[color=#ff9900]It looks like you’re listing the writer for each piece, so that would be me. I’m just always keen to make clear that practically every bit of content we create is worked on by at least four people. While the writer’s voice might come across most strongly, everyone involved makes a significant contribution. [/color]
[color=#ff9900]
[/color]
[color=#ff9900]No story gets written without being pitched to at least one other person, and incorporating their feedback. Editing isn’t about fixing typos - it ensures clarity and continuity, and drastically improves the writing. Design feedback ensures that mechanics support and enhance the story. Testing not only fixes bugs, but looks at the whole player experience and tries to make it as smooth as possible. We take this stuff very seriously! [/color]
[color=#ff9900]
[/color]
[color=#ff9900]Often, the changes are drastic. In Cut with Moonlight’s case, for example, the visions of London Above (which are pretty central to the story!) weren’t part of the original concept. They were introduced during the pitch meeting.
[/color]
[color=#ff9900]
[/color]
[color=#ff9900]Writers already get a lot of credit, while editors, QA, marketers and other contributors tend to go unsung. At FBG we want to ensure they get the kudos they deserve, too! Without them, our stories wouldn’t be nearly as good.[/color]
[color=#ff9900]
[/color]
[color=#ff9900]If there are any gaps in your list, let me know and I’ll try and work out who was the relevant lead. Or if you have questions about our process, I’m happy to answer.[/color]