To me, this has been perhaps the best Exceptional Story so far, excluding Flint. But Flint is in its own category, I’d say. Perhaps it has been a bit shorter than usual, although I’m not sure. Most Exceptionals seem to consist of a prelude, in various places in London, and then the actual action, usually in a story-specific place, and once you get there, the story resolves quickly, to the tune of 10-20ish actions. This seems to fit this story as well. Maybe we were all spoiled by Flint regarding length.
But, what I wanted to say was that I don’t think this actual story would have been improved by extra length. I was quite taken by the atmosphere, and the dramatic pacing was exquisite. I was tempted to buy an extra candle to be able to continue, and could only resist by switching to my alt and starting the story there as well. And then I got to the end, and actually exclaimed after reading through my options, because I was emotionally torn at what to do. Then I made my choice, and was relieved to find that it was indeed fitting to my character, and enjoyed the hint of ‘there may be another story behind this’. And then I felt that this has been a really good story, and one that made an emotional impact.
And what else would there be to do after reaching the quarry? I mean, there could have some extra lore, a page or two worth of conversation, other consequences if choosing a certain ending, but they would have been difficult to balance between the ending choices (no one likes to be left out of lore), and they would have killed the mood. This was a macabre story with dark humour, thrill and a quick pace, where investigation slowly gathers speed, and once you step into the thick of it, there’s no stopping until you reach the end. The way it is, you are confronted with your choice while still panting from the pursuit, and must decide there and then what to do. It’s a climax, and either way, afterwards you climb back into the London su…, fog, end of the episode, roll credits. To keep the dramatic impact, you cannot let this emotional high point flatten out.
The mechanics, though not 100% clear, seemed to fit the story nicely, especially the conversation topic changes during the chase. The Red Temptations seemed clear enough in the sense that "when my character makes choices that go with the theme, they get some kind of influence", but it still seemed more like a menace than something to actively pursue. Then again, Sam likes to play it on the more ‘normal’ side of the fence, and is more ethical than not, so that was alright too. Not knowing how the maze/pursuit works mechanic-wise didn’t really bother me, in fact I believe it heightened the experience. But I can understand why people would be bothered: it often bothers me with one-shot content that I cannot read all of the options by selecting them one by one, or even more when I don’t know if I can go through them, or if I choose one, I’ll move past never to return. With normal content one can wiki, and know if this is the case, or even read (some of) the other choices, but with Fate content this is tricky. That’s why it was such a nice move in the beginning that one could continue with the investigations even when they no longer made an impact, just to be able to see all options. And while we’re there, my only actual complaint (joining others) is that having to repeat one investigation step to progress seemed to make no sense story-wise, and put me a bit out of pace. I don’t see the reason for it mechanic-wise either, what with the explicit opportunity to repeat options.
All in all, terrific story, great dramaturgy, loved the humour and the expanding lore of the Cousins. Let this be the poorest Exceptional Story of 2016 :)