Most Characterful Affectation: Being a clay man. My alt, imaginatively named “A Secret,” was created back in the early days of the game, when it was possible to click on a piece of punctuation on the character creation screen, and in so doing make your character a clay man. He was trapped in a ceaseless loop of tedious servitude. Loading and unloading boxes, broken up only by beatings and the occasional stolen moment of peace. He collected bats and scraped together meager amounts of rostygold from arm-wrestling competitions, hoping to, perhaps, buy his way out of this life. Hoping, praying for some way to escape.
This continued for years, with no change in sight— until one day, a miracle occurred. Long after the ability to create a clay man had been disabled, the hidden Enigma Ambition allowed players to experience what that forgotten content had been like. Of course, the developers didn’t want to trap people in a dead-end loop, so they created a door out, back to the main game. A door they left unguarded. And so, a clay man escaped his prison.
Today, there is very little visible evidence that separates him from any other character, and that is one reason I left his face as a broken jpeg. The other reason is that I thought it was funny.
Worst Idea of the Decade: Selling my sevenfold-stained soul for a jar of Cantigaster Venom. I was a little surprised to see the offer for my sullied soul, given no-one else would touch it by that point, but the then-unique reward was too much to pass up, so I hocked it with nary a thought more.
So I was in for a nasty surprise when I headed over to the Forgotten Quarter and encountered the Infernal Hunt out for my blood. Whoops. Checking the forums and wiki, it transpired that if I failed the quite steep challenge of escaping them, they would beat me up, steal much of my stuff (including my ill-gotten venom), and drive me insane even if I succeeded.
Now, I don’t actually remember how I escaped. I recall making an attempt to kill myself with a Nephrite Lens, but I don’t remember if it worked, or if I had to rely on chance. Regardless, I did escape with my loot, but had to avoid the Quarter until I managed to get my soul back. Devils can be so touchy about damaged goods.
Co-Operative Play of the Decade: My journey to the Winking Isle has been chronicled extensively elsewhere, but I limited myself, on that occasion, to a description of the Isle itself. My progress, however, would not have gone nearly so swiftly if not for the aid of others on the forums, who sent me many Christmas cards to alleviate the vast quantity of menaces accrued in my quest. Special mention goes to Nitebrite, who also sent me 200 Fate to speed me along my way. Also, to the brave postal workers who delivered even to a cursed island in the middle of nowhere.
It warms my heart to know that even in a story designed to test the limits of self-destruction in an obsessive pursuit of knowledge, the community still bands together to help eachother. We may be throwing out lives down a dark well in a vain search for an eldritch entity, but we’ll do so politely and in turns.
edited by Alexander Feld on 2/3/2020