Once the renown/favour system is fully implemented, by my count you can raise The Great game, Bohemian, Hell, The docks, Society, Rubberymen, and Criminals all at the same time without drawing conflict cards. So its not really too hard to raise several of them.
You should be getting less conflict cards once they stop being just have 5 favours, (because society or whatever is super high and it win’t be low enough to avoid the card anytime soon) and become have at least 5 favours in two specific factions.
edited by suinicide on 5/15/2016
edited by suinicide on 5/15/2016
[quote=suinicide]Once the renown/favour system is fully implemented, by my count you can raise The Great game, Bohemian, Hell, The docks, Society, Rubberymen, and Constables all at the same time without drawing conflict cards. So its not really too hard to raise several of them.
You should be getting less conflict cards once they stop being just have 5 favours, and become have at least 5 favours in two specific factions.
edited by suinicide on 5/15/2016[/quote]
Rubberymen and Constables do conflict.
But, if Renown objects, or just Renown opportunities (such as new cards, new actions or even old actions which now demands Renown) will be widespread, then it is reasonable to think that many players will try to raise several factions at the same time. Some of them will conflict.
Or even if I only choose to raise 2 non-conflicting factions (let’s say Docks and Hell) - that means I MUST AVOID gaining Favours from their conflicting factions (Widow, Urchin, Church) to not get stuck with undiscardable cards. And that means I will be unable to use those faction’s favours (Widow, Urchin, Church) to trade for currency.
That’s not a strategy, that’s just annoying. I will now lose the ability to use favours for those 5 factions (Docks, Hell, Widow, Urchin, Church). Some because I’m hording to get Renown, some because I’m afraid to get stuck with a conflict card.
edited by Gonen on 5/15/2016
To be fair, Rubbery Men are particularly hard to raise Favours compared to some other factions as you can’t have a connected pet for them. But the undiscardable conflict cards definitely should be used in sparse amounts.
You can’t have a connected pet for ANY faction (except only the single one you choose).
Should also take that into account =)
edited by Gonen on 5/15/2016
No you can still use favours, just don’t almost max them out. And even if you do draw a card, you can just spend the Favours. Of course, this is all assuming the rng is nice, so who knows.
But I am looking forward to the ability to have more than the minimum amount of connected without clogging my deck with conflict cards.
Edit: also I meant criminals. Not constables. So if you’re just trying to max out all of them, you can go for those seven first, and then most of the others, (leaving either the urchins or the docks to a later time)
edited by suinicide on 5/15/2016
[quote=suinicide]Once the renown/favour system is fully implemented, by my count you can raise The Great game, Bohemian, Hell, The docks, Society, Rubberymen, and Criminals all at the same time without drawing conflict cards. So its not really too hard to raise several of them.
You should be getting less conflict cards once they stop being just have 5 favours, (because society or whatever is super high and it win’t be low enough to avoid the card anytime soon) and become have at least 5 favours in two specific factions.
edited by suinicide on 5/15/2016
edited by suinicide on 5/15/2016[/quote]
Where can you raise the "Great game" connection reliably? I have be relying on conflict cards for months to raise it.
There’s a single cp option the singing mandrake. But yeah, I’m just relying on conflict cards for that one too. There might be an airs dependent thing in Ladybones road. Sorry, I was talking about after being switched to favours.
(Though I’ve also been using a parliament of bats)
edited by suinicide on 5/15/2016
[quote=Grenem][quote=Màiread]Hey folks!
I missed the last couple of change overs as I’ve been away a lot. Looks like I’ve got some reading up to do! Anyway, I know there aren’t any fixed numbers or anything, but does anybody know roughly how much connected I might need in order to get 50 renown? I already have a pretty high Urchins connection (278 and counting so I’d hate to miss out on this one, especially as I’m an extraordinary mind - judging by our rubbery friends, I’d be locked out of nabbing the top-tier after the switch.[/quote]
So far, the general rules are renown = (connection level - 21)/(6 or 5, depending on the faction). this sets the top payout to 321 or 271, depending.[/quote]
Cheers petal!
[quote=suinicide]No you can still use favours, just don’t almost max them out. And even if you do draw a card, you can just spend the Favours. Of course, this is all assuming the rng is nice, so who knows.
But I am looking forward to the ability to have more than the minimum amount of connected without clogging my deck with conflict cards.
Edit: also I meant criminals. Not constables. So if you’re just trying to max out all of them, you can go for those seven first, and then most of the others, (leaving either the urchins or the docks to a later time)
edited by suinicide on 5/15/2016[/quote]
Not to mention that it looks like the conflicts aren’t going to be standard frequency, so even if you have both at 5, you’re pretty likely to get one to 7 before the conflict is drawn- and even if you don’t, it’s not likely you’ll clog your entire deck that way.
I am of the mind that Renown with a particular faction is not supposed to be easy or quick. You don’t HAVE to max out your influence with a particular group. If you do decide to go that route, it is, understandably, a challenge. One does not become the Rubberies’ closest confidante by merely refusing to stab them in a darkened alley a few times. It take patience. It takes sacrifice (in terms of Opportunity). It take time.
If you don’t want to provide these things, that’s okay. Thus far, there is very little that Renown affects. Your life in London will not be thrown into disarray, for example, by not being able to chat in the Criminals’ inner circle. However, if such possibilities tickle your fancy, and you’re willing to put in the time and effort, your very best good Criminal friends will eventually appreciate your efforts and give you a token of their appreciation commensurate to said efforts.
[quote=The Dark Gentleman]I am of the mind that Renown with a particular faction is not supposed to be easy or quick. You don’t HAVE to max out your influence with a particular group. If you do decide to go that route, it is, understandably, a challenge. One does not become the Rubberies’ closest confidante by merely refusing to stab them in a darkened alley a few times. It take patience. It takes sacrifice (in terms of Opportunity). It take time.
If you don’t want to provide these things, that’s okay. Thus far, there is very little that Renown affects. Your life in London will not be thrown into disarray, for example, by not being able to chat in the Criminals’ inner circle. However, if such possibilities tickle your fancy, and you’re willing to put in the time and effort, your very best good Criminal friends will eventually appreciate your efforts and give you a token of their appreciation commensurate to said efforts.[/quote]
To be fair, the best-in-slot equipment for any and every stat seems likely to come from a renown type- (both the rubbery bellringer and the [fate-locked] are best-in-slot for persuasive, with the exception of professional equipment) though i expect there to be some amount of redundancy, where you don’t need society’s renown 25 reward if you have the rubbery bellringer.
I hope that more cards/options on the faction cards are added along the lines of A Merry Crime.
Profitable but not extravagantly so, and reminding the high-renown player about the strength of their ties to the faction in question.
I think it’s a positive that the card comes to ME rather than me having to navigate to it or seek it out. It feels more like something the criminal underworld is doing to/for me.
I wonder why the Rubbery Bellringer gives Persuasive and Dreaded, anyway. Are people really that afraid of it?
[quote=Wiwo]I hope that more cards/options on the faction cards are added along the lines of A Merry Crime.
Profitable but not extravagantly so, and reminding the high-renown player about the strength of their ties to the faction in question.
I think it’s a positive that the card comes to ME rather than me having to navigate to it or seek it out. It feels more like something the criminal underworld is doing to/for me.[/quote]
I think that’d clutter the hell out of the already-cluttered deck.
[quote=MidnightVoyager][quote=Wiwo]I hope that more cards/options on the faction cards are added along the lines of A Merry Crime.
Profitable but not extravagantly so, and reminding the high-renown player about the strength of their ties to the faction in question.
I think it’s a positive that the card comes to ME rather than me having to navigate to it or seek it out. It feels more like something the criminal underworld is doing to/for me.[/quote]
I think that’d clutter the hell out of the already-cluttered deck.[/quote]
Alternatively, the faction cards could receive new options that unlock depending on your renown level that give you better rewards and also let you trade in favors for alternative payouts.
Yeah, that’s more or less what I had in mind. Although I wouldn’t mind new, profitable cards if I could shed all of these useless lodgings…
[quote=Koenig][quote=MidnightVoyager][quote=Wiwo]I hope that more cards/options on the faction cards are added along the lines of A Merry Crime.
Profitable but not extravagantly so, and reminding the high-renown player about the strength of their ties to the faction in question.
I think it’s a positive that the card comes to ME rather than me having to navigate to it or seek it out. It feels more like something the criminal underworld is doing to/for me.[/quote]
I think that’d clutter the hell out of the already-cluttered deck.[/quote]
Alternatively, the faction cards could receive new options that unlock depending on your renown level that give you better rewards and also let you trade in favors for alternative payouts.[/quote]
ideally on other cards. adding in a rubbery option in the mashes would make sense, and make that card less of a menace. offering better rewards on the one that asked why you are helping the revolution if you have high renown. Improving an already cluttered card wouldn’t be that good either.
I like that. No need for additional card art, less need for additional card writing, no need to have quite so much concern around playbalancing deck thinning/bloating.
well, you might still need that. the devs say having some useless cards in the deck is deliberate, so hourly-active players still need storylets and the oppurtunity card dance at 1-action-1-card doesn’t persist indefinitely. But it certainly is easier to just add a new option, and on stuff like lodgings it’s not even unfair.
I’ll second Grenem’s point, sort of, rather – as an active player I greatly appreciate having cards I don’t want to play in my deck. I’d never get any storylets or RP done if I couldn’t discard things.