As for today, slowly increasing discrepancy between actual and visible timers at my desktop feels just ridiculous, really. 16 minutes to action. How to sync the clocks?
As of right now, I can refresh it to display either 1 minute, 4 minutes or even 8 minutes left. Not like I am able to choose though :) Sometimes it blinks between numbers. edited by Kharsirr Lynx on 5/7/2017
I have been having these issues too; the last few weeks the timer often displays times over ten minutes and the number of cards indicated is often offf by one.
Before I send off a bug report I would like to know if this has been happening to more people.
I’m using Firefox, just in case this is browser related.
[color=#cc0099]Hello! Just popping in to say that yes this is happening to quite a few people and is something we’re currently investigating. If you are experiencing this, it’d be very helpful if you could indeed send in a bug report to support@failbettergames.com along with your character name. Thank you![/color]
Those exceedingly long recharge times aren’t actually accurate, don’t worry. Support confirms that the server-side timer is still properly dispensing cards and actions every ten minutes, it’s only the client-side display that’s broken. edited by Optimatum on 5/23/2017
I’ve had the same problems with the timer as everyone, though I seemed to have also come across a bit more of a unique graphical glitch, a few days ago, that I think is worth sharing.
I’m getting kinda suspicious there’s something wrong with the action/card refresh too. It’s not that I’m getting less actions and cards than I ought to, but more. Several times in the past few days I’ve hit refresh, saw I had 0 cards, waited a few minutes, refreshed again, and suddenly I have 2 cards. There have also been a suspicious number of times I’ve been at max cards, drawn a card, and immediately been at max again.
This can all be plausibly explained by coincidence and display bugs, but still.