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A game of survival, trade and exploration in the universe of Fallen London

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Alexis Kennedy
Alexis Kennedy
Posts: 1374

5/1/2014
A patch! Closed beta v.0.1.1 is now live at Humble Bundle - the link in your HB email now goes to the new build.



  • Patch notes:


    • 'Your past' or 'shipwrecked'choice comes up when player visits port, and locks screen <--fixed
    • Text no longer trimmed off right-hand edge of storylet
    • Changed orientation of cursor
    • Docking no longer empties engine
    • Placeholder beasties should no longer provoke an encounter with the Yellow-Eyed Maid
    • Codex and Whither should have the correct markets
    • Intermittent cards will not be drawn while the game is paused

  • edited by Alexis on 5/1/2014
  • +2 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/1/2014
    NB we had a content update yesterday too - so do make sure you update content when you start a new game. (Updating content currently works only from the title screen, not the in-game menu screen.)
  • +1 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/1/2014
    Here's what's coming next.



  • (1) We will probably put out v.0.1.3 late next week to address disappearing monsters and implement some changes around hunger, fuel, speed and crew. The game won't get easier! but it may get less panic-inducing. We're keen to get this out because we'd like to test the effect of these changes, but it's a bank holiday weekend in the UK and we all worked through the last one, so we're going to slow down a bit. :-)


    (2) v0.1.4, with a lot of the other nuisances and preferences - scroll wheel on the gazetteer, improved UI, improvements to the patching process - will likely turn up a week or two after that.


    (3) content will keep on percolating through in the meantime. You'll see an update most weekdays.


    (4) We are going to be launching a Steam Greenlight campaign, provisionally on 15th May. Do please prepare your clicking fingers. :-)


    (5) We are going ahead with Early Access. Final date TBA tomorrow, but likely mid-June. This means Explorer backers will get seven weeks free and clear as preview time with our particular attention, but everyone else who's itching to play can get in from then!
  • +1 link
    Ewan C.
    Ewan C.
    Posts: 675

    5/1/2014
    FYI: at least in 0.1.2.1066 for OS X, the markets are still off; and I just had an encounter that did indeed trigger a yellow-eyed maid storylet instead of a battle (and it was inescapable; the story let just kept re-triggering). I'll send bug/feedback also.
    0 link
    AlexWattsEsq
    AlexWattsEsq
    Posts: 46

    5/1/2014
    Thanks. It's interesting to know in advance which areas you're focusing on. As the first thing I've ever been in the Beta of, this is a really good advert for the process. And very, VERY distracting from legitimate office work. You're sort of the masters of that. Damn you.
    +1 link
    Tara Dresbach
    Tara Dresbach
    Posts: 59

    5/1/2014
    I'm also still having trouble with the markets in Wither, and Codex seems to be a port with nothing. This is after I updated to 0.1.2.1066 for Windows.

    --
    http://fallenlondon.storynexus.com/Profile/Tara~Dresbach
    0 link
    TheArgonaut
    TheArgonaut
    Posts: 40

    5/1/2014
    Ewan C. wrote:
    FYI: at least in 0.1.2.1066 for OS X, the markets are still off; and I just had an encounter that did indeed trigger a yellow-eyed maid storylet instead of a battle (and it was inescapable; the story let just kept re-triggering). I'll send bug/feedback also.


    Hi Ewan - try to close the event with the red cross. That worked for me when I was waylaid by a 'Jillyfish'. I hope the finished graphic doesn't have the head of Jilly Cooper....
    +1 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    5/1/2014
    Alexis Kennedy wrote:
    Here's what's coming next.



  • (1) We will probably put out v.0.1.3 late next week to address disappearing monsters and implement some changes around hunger, fuel, speed and crew. The game won't get easier! but it may get less panic-inducing. We're keen to get this out because we'd like to test the effect of these changes, but it's a bank holiday weekend in the UK and we all worked through the last one, so we're going to slow down a bit. :-)


    (2) v0.1.4, with a lot of the other nuisances and preferences - scroll wheel on the gazetteer, improved UI, improvements to the patching process - will likely turn up a week or two after that.


    (3) content will keep on percolating through in the meantime. You'll see an update most weekdays.


    (4) We are going to be launching a Steam Greenlight campaign, provisionally on 15th May. Do please prepare your clicking fingers. :-)


    (5) We are going ahead with Early Access. Final date TBA tomorrow, but likely mid-June. This means Explorer backers will get seven weeks free and clear as preview time with our particular attention, but everyone else who's itching to play can get in from then![/quote]
  • So, out of curiosity, when does this leave us as far as the non-game Kickstarter rewards? (IE: Wallpapers, PDFs, Fallen London content)

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    0 link
    djcrashoverride
    djcrashoverride
    Posts: 67

    5/2/2014
    I just checked for content updates and downloaded...something. Care to share what it was?

    --
    An inescapable, sagacious, irresistible and magnificent gentleman:

    http://echobazaar.failbettergames.com/Profile/DJCrashoverride
    0 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/2/2014
    Content update for the weekend:



  • http://sunlessseagame.com/sunless-sea-content-updates
  • 0 link
    Lokai
    Lokai
    Posts: 7

    5/3/2014
    Hey there, so content updates are the ones we DL in-game right? Also, for each new build should we be starting fresh or are they save game compatible?
    0 link
    The Paleogamer
    The Paleogamer
    Posts: 17

    5/3/2014
    Lokai wrote:
    Hey there, so content updates are the ones we DL in-game right? Also, for each new build should we be starting fresh or are they save game compatible?



  • This was Alexis' response in another thread to that question...

    Alexis Kennedy wrote:
    Tara: no, you don't usually need to start over with patches. Of course, betas being what they are, we might at some point invalidate earlier saves. We will try not to, though!

    re: using the New Game / load content trick. This will work. However
    , you are using an unsupported option and you may easily end up with content bugs! That's up to you, but be aware that it may break things. It might be fine! It might not. If you send any reports or feedback, please let us know you've done it, so we can disregard certain kinds of weirdness and broken experience.

  • edited by Alexis on 5/3/2014



  • --
    The PaleoGamer - An inescapable, sagacious, terrifying and lethal gentleman
    0 link
    phalanks
    phalanks
    Posts: 6

    5/6/2014
    Is it possible to get updates to the content update page in the rss feed? That way it's easier to keep track of them.
    +1 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/10/2014
    Content update! Mostly bug fixes, but a couple of treats:


    http://sunlessseagame.com/sunless-sea-content-updates

  • edited by Alexis on 5/10/2014
  • 0 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/12/2014
    Small content update:



  • http://sunlessseagame.com/sunless-sea-content-updates
  • 0 link
    thomson
    thomson
    Posts: 2

    5/14/2014
    Would it be possible to keep all the updates in one place on Sunless Sea website?



  • So far, the updates has been appearing in:
    http://sunlessseagame.com/sunless-sea-content-updates
    http://sunlessseagame.com/explorers-beta-v-0-1-3-coming-soon
    http://sunlessseagame.com/progress


    It would be great if all those could appear in a single aggregator page, similar to
    http://sunlessseagame.com/updates.


    Good luck with the release. As a software engineer, I applaud your courage to declare
    the release date with such a precision.
  • 0 link
    Notjimsmith
    Notjimsmith
    Posts: 29

    5/14/2014
    Seconded. I find myself searching around a lot even after a content update has been announced here, in case there's more details anywhere. Would anyone else like a change-log or is it just me? I do enjoy stumbling upon new content but maybe for bigger things like new port adventures it would be handy to have it stated. Also, really enjoying the extra little snippets I've found so far.
    0 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/14/2014
    We have a new website coming in June, so all of this is getting tidied up shortly. But http://sunlessseagame.com/sunless-sea-content-updates is the place to go.


  • 0 link
    Notjimsmith
    Notjimsmith
    Posts: 29

    5/14/2014
    Ah I must keep missing that one. Good news about the new website. Hope the Greenlight campaign's going well.
    0 link
    Alexis Kennedy
    Alexis Kennedy
    Posts: 1374

    5/14/2014
    It's looking good so far! We've got a lot more attention than we expected from a soft-launch. Tomorrow we'll launch it properly, tell journos, and then we'll know. :-)
  • 0 link




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