Cedric Appleby on 6/11/2012

[quote=Cedric Appleby]An aside: I’m actually glad to see Fallen London giving evildoers much better material rewards. That’s what the choice is supposed to be, not the cop-out you see in most videogames. (Mass Effect, I’m looking at you. The Renegade choice is supposed to be ruthless-but-profitable, but it ends up being outperformed by the Paragon choice in almost every single case. Actually, I couldn’t name a counter-example.)
[/quote]

Argh. Forum logged me out and ate my post. So short recap.

Failbetter Game developer WIN! Yes, the material benefit to the mercenary choice, less so to the ‘principled’ choice. That is great to see.

My problem is that the card is auto-discard for me. So I paid 25 fate to bloat my deck with ANOTHER auto-discard card. If the options on the card were at my lodgings or something, it would feel less like a punishment.

I liked Soul Trade in that how both options are equally viable - that they made Sprifiage profitable, but also made Shepherd somewhat useful without making it too profitable.
The Regretful Soldier in the House of Chimes storyline is great, and the Shepherd conclusion to it was… touching, to say the least.

And the daughter doesn’t do anything besides taking a slot in the inventory and doesn’t even look pretty or ugly or interesting. Which is kind of irritating with how the description say that she’s useful to have around…
edited by Byron Man on 6/11/2012

Thanks everyone! I’m still making up my mind - Flute Street resounds like a mermaid melody, but I wouldn’t say no to an Obdurate Stallion and some more insight on [color=rgb(255, 255, 255)]the Bishop’s counterattack plans[/color].

Actually, I’ve always been curious about a certain very daintily priced and overlooked piece of Fate-locked content. I’ve tried it once, but have not gained anything except one point boost to a certain, incomprehensible hunger, but that was on a failure… This fate locked content being, of course, the Exotic Meat Counter of Mr Hearts at the Labyrinth of Tigers. Being that the odds are against us on a Fate Locked piece of content, even though it’s a mere 1 Fate, I’d have to expect some type of unusual reward. Any thoughts of that that could be or advice if I should continue my ventures despite my short supply of Fate?

Haven’t tried that myself, but it’s difficult to raise that quality if you don’t already have it- I believe the only other non-Opportunity option requires at least 2. So I assume it’s intended as a way to start down that path without having to find it via the cards that can give it to you unconditionally.

Yes, the Regretful Soldier is wonderful. :)

However, I ALSO missed out on asking the restored Soldier what he thought of the Bishop’s Diocesan Intrigue (got other cards instead), and would really, REALLY like to know. Any chance of a delightfully kind PM?

[quote=Asclepius Unbound]Yes, the Regretful Soldier is wonderful. :)

However, I ALSO missed out on asking the restored Soldier what he thought of the Bishop’s Diocesan Intrigue (got other cards instead), and would really, REALLY like to know. Any chance of a delightfully kind PM?[/quote]

Done!

[quote=Cedric Appleby][quote=Asclepius Unbound]Yes, the Regretful Soldier is wonderful. :)

However, I ALSO missed out on asking the restored Soldier what he thought of the Bishop’s Diocesan Intrigue (got other cards instead), and would really, REALLY like to know. Any chance of a delightfully kind PM?[/quote]

Done![/quote]

I don’t suppose you could send one more my way? I am in the same situation; I posted a few pages back I think.

On the note of the Diocesan Intrigue, how high do you have to get the quality before you’re no longer merely considering? I’ve got pretty woeful luck with cards and have just about managed to get it up to 4

You can make a decision when you get to 5.

Done. It’s a fairly heartwarming storylet, although it’s played down.

Wait— if I’m reading this correctly, if you take the Spirifer’s path for the HoC Regretful Soldier story, you don’t get to interact with him in the Diocesan Intrigue? I ask because I’m just at that choice myself, and long long ago when I’d made my Soul Trade choice I went for the mercenary path.

I was having fun — agonising, painful, horrific fun — making the decision; weighing [color=#ffffff]my personal experiences of soullessness, [/color][color=rgb(255, 255, 255)]how fungible souls really are, twenty-five fate, and the cost of lengthening the inevitable overgoat grind by, what, about 15%?[/color]…

But then I come here and learn that there’s additional, apparently really good, content that’s only available if you go Shepherd.

It’s a bit disappointing. I mean, it kinda is my fault for not avoiding spoilerlike things like the plague, but at the same time it’s a bit disappointing that there is a clearly optimal choice, even when “optimal” is as simple as “seeing more story”.

And then the kicker: [color=#ffffff]a friend of mine showed me the text for when you take the Shepherd path, and there’s, like, no catharsis at all. There’s no text about the Soldier’s reactions, fer-cryin-out-loud![/color]

You do. Via the same opportunity card, no less.

So, I just recently did the fate-locked lessons in etiquette, and I have to say they’ve become some of my favorite fate-locked content. Especially the elegant lady.