Without quoting any one commenter (there were many great ones), I could disagree more with that the ships are too slow. I definitely felt that way with the engine you start with, but I found that “best deck gun for sale in London” and “fastest engine for sale in London” were easily the highest-return investments on my earliest funds.
Enhancing available cargo space or hull strength is a MUCH more expensive and nuanced investment, and upgrading my ship initially created some problems with resource management - quite reasonably, however.
Buying an engine designed by a Master (but equipping said engine to your starter ship) resulted in a screamingly fast ride, and the ability to make a quick run to Whither or the Carnelian Coast in a couple minutes.
I agree that if OP is trying to get from one to the other and do nothing in between, that he’s trying to grind a deliberately slow storylet. Maybe’s Daughter is searching the ENTIRE unterzee for her mother, and eventually confronts even greater danger in search of fulfillment. Your little quest is a major chapter in what could be considered her Ambition. Best to go about your business, collect port reports, ply your trades and work her stops into your schedule. Carnelian Coast from a stop at Mangrove Colelge? No big deal. Whither if you’re already westbound from Mt Palmerston? Just a couple minutes and maybe a single tank of fuel out of your way.
On the topic of message board etiquette, tone is very difficult to discern in this format. OP was expressing frustration, which can be difficult to do respectfully but compellingly. And their approach to the game isn’t that weird - it’s just not how THIS game happens to work. They would be similarly unhappy if they were trying to “grind” their Ambition, which tends to require vast travel, amassing of wealth for barter, the building of ship capable of killing powerful zee-creatures, and some serious stat checks. Not exactly straightforward, and the pursuit of any one of those aspects can feel like a lengthy quest unto itself.
What I’d like to point out about the Blind Bruiser is that he pays VERY well compared to your earliest options, but not that well compared to what else you can do (on either side of the law) once you have routes figured out that cover the whole map and are properly equipped. If you’re dealing with the Bruiser, your character is probably not wealthy, and everything about the character is menacing. If you saw a warning that said "this character is secretly insane and 2.5% likely to murder you every time you speak to him, people probably would avoid him unless they were pretty desperate. Instead, he just warns you that he won’t accept excuses or delays. I will usually take a few jobs from him with a new bloodline, but refuse his help if I have even a few thousand echoes in seed money. I don’t mind breaking the law, but I value my life too highly to deal with him.