THe storylets I’m seeing actually reference the quality don’t do that (…not that what they do do is healthier)
edited by WormApotheote on 2/23/2015
Well, I’ve just been through the new events file, and there are only a few references to it right now. Lower it at home, and checks for it in the cumaean canal. It doesn’t actually raise anywhere.
But, in the files, I found this little nugget, which is presumably what’s planned:
This is increased by sunlight smuggling. Every box filled increases it by 4-7. At 100+ (average 20ish fills), the player begins to dream of Frostfound, and the Name-That-Burns - TRAVELLER RETURNING. At 200+, it unlocks a Sometimes Event that has the player helplessly opening boxes, losing a box and gaining a Wound.
It’s also increased by 1 when you visit the Surface, with a 50% chance of being decreased by 1 each time you rest at home.
Menaces: Yearning, Burning - Official Sunless Sea Wiki
There’s also a weird random event in there: Light's fever - Official Sunless Sea Wiki
[quote=SporksAreGoodForYou]Well, I’ve just been through the new events file, and there are only a few references to it right now. Lower it at home, and checks for it in the cumaean canal. It doesn’t actually raise anywhere.
But, in the files, I found this little nugget, which is presumably what’s planned:
(snipped so my spoiler tag won’t break)
[/quote]
Ahh okay, i didn’t quite notice that nothing raised it yet.
Yeah I saw that too. It’s also possible the idea changed over the course of the implementation.
ie a storylet that straight up kills you by setting your crew value to zero, presumably if you go to the surface with more than 200
There is an event that is implemented that would make getting your stat too high a very bad idea though. (Although, if you can’t actually raise it yet…)
edited by WormApotheote on 2/23/2015
Nah. They seem to do this a lot. They’ll put in stubs for stuff before the whole thing is implemented.
Well yeah I mean I assume if its linked to the East storyline.