Evolution is Fallen London's next serial story

I really liked the dive and the descriptions of regions (long winded descriptions of terrifying/beautiful things is kind of why I play the game). I can’t decide whether the actions counting up and taking longer and longer to dive was a fantastic way to use the game engine to give a sense of slow, lengthy progress or a frustrating action sink, but I’m glad that it continued to a point then swapped for a different mechanic. I wish I’d known I was going to need nightmares, scandal, suspicion etc (I cleared them all before diving).

Onwards to Irem (eventually).

3 Likes