The Trade in Souls is quite well-written, and has multiple repurcussions throughout the rest of the game. If it’s a more interactive narrative you’re after, the Rubbery Murders is a great change of pace. edited by Patrick Reding on 4/12/2012
Robbery Murders is very story-based, but makes sense for your character. I love my spirifer’s fork that I got from the Trade in Souls. The Long Lost Daughter is ok, but feels like its still missing some actions that can be taken from your end choices.
Trade in Soul is probably the best one, with tie-ins to it all over the game.
The Theological Husbandry provide you a bunch of handy pets which provide some decent cards later on, and your choices seems very important to London.
The Long Lost Daughter, well, I didn’t play it. My character is not supposed to have a daughter, so I avoided it.
Personally I don’t like the Rubbery Murders much, it feels a bit bland in comparison to any other fate-locked storylines. It is not bad, but it feels so much like a starter venture in that it feels very unemotional or revealing.
But if you like Rubbery stuff, have you tried the Rubbery Man Pygamlion storyline at Mahogany Hall? It cost only 5 fate and goes VERY well with the Flute Street content.
I unreservedly recommend Trade in Souls. The story is entirely excellent, and very well integrated. My character’s involvement in the trade forms a core part of her character, giving her a pleasing, weighty feel; I am always considering and reconsidering her actions with regards to the Church, souls, and Hell. It’s added a great deal of depth to my play.
The Long Lost Daughter, well, I didn’t play it. My character is not supposed to have a daughter, so I avoided it.[/quote]
The only requirement, character-wise, is to have had some sort of scandalous tryst several years back. If you’re the type who might have done this, but has no interest in familial obligations, it is possible to do this storyline and then never have to see her again. That’s what I did… and I’m a GOOD person. Why might I have done such a thing? Play through and find out.
No, that’s the highest it goes. You’ll find a lot of different options popping up in various stories and cards though. The story doesn’t really end, you’ll have various opportunities to use your chosen side throughout the game.
I haven’t played anything other than Flute Street, but I’m planning to engage in the Fate-locked continuation of Theological Husbandry as soon as I’ll have the Fate/Nex (not before I come back from zee, of course…).