Thinking about the whole Arthurian legend thing, I thought of another Hour that mysteriously hasn’t been touched on much.
The Witch-and-Sister is likely a reference to Morgan le Fay. Morgan was King Arthur’s sister and was also an infamous witch. Also, despite masterminding the majority of the horrible things that happened to the knights of the Round Table, she somehow managed to get away totally untouched. The Witch-and-Sister can’t be touched, remember?
As for why the Mother-of-Ants hates her/their guts, it probably has to do with their respective spheres. MoA opens the way to places for a fee, but WaS just flat out cannot be touched. Ever.
[quote=JoelMB12]But it would be incredibly dangerous to dream. I wonder why it dangerous for long to dream. If they cannot dream can they still travel MANSUS? See from the Kickstarter page it it seems to imply you can become an Hour.
edited by JoelMB12 on 2/17/2018[/quote]
The Long seem to have taken it upon themselves to hunt the Hours and their mortal servants, so it’s reasonable to assume that the Hours don’t exactly like them either, especially the Colonel. I’d think that a Long choosing to dream would essentially be the same thing as them slathering themselves in barbecue sauce, sticking an apple in their mouth, and lying down on the Red Grail’s dinner table at suppertime.
I was wondering when someone was going to bring up the Growth post. I totally missed that Parsival was mentioned there. We had so fewer pieces of this puzzle to work with before I just brushed it off with all the other things that lacked meaning without more context.
It seems more likely now that "Parsival" was a mortal servant or less likely perhaps a mortal incarnation of the Grail. Since Galmier is living under a knightly pseudonym now as well, perhaps "knighthood" is a title cultists can obtain through their service to their respective Hours?
What’s also interesting about that post is it’s offhand references to the Stag Door. It’s not explained what it is exactly, but there’s something about the process of passing the door that first requires someone to pass through the White Door multiple times. Perhaps there are clues to the Riddle that can only be found on the other side? Maybe what Door you go through determines what entities you contact? Perhaps you need to first build up a tolerance to passing through the Doors, like how people trying to climb Mount Everest have to make trips up and down the mountain constantly to prepare their bodies so they don’t die from going so high all at once? Brings to mind the quote from one of the lorebooks in the game "35th time the bud, 36th the blossom".
Also interesting to note that the Bounds are still technically part of the Mansus, but from there Parsival still needs to go through the White Door to… get into the Mansus? That’s the sort of dream logic that will drive you insane right there. Adds credence to the idea that there’s someone/something on the other side of the Door whose help you need to go any higher in the House of the Sun.
I’d also wager the Higher you go, the more costly the tolls of the Doors become. The many ways through the Wood don’t seem to cost much assuming you find them, but start you at the very bottom of the House. Also you have to walk through the Wood, which is well established as chaotic and dangerous. The White Door gets you in the middle of the House, but it takes away your voice, which would likely limit what sort of exploration and interaction you can do on the other side. The Stag Door turns you into a Know, with all the unknown benefits and drawbacks that brings. And the "Front Door"… yeesh.