Alexis Kennedy's Cultist Simulator

[quote=Edward Warren]I scrolled down really fast and that picture almost made me jump out of my chair holy shit.

Looks like Red Grail-o-vision.[/quote]
That’s supposed to be the Emperor as Vertumnus, god of the seasons.

I rather like John Crowley’s saturnine portrait of the occultist Emperor in Love & Sleep:

[quote=Valetudo, Chapter Four]Earthly empires pass. But Rudolf’s empire had been instituted by God; like Christ’s Kingdom, it was not, or not entirely, of this world. No matter how his sway was challenged, no matter how many lands were hived off from it, the Empire itself could not die. It would contract for a time, shrinking like a snail; its peopled lands, governments, armies, navies, would be distilled into potent symbols small enough to be carried in procession, carved onto jewels, worn around the neck of the Emperor. Though it contracted so far, even to the compass of his own sacred person, still it contained within itself the power of sublimation, and when a new age had come it would regrow all its parts from the seeds, the jewels and the symbols, which the Emperor kept in his caskets. No matter what they thought, those contentious bishops, princelings, reformers, nuncios, truculent populaces of walled cities, they all still lived within the One Holy Roman Empire.

Meanwhile the Emperor himself, in advance of his Empire, had been withdrawing from visibility. He would not marry, despite his counselors’ pleadings. He had left his city of Vienna, seat of his ancestors, and removed his court to Prague. He retreated into his castle, into his private apartments, his bedchamber, his bed often enough. Like many who suffer from melancholy, his spirit tended to become fixed on unanswerable questions. How was the essence of Empire contained in a jewel cut with an emblem? What counted more, the nature of the jewel or the construction of the embalm? And when he sought distraction from his obsessions, in his collections, his clocks, in paintings, metallurgy, genealogy, the distractions tended to become obsessions too. He gave more and more time to less and less.

He had lately conceived a plan for making an automation which could replace himself at his official duties: processions, christenings, feasts, masques and Masses. Clockwork could animate it, prayers and conjurations (white ones, white ones) done in the proper times could give it a temporary intelligence. But what could be done with it so that its touch was healing, its prayers were heard by God, its blessings efficacious?

A jewel, the right jewel, carved with the right sign, enclosed in its empty heart of hearts.

The Jews of the city were rumored to be able to make a man of dirt, who would be given life when the right Hebrew letters were marked on its brow. What heart was it given? When its tasks were done the rabbi erased one letter of the word on its forehead (what word? The emperor could not remember) and changed the word to Death.

He might talk to the Great Rabbi, ask him the trick of it. He had not yet, but he might. He thought about it, and waited for his gemhunters to come back from their expeditions in the Giant Mountains. When they came back with nothing, nothing of extraordinary value, the Emperor went to bed again.

He was the most famous melancholic in Europe, and employed a dozen doctors of several nations and schools, listening to all and to none, and always ready to hear others. The regiments they prescribed appalled his torpid heart: diets, exercise, abnegations, copulation with young women, music while he slept, tiger’s milk taken in wine wherein a pearl has been dissolved, a man would have to have an unappeasable lust for life to be willing to undertake all the bother of it. As the disease was obscure, ramifying, and mutable, there should be one, simple, pellucid medicine; the Emperor was certain such a medicine existed, and that it was his curse to need it, and his destiny to find it. His doctors told him that to believe so was only a further symptom of his condition; but the medicine, of course, would cure that too.[/quote]
edited by Anne Auclair on 4/1/2018

[quote=Anne Auclair]Why is the Watchman assumed to be a God-From-Blood if he isn’t a God-From-Light? He could be Stone (he remains in the Mansus) or Flesh (he remembers his great Sorrow).[/quote]Problem with that is there’s only one God-from-Stone left: The Horned Axe.

As for flesh, De Horis works with the assumption that there were 6 Hours of each origin (Light, Flesh, Stone, Blood, Nowhere) originally (before the Recitation of Lost Hours).

[quote=Recitation of Lost Hours]Six are gone. Five came from Stone and one from Light. All went to Nowhere. Still their memories have power, and now we call upon it.[/quote]There’s a bit of uncertainty about the Mother of Ants belonging to Flesh, but the other five Hours have confirmations in 14-lore.

[quote=The Mysteries of Force]The Colonel and the Lionsmith are gods-who-were-flesh, […][/quote][quote=Devouring Mysteries][…] The Beach-Crow was flesh. […][/quote][quote=Unceasing Mysteries]The Grail ripped the Thunderskin from flesh. The Sister-and-Witch was born from two wombs. […][/quote][quote=Read the Geminiad]And it speaks at length about the sadness of the two-who-are-one, the sadness that remains from their time as flesh.[/quote]

I suppose the all consuming fascination that his light provokes is pretty God-From-Blood.

I’d recommend though putting a question mark next to the Sun-in-Rag’s God-From-Blood status and marking him as a possible God-From-Light as well. All the descriptions of him have been pretty ambiguous on this point, intentionally so I think. As I recall, Alexis tweeted &quotWhen your heart says god-from-light, but your head says god-from-blood.&quot The heart might very well be right. Or something more complicated might be going on.

The Mother of Ants was stated to have once been Flesh when the Thunderskin’s portrait was revealed.
edited by Anne Auclair on 4/1/2018

The final game will have about 167 backer names. The total number of Stolen Names was 219. So it looks like 52 weren’t really interested.

How many Stolen Names do we have on these forums anyway? ^_^

Here’s one…

Ragnar Degenhand?

MANSUS EXPLORATION PREVIEW

[quote=Edward Warren]MANSUS EXPLORATION PREVIEW

[/quote]
Looks like the player is consuming Influences to open up location slots, into which items can be put? Interesting.

[quote=illuminati swag (Benthic)][
Looks like the player is consuming Influences to open up location slots, into which items can be put? Interesting.[/quote]
The text on twitter says &quotchoose from what is known, or choose from what is unknown.

It seems more like the player is given a choice from three cards, one whose contents are known and two mystery ones. You can pick one to keep, and the other two are destroyed. Sounds like an interesting way to add a bit of gambling and risk to choosing a reward.

Is this all we’ll do from the Mansus map? Does the location on the map the card is position indicate what the Lore type of the card will be? Will menace and appetite cards be in the deck as well to add some extra risk?

So many tantalizing questions…

There will be some placeholder text in the expeditions :P

SAYING THE WORDS WITH THE PROPER VOLUME IS OBVIOUSLY CRUCIAL.

This is just links to the snippets that we already got about Fucine, the Crowned Growth, and Galmier in Noon, so not much new information if you’ve already been following along with things (though a good pace to start if you haven’t). However, it does imply that these are set in separate Histories, which is quite interesting. The Crowned Growth thing is stated to be in the Third History, but I don’t know what distinguishes the Histories so I can’t speculate about which Histories the other two are in. Which History was the one Hersault thought was the ‘real’ one? Was that the Third?

Hersault considered the Second the only true History.

[quote=Anne Auclair]
That’s supposed to be the Emperor as Vertumnus, god of the seasons.

I rather like John Crowley’s saturnine portrait of the occultist Emperor in Love & Sleep:
edited by Anne Auclair on 4/1/2018[/quote]

Be still, my heart!

Seriously, I adore virtually anything written by John Crowley, and the Aegypt quadrology includes some of his finest work.

On a totally different topic, Alexis recently tweeted a screenshot of a huge hunk of the spreadsheet for the unfinished books, at a horribly minimized resolution. If you blow it up you can make out some really tantalizing details, at the cost of severe eyestrain.

Some things you can glean from it:

[ul][li]It looks like some of the books in the more exotic languages will give you really high-level lore compared to what we’ve seen from tomes so far, maybe in the range 8-14? - for example, &quotThe Colonel’s Names&quot, &quotFormulae Vigilant&quot, &quotDevouring Mysteries&quot
[/li][li]It appears some of them will also give you menaces on translating or studying them - Dread, Fascination, or possibly both.[/li][li]Looks like many of the books may use backer Stolen Names and some of the books will go to as-yet-unassigned Stolen Names: &quot(backer name is Spared Alchemist)&quot[/li][li]Lots of outlines of lore we haven’t yet seen and expanding on what we already have. Tidbits regarding Gods-from-Nowhere, entry of the Gods-from-Light, the ‘Crime of the Sky’, the Intercalate, Gods-from-Stone and prehuman civilizations, the Vagabond (who is &quotShe&quot), the Leashed Flame, the origins of the first Long, and The Book of the White Cat with mentions of a blind white cat - a possible hint at a new hour?
[/li][/ul]https://twitter.com/alexiskennedy/status/982187765386199042

(I also feel like the author of ‘My Deeds, My Powers, My Achievements, and the Injustices Perpetrated Against Me’ would make himself right at home on Twitter, if he isn’t there already.)
edited by cliftonr on 4/6/2018

[quote=Anne Auclair]SAYING THE WORDS WITH THE PROPER VOLUME IS OBVIOUSLY CRUCIAL.[/quote]Great, another language that probably ignites when you try to study it: a crash course in thaumaturgical Mandaic, taught by Brian Blessed on fire. ‘THIS IS WHAT HAPPENS IF YOU BUGGER UP THE SUFFIXES, MORTAL. HAVE SOME CALAMINE’.

Having ventured onto Twitter, I reckon it’ll be a darned shame if you can’t find an old-fashioned Babylonian demon trap somewhere, complete with charming sketchy demons. I guess that’s how they convince you they’ll be no trouble at all.

[quote=Vavakx Nonexus]Hersault considered the Second the only true History.[/quote]Yep, the True History is the second one, if you trust Claude Hersault in the tersely-named ‘Introduction to Histories’:

&quotHersault identifies Blood, Silver, Design and the Worms as the central axes of each of the Histories, and claims that the so-called Second History is the true one. &quot

IMO all three documents linked here could still be from the same major History (of which there are 5 – according to both Hersault, and also the text you get for founding the Society of St. Hydra). Presumably the 1957 Oriflamme’s catalogue is from a version of a History where the PC didn’t succeed in unravelling the sinews of reality, though they seem to have successfully burgled Mr. Strathcoyne.

It’s interesting that Hersault, a native of the C17, states that there are five major histories – and there are still five (not necessarily the same ones) in 1920, when you can found St. Hydra, the Secret Histories cult. That’s odd. I mean, I had sort of assumed that on the rare occasions that someone perpetrates an an Ultimate Feat of Reality-Warping Magick, the timeline splits. But maybe not. Maybe there have been five Histories for ages, contesting for mastery, and most of the Secret Histories are only sorties; little pockets of combative variation that end up nowhere. The ‘There is one future. There is not one History’ quote was prevalent when CS launched, but I had kind of forgotten about it until I went to check what it said, word for word.

But in spite of all the coyness about naming nations and places, unless CS involves some hardcore magic that affects the existence of grammar textbooks (even I do not think this probable), it seems to me that the History in which CS is set must be pretty similar to our own.

Reasoning thus: in 1890, a real-life person called Gerth published an expanded version of a book called ‘Ausführliche Grammatik der griechischen Sprache’, originally written by a real-life person called Kühner; Gildersleeve’s Latin Grammar is also real and slightly older, published in 1867. It’s possible to read too much into details, but it wasn’t necessary for the unlocking tomes for reading Latin and Greek in CS to be real textbooks by real latter-C19 people. Granted, it’s quirky. Locations with a suspicious resemblance to Brittany and the Caribbean must never be called by those names; real places like England, Vienna and Rome are currently mentioned only in connection with Secret Histories books/items – but the ‘Ausführliche Grammatik’ and Gildersleeve’s Latin Grammar are allowed to strut their stuff, defiant artefacts of something very like our own timeline.

Which could leave as little as 30 years’ divergence (though potentially more) between 1920 as we know it, and 1920 as the PC knows it. What happened in that time? The Intercalate? A Worm War, a phenomenon the PC seems to be more familiar with than any of us are? Is our own current timeline just one of many little historical pocket pieces, of interest only to Secret Histories nerds with time to burn like Dr. Al-Adim? Frankly I haven’t a clue.

The next CS iteration will apparently allow access to every language:

Alessandro Torlonia was a real C19 Italian grandee (and a distant ancestor of Brooke Shields, apparently), and really had a museum in which he kept a bronze tablet engraved in Marsian, although he probably didn’t write a handbook on it. Oddly, Gartside’s Sanskrit Reader does not appear to be a real late C19/earlyC20 Sanskrit textbook, though there are plenty to choose from. Hmmm.

Also, there’s this:

Morte d’Arthur. Well, I’ll be damned. Score one point to Edward Warren, Arthuriana, and Thomas Mallory, and none to me.
edited by Vexpont on 4/7/2018

From the Atlas of Dreams and the Incursus we know that the Mansus is the only real constant in the CS universe. The House of the Sun always is, and the Hours determine among themselves what the waking world will look like. How and why they switch between Histories is anyone’s guess.
If I had to put it in an analogy, the Sun is the light, and the &quotreal&quot world is the shadow cast against the Mansus. The Hours cannot destroy their shadow, but they can choose to change its shape as they see fit.

Because the Mansus is the only constant, keeping track of mystical events like the Worm Wars and the Crowned Growth’s movements are a pain to track. While the Growth popping up was a major occult event in 1890 in the Third History, 1890 might have been a totally uneventful year in the Second one, and so on.

After reading more into the lore, I’m not sure how accurate Hersault’s assertion the Second History is the &quotreal&quot one is. For all we know the reason he thought the second one was real was because he lived in it, and as such the other histories and their events and people didn’t matter as much because they might as well not exist. Does the existence of a small country like Mozambique or the life of someone ages dead matter for someone in the present? Does one think of them in same way one thinks of their living neighbors?

I’m particularly vexed by the information revealed by Amaranthine Nectar, that it would grant immortality in another history. It implies that magic and the occult might exist at different levels in different histories, and might be even be openly accepted to an extent. There’s hint of it in the existing lore, but I’ve only started noticing it now. The Age of Steel had the Forge of Days as the god of England and the Soveriegns of the Leashed flame going around doing literal magic on their enemies in broad daylight. The Sun-in-Rags was openly worshiped in Rome for a time in the Second. The Crowned Growth trolled everyone by blocking the White Door in the Third. And whatever History she was in Theresa Galmier visited a whole town of Long, where here the only Long we know is keeping their identity as an immortal secret.

That fancy printed letterhead for a hotel in what we assume to be a super secret town of immortals in the visual for Galmier in Noon has me thinking that immortals are either more common or perhaps easier to find in her history than in the one the game takes place in.

Also, Lionsmith is back with yet another revision to his card, and we can now dream of the Worm Museum.

Alexis has some knicknack pictures on twitter he says inspiration for the museum exhibits came from, but that golden beetle sounds a lot like one of the things the Velvet was carrying in their card.

Lionsmith now has the broken sword again. Nice sword in the stone imagery for the King Arthur angle.

Oh wow!



Two new Hour cards today!

The first one is the ninth Hour: the Elegiast. And elegiast is a person who writes elegies, songs or poems for the deceased. Judging from his profession, the predominant use of white in the coloring, fact they’re literally a skeleton with bird skull for a head, and he/she is standing in a tomb, it’s safe to assume this is a Winter Hour.
Also, I just realized that Teeth are a symbol of Winter and death. We’ve got the Ivory Dove, the White Door which appears to be made of tusks, the dread card gives us the text &quota nameless gnawing fear has it’s teeth in my hopes&quot, and we’ve got teeth in the Elegiast card just beneath the faces in the ceiling. Not sure if this means the Velvet is a Winter Hour too, or if their just a pack rat.

Hour IX is the Hermit: which stands for meditation, soul-searching, introspection, and solitude. Fitting.

We’ve also got the Horned Axe whose tarot is… Death? Again?

Not sure if that’s an error of if there’s special significance to two Hours sharing a number.

Not sure what to make of this one to be honest, since we know so little about the Axe’s nature. What is very interesting about this card is the use of both orange and purple for coloration, colors affiliated with both the Forge and the Knock. Perhaps this is a Hour that overlaps in the territories of the other major Hours?

We also have more of those creepy goast cats from the Mansus map on the left and Great Horned Owls on the right. Maybe Alexis needs them to keep the rats out?

Judging by the fact the cats show up in the Bounds on the map and we’ve got some rocky uneven terrain on the right, the Axe probably resides in the Bounds of the Mansus. Perhaps it’s some sort of doorman for the lowest doors into the House? Would explain why there’s a Door on it’s card, it has Knock colors, and it has an interest in keeping the Crowned Growth from blocking the Doors.

We also have some news on the upcoming explorer build set to drop this week! Some expeditions with have powerful guardian entities the player will have to defeat to progress, which should spice things up nicely. Also a tiny bit of information was leaked about the mysterious Mansus exploration feature: we can now enter through the Spider Door, which is a Very Bad Idea if you have arachnophobia, for obvious reasons.

Finally, Lottie wants us to pick between the Horned Axe or the Elegiast. A painful choice, the Elegiast is very pretty, but I enjoy the symbolism and hints of duality in the Horned Axe card just a bit more.

CHOOSE YOUR SIDE!
edited by Edward Warren on 4/8/2018

More art, more art! ^_^

[spoiler]

[/spoiler]

Bet anything the bottom three are the new icons for Aspirant, Bright Young Thing, and Physician

[quote=Edward Warren]Oh wow!



Two new Hour cards today!

The first one is the ninth Hour: the Elegiast. And elegiast is a person who writes elegies, songs or poems for the deceased. Judging from his profession, the predominant use of white in the coloring, fact they’re literally a skeleton with bird skull for a head, and he/she is standing in a tomb, it’s safe to assume this is a Winter Hour.
Also, I just realized that Teeth are a symbol of Winter and death. We’ve got the Ivory Dove, the White Door which appears to be made of tusks, the dread card gives us the text &quota nameless gnawing fear has it’s teeth in my hopes&quot, and we’ve got teeth in the Elegiast card just beneath the faces in the ceiling. Not sure if this means the Velvet is a Winter Hour too, or if their just a pack rat.

Hour IX is the Hermit: which stands for meditation, soul-searching, introspection, and solitude. Fitting.

We’ve also got the Horned Axe whose tarot is… Death? Again?

Not sure if that’s an error of if there’s special significance to two Hours sharing a number.

Not sure what to make of this one to be honest, since we know so little about the Axe’s nature. What is very interesting about this card is the use of both orange and purple for coloration, colors affiliated with both the Forge and the Knock. Perhaps this is a Hour that overlaps in the territories of the other major Hours?

We also have more of those creepy goast cats from the Mansus map on the left and Great Horned Owls on the right. Maybe Alexis needs them to keep the rats out?

Judging by the fact the cats show up in the Bounds on the map and we’ve got some rocky uneven terrain on the right, the Axe probably resides in the Bounds of the Mansus. Perhaps it’s some sort of doorman for the lowest doors into the House? Would explain why there’s a Door on it’s card, it has Knock colors, and it has an interest in keeping the Crowned Growth from blocking the Doors.

We also have some news on the upcoming explorer build set to drop this week! Some expeditions with have powerful guardian entities the player will have to defeat to progress, which should spice things up nicely. Also a tiny bit of information was leaked about the mysterious Mansus exploration feature: we can now enter through the Spider Door, which is a Very Bad Idea if you have arachnophobia, for obvious reasons.

Finally, Lottie wants us to pick between the Horned Axe or the Elegiast. A painful choice, the Elegiast is very pretty, but I enjoy the symbolism and hints of duality in the Horned Axe card just a bit more.

CHOOSE YOUR SIDE!
edited by Edward Warren on 4/8/2018[/quote]

Well, we know the Horned Axe is into separation and is fighting the Wars of the Walls against the Witch-and-Sister/Sister-and-Witch because of that, so if it’s trying to keep the doors shut then that would explain why it doesn’t want the Crowned Growth going out. I’m honestly a bit surprised it’s got Knock there, since Knock is all about opening things up. Maybe there’s something in the two sides? The purple side has what looks like faces embedded in stone, or maybe peering out of caves.

The other side looks like Forge-colors, so I’m not sure what to draw from that. The ruins could be read as the result of a change and therefore fitting with the Forge, but that’s not a particularly strong interpretation. You could also read sunset/ending/Winter, but the colors don’t fit as well. Not sure what’s sitting on the pillars - my first thought was Great Horned Owls, but I’m not sure about those eyes. (edit: oh, probably it’s the cats on the Bounds of the Mansus. That ties in with the next paragraph.)

The stairs on the sides of the Axe remind me of the map of the Mansus, which is similarly divided into two rising stairs, and the bushes remind me of the Wood, which grows under this division and bypasses it. The Wood grows around the walls of the Mansus, but the Mansus has no walls - the division between the two halves of the Mansus might function as a wall, but because it’s a void it isn’t, technically speaking, there. This would explain why the Sister-and-Witch (who is associated with Knock and the Wood) is fighting the Horned Axe, since the Wood goes around the wall and unites the two halves. We might also note here that the Malleary is on the right of the map, which is the Forge-colored side on the Horned Axe’s card, and four of the five or six doors (depending on how you count) are on the left of the map, which is the Knock-colored side on the card.

Since the new map of the Mansus came out, I’ve been more doubtful about my theory of the cardinal directions of the Mansus, because the new map doesn’t have as much evidence in favor of it. But the Sun, the Bounds, and the Lodge are still roughly on the right, the Worm-stuff is still on the left, and the Glory and Wood are still at the top and bottom, so there’s not anything in particular that contradicts it, either. If we roll with it, we can look at the left and right halves of the Mansus in this light. Left/right as I conceptualize it is roughly an unreality/reality axis (where by &quotreality&quot I mean our world), and I’m not sure what the significance of that would quite be - but we can maybe associate Knock with unreality and Forge with reality? The Forge did directly intervene in reality in one of the Histories, so that would fit, but I’m not sure if the Knock correspondence makes sense.

Edit: Also, the Explorer’s Build is out! Most of the things listed in the patch notes have been teased already - exploring the world and the Mansus, fixing mirrors, updated icons and text. Go check it out!
edited by illuminati swag (Benthic) on 4/9/2018