Early persuasion progress rubs me wrong [Spoilers]

Very mild spoilers here for the early &quotmaking your name stuff&quot for Persuasion.

So, after a long, long hiatus, I decided to get back into this game. I never progressed all that far the first time, so I decided to just remake my account and start over from scratch again. And I’ve been very appreciative of some of the changes, in particular the &quotName signed in…&quot method of story progress now replacing stat based progress. Now I can take as much time to fully explore the options at each stage without worrying about my stats accidentally getting too high.

BUT: I have an annoyance with the requirements to progress in Name Signed with a Flourish. In order to reach lvl 2 in this, I have to have an affair with either a heiress or a jewel thief. Those are, as far as I can tell, literally the only options to progress the story.

Meanwhile, I’ve been attempting to convince a struggling artist’s model of my love. So, literally the only way to progress is to… cheat on the person I’ve been trying to convince that my desires are genuine?

Yeah, I get that once you succeed in convincing her, you find out she’s stealing secrets, and are forced to end the relationship, at least temporally, but I’d forgotten that and so the timing of the storylett irked me a bit. And just in general, forces a romantic affair to progress seems rather limiting from a roleplaying perspective.

It just seems kind of weird to me that there isn’t an alternative way to get this up to 2. Anyone else agree, or am I the only one?

I have to say I’m with you on this. My main character has all the romantic soul of a coal cellar, and though I spent some time with the heiress, it felt out of character. I wouldn’t mind on my other character, but not having a choice except &quotwoo the heiress&quot or &quotnever progress in the chief persuasive storyline&quot was not something I was pleased with.

There is not, to my knowledge, a way around that problem, unless you feel like RPing in your head some falling out, a rebound relationship that doesn’t work out, and patching things up with your ex. The cards won’t help you with it, alas.

On the bright side, though this isn’t the only romantic relationship ahead for persuasive folk such as yourself, the later episode can be gotten around, should you desire.

No, you’re not the only one. In fact, it’s a complaint that comes up fairly regularly and some people are bothered by it. (Same applies to the Lost Daughter fate story).

I’m also struggling with this at the moment. The Bellicose Prelate is a clergyman and a Campaigner for the Church. Persuasive is a key stat for him, but the romantic plotlines don’t fit his character. I’m rationalizing it as recalling something from the character’s past, before he received his Vocation.

It’s just something you’ll have to get used to I’m afraid. I was ok with my first character being a degenerate bohemian and poet, but didn’t love having to become a master thief, personally. I’m pretty sure they do this on purpose because that’s the story they are trying to tell–one of morally murky rakes, rogues, deviants, and murderers. I also think they are fairly aggressive about this in order to get the idea out of your head that you are playing YOUR character, and not being told a story within certain constraints.

Spoiler alert: If your char isn’t bisexual yet, get ready to be, lol!

I have a habit of just… ignoring the actual text and handwaving a lot of things, personally, for RP purposes. My main account was far past those romances but recently finished up the Court romances, where I just decided to treat them as platonic, one-way fascinations given that she’s an oblivious ace whose heart lies elsewhere. She also was forced to reject both the Thief and Model for similar reasons, and as far as I’m concerned the ‘rejections’ were far less heartless than the text claimed. I just find a different way to justify how she got to the needed result.

Still, that kind of thing might not work for everybody, and it is occasionally irksome when the only way to progress is to go against your character.

While I certainly understand your point, I think it’s a necessary trade-off for the kind of game FL is. RP is great, but Failbetter is ultimately triyng to tell stories, so this kind of limit RP choices. If you want to progress in shadowy storylets, you’ll have to steal stuff. For persuasive, you’ll have to seduce people. For dangerous, you’ll have to be violent, etc.

All the Making Your Name storylets have aspects that wouldn’t really fit in unless your character is an OP Paramount Presence of Legendary Awesomeness. How did my curt, drunk revolutionary get through Court when he can barely write his own letters? How did my hedonistic ex-Author kill enough people without breaking a sweat, if she can’t tell a dagger’s pommel from the pointy end? Why does anyone want to befriend my definitely insane alt? It’s just stuff that happens, and it’s up to us to headcanon a way for it to make sense, sadly. I don’t think FL can possibly pander to every background and every character we can come up with, after all.
edited by Slyblue on 3/17/2017

Yeah, you kind of get that in all the trackers. I mean, to advance in Shadowy you pretty much have to be a sneaky SOB, to advance in Dangerous you have to be the kind of guy who joins ringfights for profit, the only path through Watchful leads you to become an academic studying an esoteric language… there’s really no way to envision a consistent character that does all of those things.

Of course, nothing forces you to to follow all the paths; technically, you could do most things without starting any of them. However, it is an unfortunate irony that a mechanic designed to give you freedom and meaningful choices (i.e. a set of paths that are not mutually exclusive) ends up creating a completionist pressure to &quotDo ALL the things!&quot which sets up London for hosting a vast amount of dissociative identity disorder. (This could be the underlying cause of Dr. Schlomo’s prosperity, come to think of it.)

That said, there is generally more wiggle-room in the other paths than with this particular incident, and of course it also comes up very early. The only other similar situation I can think of that comes up in the middle (instead of the end) of a progression is when the dangerous path forces you to take a life.

The dangerous situation is in some senses worse, because those who don’t want to kill will - they thought - have just managed to sidestep the problem. Finding out they have to kill anyway is a particularly vicious bait-and-switch, and though the situation might make for great characterization viz Feducci, it’s a miserable situation to play through without warning.

edited by Siankan on 3/19/2017

I like to think that my character is shaped primarily by me, but within the confines of the world, text, and mechanics the gamemakers have provided. Sometimes, that means that my character will grow in an unexpected direction because of &quotoutside&quot input from the shape of the game. I personally like this aspect of the game, because it creates characters that are more complex and therefore more realistic than I might generate left more to my own devices. For instance, my character might have been a rather boringly monomaniacal scholar if the other aspects of the game hadn’t driven her to become a master thief, etc., revealing to me a driving ambition, which pushes her primarily to expand her researches of the Correspondence, but also compels her to excel wherever she can.[li]
edited by DonaghyLogan on 3/19/2017

Well, I will say I do enjoy rationalizing when I can. His short stint with Feducci’s fighting rings came right after getting kicked out of the university, when he was very unsettled (and I wasn’t sure what I wanted to do next). I also managed to pass through with a single quick fight, which helped. After he got settled out a bit, he left all that behind.

However, there is at least one area in which issues like this one make interesting characters harder. Great characters are often defined more by their weaknesses than their strengths, and it’s very hard to have a weakness (except for an extraordinarily flexible morality) when your character’s been through all four Making Your Name sequences, and I don’t mean that in a stats way. Need something killed? Call me. Need your neighbor’s expensive whatsit to disappear? Send a raven. Need somebody who can charm the robe off a Master while simultaneously teasing ancient enigmas from alien scripts? Sure; I’m not busy this afternoon. What have I not done? I honestly prefer leaving game bits out in the name of not becoming a Superman who doesn’t care about kryptonite and doesn’t need the sun.

Isn’t in his character? Doesn’t the Melancholy Prelate have some interests regarding unusual hungers and whatnot?

Indeed he does. And if my own Prelate gets his hands on him, he’ll break his d----d neck. And bring a butterfly net for his &quotsister.&quot

<ahem> That hostility is purely in-character. Another character of mine <blush> actually paid Fate for the &quotbonus ending&quot to the Melancholy Curate and his Enigmatic Sister storyline.

[quote=Anne Auclair]
Isn’t in his character? Doesn’t the Melancholy Prelate have some interests regarding unusual hungers and whatnot?[/quote]
edited by bjharts on 3/21/2017

[li]
Another possible take: at its heart, seduction is about gaining trust and intimacy. The text certainly points in one somewhat downwards direction regarding the particulars of that intimacy, but if you’re willing to handwave away certain bits you could regard it as some other kind - for instance, the intimacy of the confessional for the newly-converted.

I like this. It’s a much better headcanon than what I was working with. I’ll be over in Veilgarden trying to redeem the Heiress and the Jewel-Thief.

[li]
Another possible take: at its heart, seduction is about gaining trust and intimacy. The text certainly points in one somewhat downwards direction regarding the particulars of that intimacy, but if you’re willing to handwave away certain bits you could regard it as some other kind - for instance, the intimacy of the confessional for the newly-converted.[/quote]