"Make end-game players poor again!"
Feducci, during the Election Campaign
Why:
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Problems: end-game people going mad because of boredom; there is almost no competition between the players; there is huge cost gap between Ubergoat and Cider. And Cider is not very interesting anyway.
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I suggest a solution to these problems. Its cheap to produce and easy to monetize.
Core concept:
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Competition in form of Auction.
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Timeline.
Entrance: 1-7 days of current month.
1st stage: 8-14 days of current month.
2nd stage: 15-21 days of current month.
Final stage: 22 to the end of current month.
Prizes release: 1-7 days of next month.
1.1 Entrance.
Players with <Token>s = 0 allowed to pay <Fee> to enter Auction. There are few parallel Auctions with different <Prize>s, every player allowed to choose only one to participate.
Participants in Auctions allowed to buy <Token>s.
1.2 1st stage.
Players allowed to convert <Tokens> and Echos into <Score>
Formula for that stage: 1*<Token> + 3 * <Echos> = 3 * <Echos> points of <Score>
1.3 2nd stage.
Players allowed to convert <Tokens> and Echos into <Score>
Formula for that stage: 1*<Token> + 2 * <Echos> = 2 * <Echos> points of <Score>
1.4 Final stage.
Players allowed to convert <Tokens> and Echos into <Score>
Formula for that stage: 1*<Token> + 1 * <Echos> = 1 * <Echos> points of <Score>
1.5 Prizes release.
<Prize>s awarded to players with highest <Score>
Players allowed to exchange unused <Token>s to <Things>
- Variables.
2.1 <Echo> some amount of ingame currency. I suggest <Echo> = 25 Echos. One of the main parameters to tweak the model.
2.2 Players stake in auction is separeted on three parts:
2.2.1 <Fee> is the same for every player. I suggest <Fee> price = 10 to 20 <Echo>s. Might be different for different Auctions.
2.2.2 <Token>s are second part of stake. Unlimited quantity, but limited time to buy. I suggest <Token> price = 2 * <Echo>
2.2.3 Third part of the stake is the decision when to convert your <Token>s into <Score>. Player can get maximum of his <Token>s during 1st stage. But it involves risk of overpaying. Every week amount of <Score> by <Token> drops (see Formulas for stages), but risk of overpaying drops too.
2.3 <Prize>s are valuable end-game items or qualites available only though winning Auctions. I suggest items like Ship, Affiliation, Transport and useful quilites (for example, "Notable" = TtH does not change Making Waves). Assuming the high price of winning (1500 Echos and up to infinity) and scarcity (only 12 winners per year per prize) prizes should be slightly better than current best in slot items.
2.4 <Things> are common items or qualites. There must be some loss in money, difference between <Token> cost and <Things> you can get for it.
Business:
- Production cost.
1.0 Disclamer. I am not a game developer. I have no idea how much it costs to do these things in general or in FBG’s case. All my "calculations" here are comparative, not absolute.
1.1 Content. There is not much of it. Minimum looks like 1/3 or 1/2 of Exceptional Story.
1.2 Programming. Main problem is the Leaderboard. Players must have capability to see a list of all participants in Auction, amount of unused <Token>s and <Score> for each participant. It is essential to make informed decisions in the competition. I have a feeling that game engine have no instruments to display Leaderboard. That problem can be sidestepped by creating completely separated web-page for Leaderboard. Parsing the database and displaying results on the web page in real time should not be a hard or long task.
- Monetization.
2.1 No Fate to win. So no <Token>s or <Score> for Fate.
2.2 I suggest option to pay <Fee> with Fate. And one of Auctions is completely Fate-locked.
Examples for clarification:
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Disclamer. All numbers are easy to tweak.
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Oh, i am so good, so end-game! And Cider is so far away… Its time to participate in Auction. What do we have here? That ship looks gorgeous! Entering price is 1000 Echos, mkay, take my money. How many tokens should i buy? I probably can afford 50 (5050=2500 Echos). Its last day of first week and looks like some people have more tokens. Should i buy more? Ehh, maybe i could grab 20 more (1000 Echos).
Here it comes, 1st stage. Crowd is not so small, but only two fellows matter. One player bought 80 tokens and i have only 70! Second, other guy got 70 tokens and already converted half of them into Score (3575 = 2625 Echos, 2625 Score). So i must convert at least the same amount of tokens in that stage or it would be too easy for him to defeat me, because in later stages there is less Score per token. Should i convert? Or should i stop here and minimize my losses?
Etc.
edited by Waterpls on 11/2/2017