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2 min ago
Topic:
Weekly Fallen London Questions, 30/11/2020

Hattington
Hattington
Posts: 379
https://fallenlondon.fandom.com/wiki/Demand_an_explanation_for_the_replica_Mr_Veils

Asking again, does anyone have the full echo for this? Missed it due to snagging a False Justificande during my Ambition.
11 min ago
Topic:
Looking for the Storm-bird (and skulls)

Amalgamate
Amalgamate
Posts: 551
I'd personally say just take the hits all in one bunch - grab all your nightmares-increasing gear, meet the storm-bird, and then *keep* meeting the storm-bird with menace-increasing gear to max out the quality. Yeah, you'll end up tanking your glasswork and monstrous anatomy down to 0. But you can recover them all pretty easily, just costs actions, no resources.
3 hours ago
Topic:
Burrow-Infra-Mump

Tigerfort
Tigerfort
Posts: 20
Tsar Koschei wrote:
Does the Inconsequential Clerk transform into an Inconspicuous Clerk mid-inspection, or are they two different people?


He does, and I think it may not be an accident or mistake - in my case, he was Inconsequential until Southwark and the Deviless agreed that my church didn't belong to either of them, and then,

the Inconspicuous Clerk smiles. "This is where I come in."

because suddenly his opinion matters.

(Thanks, Aro Saren, that and the option to involve the Submerged Rector settled my worries. I'M SURE EVERYTHING WILL BE FINE.)
edited by Tigerfort on 11/30/2020
3 hours ago
Topic:
Looking for the Storm-bird (and skulls)

PJ
PJ
Posts: 341
When you do see the Storm Bird in Parabola, don't wear any gear that boosts Glasswork or Monstrous Anatomy. You'll lose 1 CP of those stats for every level that you have.
5 hours ago
Topic:
Burrow-Infra-Mump

Aro Saren
Aro Saren
Posts: 424
Everything is listed on wiki. The result is the change in church qualities. Is there will be anything else - it isn't yet written, and most likely isn't even planned by the dev team currently.
No additional prices on other options. Not talking about balance here, because I don't want to.
7 hours ago
Topic:
Burrow-Infra-Mump

Tigerfort
Tigerfort
Posts: 20
Is there any mechanical difference or long-term effect from burying the Drummer?
Because on the one hand my church is intended to be a quiet, peaceful place, and that drumming is getting on my nerves, but on the other hand WOW that burial option is expensive. (Unless there's a similar cost to visiting him that I've not spotted in a quick look at the wiki - I'm trying to avoid spoiling things too much, but 300 echoes and a Queen Mate is hefty enough expenditure to make me wonder.)
8 hours ago
Topic:
Looking for the Storm-bird (and skulls)

PSGarak
PSGarak
Posts: 1086
Dire Wolf wrote:
Thank you, one attempt to go mad in Parabola coming up. Yes, I am in the lab and three stations of the railway built. Much obliged...

If you have three stations already, then you have some good options for bones. You will need a supply of Bone Fragments and Warm Amber to kick-start the process... which are best obtained in the Bone Market. Hoarding Paleontologist and the Peculiar Zailor, respectively.

It might be worth your time to grind a few Bone Surveys in the Lab, and use these when dig-related cards come around in the Upper River. Not extremely reliable, but it will build up some inventory of arm and leg bones at least. And a few options give torsos.

Ealing Gardens has good Skull options. You will want to level up your Red Science, build a Device, and then upgrade your Butcher in Ealing Gardens. You may need to visit the Reflection of your Lab to start some of those projects, if you have not already. An upgraded Butcher makes several bone types straightforward to acquire, including two or three types of Skulls. To open up all of the options, you may need to acquire some of the beasts that Southwark uses in the 4th Coil of the Labyrinth of Tigers.

At least two of the barge destinations in Jericho Locks also give skulls. Persephone, in the Lower River, gives Skulls in Coral. Somewhere on the Upper River gives Bright Brass Skulls.
9 hours ago
Topic:
Looking for the Storm-bird (and skulls)

Aro Saren
Aro Saren
Posts: 424
Storm-bird sightings are available when you hit NM 8 in Parabola. It resets nightmares to 7, but with equipped NM gear you can loop it infinitely until you remove the gear.

You can grind sightings up to 15, which will lower the challenge level later, but it will nuke your Glasswork and Monstrosity (current, not maximum levels). Glasswork can be ground back in the Dome of Scales (bring a ton of goldfish), Monstrosity - while fighting your prey, like the STorm-bird.
edited by Aro Saren on 11/30/2020
9 hours ago
Topic:
Looking for the Storm-bird (and skulls)

Plynkes
Plynkes
Posts: 676
I'm quite new at it, butt to begin with I've been digging up horned skulls on Bullbone Island. You can get quite a few if you have a lot of Surveys of the Neath's Bones. I think I got four or maybe five on one trip.


Edit: Hehe, Butt! Actually, I'm going to leave that unedited because it appeals to my juvenile sense of humour.
edited by Plynkes on 11/30/2020
9 hours ago
Topic:
Looking for the Storm-bird (and skulls)

Dire Wolf
Dire Wolf
Posts: 23
Thank you, one attempt to go mad in Parabola coming up. Yes, I am in the lab and three stations of the railway built. Much obliged...
9 hours ago
Topic:
Looking for the Storm-bird (and skulls)

PSGarak
PSGarak
Posts: 1086
Go mad in Parabola. This is slightly easier with Menace-modifying equipment.

What content does your character have access to? Obviously the lab, Parabola, and the Bone Market, but have you built any railway? The availability of bones goes up significantly after you reach the Upper River. Before then, Bright Brass Skulls (from the Bazaar) are not terrible. They basically let you turn echoes into Skeleton Value. They're expensive, but efficient at converting resources you have to resources you don't.
10 hours ago
Topic:
Looking for the Storm-bird (and skulls)

Dire Wolf
Dire Wolf
Posts: 23
Can anyone advise me on how to start looking for the Storm-bird since I need one for research and seem to require a sighting to begin with.

And I find myself in need of Skulls (and other bits) for my construction of skeletons.

Much obliged.

DW--
12 hours ago
Topic:
Weekly Fallen London Questions, 30/11/2020

Diptych
Diptych
Administrator
Posts: 3667
Here's this week's quick questions thread!
16 hours ago
Topic:
Patch Notes

SaraFBG
SaraFBG
Posts: 22
Delayed from Friday:


27 November


- The Curatorial Devil will no longer examine stained souls.
- Building the Museum or Outpost at Burrow-Infra-Mump no longer a specific outcome in the Burrow story.
- A new option has been added to use the Boneless Pianist in Helicon House.
- Church: Accommodation in Burrow has become Church: Orthodoxy
- The cards ‘City Vices: A Tournament of Weasels’ and ‘Back to the Palace Cellars’ have been adjusted.
- It is now possible to buy Fate and Festival locked companions that can be used in Burrow Church, at the relevant stages of setting up Burrow Church.
- Resetting the Burrow Church now gives you 2 Legenda Cosmogones, which can be kept or sold at the Bazaar. This change has been applied retroactively to players who had previously reset this content.
- The icons for the Well-Placed Pawn and Stalemate have been changed to differentiate them from other Great Game items.
- The cards ‘God’s Editors at Burrow-Infra-Mump' and ‘Under the Statue at Jericho Locks’ have been slightly buffed.
17 hours ago
Topic:
The Goosey Gazette

Frogvarian
Frogvarian
Posts: 133
-------------------------------------- Editorial --------------------------------------

Do you think it might be time to slow down?

There is much strife in the world. Much hunger in the people. Look at the false-starse above and ponder the speed of modern life. The speed of your own life. Hurtling towards infinity, burning your own self as fuel, nothingness the final goal. Bits and pieces chipped away at this great pace.

Examine your surroundings. Your directions. Your decisions. Pace yourself well; ponder the best trajectories. The journey is hard, the reward sweeter than forgiveness. Or perhaps it is forgiveness.

It would do no one good to burn up before the inevitable end.


------------------------------------ Art of London ------------------------------------

Spiders in the Basement
Part V
by Rubbered Ginny

I fled from the room after what could have been seconds or hours, trying to both run as fast as I could and avoid that cursed drain. I have a big, purple bruise along the side of my torso to account for how well that went in a room that tiny. I flew up the stairs at a speed I wouldn't have believed I could reach, grabbed my jacket off the hook and flew through the front door, not even bothering to lock it behind me; I just slammed the door and made a run straight for my bike. My keys were still in my jacket pocket, but my wallet with my license in it wasn't, so I was very lucky no police were out to witness me speeding through the town streets in the middle of the night. I ended up parking outside the home of my closest friend, and waiting there until morning.

When he saw me at his door, pale like the moon and probably looking quite deranged, he immediately took me in. I was composed enough not to tell him what I saw, exactly. Instead, I just told him that I did see something, claiming that I thought it was a hallucination.
He was concerned but understanding, and immediately told me to go seek professional help. I lied to him and said that I would. We went back to my home with his car during daylight hours to pick up my most essential belongings, but when he saw my face outside the house, he went in on his own. I was half certain that he wouldn't ever come out again, but five minutes that felt like five years later, he came back with my phone, wallet, and a small bundle of replacement clothes. I haven't been back since.

Even now, three days later, I don't actually think what I experienced was a hallucination. It felt far too real, far too visceral, and more importantly, ever since that night... I've been seeing a lot of spiders. All of them looking right at me. Big, nasty, lumpy things, leaving behind a foul odour after I smash them with a rolled up newspaper. I've killed at least thirty already, but they keep showing up. I don't know what to do. I can't stay here for much longer, and I have nowhere else to turn to. I've half a mind to empty my savings and flee the country, but with every spider I crush, there's also a creeping, growing desire to figure out how to build a flamethrower and return to my home to either reclaim it, or die trying. That thing is already after me, and I don't think I can outrun it. Might as well look it in the face.


Neathy Arcana
by The Ranine Illustrator





See more of their art.


------------------------------- News of Art, Art of News -------------------------------

Burrow-Infra-Mump - A Church In The Neath

The Great Hellbound Railway has laid tracks in unexpected ventures. The next station is at Burrow-Infra-Mump, a location notable for an old church on a hilltop. By all accounts, the GHR board has turned to religion, as the church has reopened.

Most unfortunately for any previous plans for the place, the Violet Treaty states that the territory between London and Hell is to be a neutral religious territory (at the very least, neutral from the likes of Anglican and Hellish dioceses). A synod had been called to discuss this matter. Unfortunately, our reporters were unable to get into the Spite cathedral. When the Bishop of Southwark was reached for comment, he only said ‘B____y h_____s should stay out, shoosh!’ before slamming the door. A question for clarification as to whether he said ‘heathens’ or ‘hedons’ was, sadly, met with further threatening silence.

Post-synod interviewing, at least, had revealed that a certain religious sect known as the Church in the Wild has taken custody of the Burrow church.
“The Church in the Wild aims to reconcile the Anglican faith with the new (or very old) traditions and practices of the Neath. Ours is an encompassing, expansionist doctrine: love thy neighbour as thyself.” Said the Delightful Reverend, the current head of this Church.

The cathedral at Burrow-Infra-Bump has undertaken renovations, and is now accepting followers and parishioners of their as well as other fates. The church is only a short walk uphill from the GHR station. While the church itself is still yet to undergo an inspection by the Bishop of Southwark to determine its further fate and allegiance, it is still a worthwhile stop for any travellers seeking spiritual enlightenment in the hinterlands. All the better, for those religiously inclined, as tracks get closer and closer to Hell.


---------------------------------- Ask Mother Goose ----------------------------------

Dear Mother Goose,
Ah, mistakes may have been made.
So.

~~~~~~~~~~~~~~~~~~~~~

Dear So.,
Two strikes, I fear.
21 hours ago
Topic:
On Bone Market Balance

Rostygold
Rostygold
Posts: 643
You guys might want to acknowledge too that when a new part is implemented, it throws a lot of builds out the window.

The content pieces in Balmoral are particular examples - alternatives to the lab-based sources, for one. Also, Doubled Skull; few other parts give so many secondary qualities.
23 hours ago
Topic:
Breathless with anticipation for Edicts

Ixc
Ixc
Posts: 400
I believe that exhaustion simply locks you out of higher skeletons; the breaths the Entrepreneur offers is based on the amalgamy of your skeleton squared, and the MoDS on the value of your skeleton. In this case your skeleton likely had low (3) Amalgamy which gave you 3^2 or 9 breaths.

These recipes can help get a lot of breaths:
(avoids Exhaustion)
(Tries to max; increases Exhausation)
23 hours ago
Topic:
Breathless with anticipation for Edicts

Lucius Vera
Lucius Vera
Posts: 37
6 actions per 25 surveys for correspondent, sometimes 7 if you didn't buy fate lab upgrade.
Value of a skeleton doesn't matter. You need to get 14 amalgamy. My calculations relied on getting 7-necked torso from balmoral and 6 coral skulls from persephone. That'll give exactly 14 amalgamy.
23 hours ago
Topic:
Breathless with anticipation for Edicts

Hattington
Hattington
Posts: 379
Lucius Vera wrote:
Assuming 100% checks, 196 breaths per skeleton and discount travel time you're spending around 23 actions to get 25 backstory through entrepeneur. If you sell surveys, you'll get 25 backstory for 26 actions (assuming 7 actions per 25 survey). If you go counter-church vienna opening way 30 actions get you 25 backstory. And if you're licentiate and skull enthusiast is there you can get vital intelligence and spend it on the chessboard, you'll get 25 backstory for around 21 action. Last one is not reliable, but can help.



...I must be doing something wrong or have exhausted the Entrepreneur's finances without knowing it, because I created some fairly high value skeletons and got like 9 Breaths and 900+ Memories of Distant Shores. After some trial and error I've settled on selling surverys for greater reliability; I think it's possible to cut down on the actions a bit too a Correspondent since you can get 40 progress at the start of every experiment. Pity I'm currently a doctor now.
1 days ago
Topic:
Breathless with anticipation for Edicts

Lucius Vera
Lucius Vera
Posts: 37
Assuming 100% checks, 196 breaths per skeleton and discount travel time you're spending around 23 actions to get 25 backstory through entrepeneur. If you sell surveys, you'll get 25 backstory for 26 actions (assuming 7 actions per 25 survey). If you go counter-church vienna opening way 30 actions get you 25 backstory. And if you're licentiate and skull enthusiast is there you can get vital intelligence and spend it on the chessboard, you'll get 25 backstory for around 21 action. Last one is not reliable, but can help.




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