# Enemy despawn conditions and spawn caps

**URL:** <https://community.failbettergames.com/t/enemy-despawn-conditions-and-spawn-caps/19682>\
**Category:** Sunless Skies\
**Created:** [July 13, 2020, 2:07pm UTC](https://community.failbettergames.com/t/enemy-despawn-conditions-and-spawn-caps/19682 "2020-07-13T14:07:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![matthewcline](https://community.failbettergames.com/user_avatar/community.failbettergames.com/matthewcline/32/165_2.png) [@matthewcline](https://community.failbettergames.com/u/matthewcline)\
**Post date:** [July 13, 2020, 2:07pm UTC](https://community.failbettergames.com/t/enemy-despawn-conditions-and-spawn-caps/19682/1 "2020-07-13T14:07:28Z")

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1. Do enemies ever despawn, and if so, under what conditions? I’ve just been avoid chorister swarms around Titania and they seem to be accumulating.

2. What’s the upper limit to the number of enemies that can simultaneously exist in a single region?
