I’m not sure if I should post this here or in off topic, but I’d love to hear people’s board game ideas. Personally, I think shroom hopping could make a fun little game in the vein of The Hare & the Tortoise. Or a game about chasing thieves through the flit where one player plays as constables/detectives and another plays as criminals.
What are your ideas?
Fallen London chess with various factions/personalities as the pieces seems like a fun thought exercise and a fun game. "I sacrificed my Duchess to draw out your His Amused Lordship, at which point I could take him with a lowly Urchin!" Also, Snakes and Ladders with, like, a Flit theme.
I always imagined FL the Boardgame as a medium-weight eurogame in a fashion of Agricola, Puerto-Rico, Manhattan Project or Sons of Anarchy. Players should be shadowed masterminds struggling for power over unstable and uneasy place. They should gather resources to invest them into new opportunities, develop their connections with various powers from Widow’s contrabandists to Masters of Bazaar. And in a perfect example, Fallen London should change upon course of their actions. Locations come and go, value of actions twist, final scoring options appear.
A short story, where ambition meets reality and only one remains!
I am boardgames fan myself, and design boardgame prototypes often, yet they are still going crap really fast.
At the end of 2017 I was obsessed by a FL fanboardgame. It was a worker-placement game with area-control and resource management. Players were resourceful individuals in charge of their powermongering agendas and spread their affair through use of agents (workers in any worker-placement game - Agricola, Lords of Waterdeep etc.). Agents was going to various locations to gain money, base resources (it was neathy things like Secrets, Fears etc), new opportunities and incomes, advance the influence of player on several tracks. Resources were spent on 3 ways to score VPs. And there were a randomized scenario unfolding through 7 (is the number) rounds of game. Scenario was constructed on the fly with a simple mechanism of scenario deck, decision-making(special privilege of the first player) and legacy of single previous choice.
Sounds good but my design skill did not make it, and I ended up with a monotonous grind game, overweighted with special conditions .
I decided to develop a couple of less compicated games and return to this chimera later.
edited by curtistruffle on 4/5/2018
Or we can go full out and make a homebrew D&D where you can choose classes(professions) and ‘races’(urchin, criminal,…closest to). Combat would be interesting, but it could work.
I’ve always thought that a miniatures game like Malifaux or WarmaHordes could be really cool. Enlisting devils and rubberymen and priests and tomb colonists, building little armies on the board to fight over important areas in fallen london.
Being able to paint an enraged anarchist or bewildered academic would be so cool! And, this would be the case with any board game really, fans of fallen london could meet up and do fun things together.