 Playersideblog Posts: 397
4/30/2014
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Hmm, given that response, what else should we squee over?
-- My profile
I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
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+1
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 Ewan C. Posts: 675
4/30/2014
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Dumb, dumb Q: How *do* I zoom?! Normal mac-zoom controls don't seem to work..
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 Playersideblog Posts: 397
4/30/2014
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I feel like I've tried zooming, but it only seems to work on the over-map.
-- My profile
I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
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 Abigaile Posts: 21
4/30/2014
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Ewan C. wrote:
Reported this, but Alexis asked that I seek advice here: anyone else playing the Mac build? If so, are you able to 'right-click' on the officers (or anything else)?
And if *so*: how? I can't do it - none of command-click, control-click, etc work.
I am indeed using the Mac client, but I am *also* using a fancy-schmancy mouse with multiple buttons, rather than an Apple "magic mouse" where the mouse is the button (or whatever they're calling them these days). So I just right click on things… Do you have an Apple mouse that can theoretically be right-clicked? (I know the more recent ones you were supposed to be able to click on the right side for right-click functionality, even though there wasn't a separate button). I fear this response might not be so helpful =(
-- Fallen London Profile: http://fallenlondon.storynexus.com/Profile/Abigaile Eccentric hours, calling cards accepted
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 Ewan C. Posts: 675
5/1/2014
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Abigaile wrote:
I am indeed using the Mac client, but I am *also* using a fancy-schmancy mouse with multiple buttons, rather than an Apple "magic mouse" where the mouse is the button (or whatever they're calling them these days). So I just right click on things… Do you have an Apple mouse that can theoretically be right-clicked? (I know the more recent ones you were supposed to be able to click on the right side for right-click functionality, even though there wasn't a separate button). I fear this response might not be so helpful =(
:-) hey, you tried . I have no mouse of any kind, but rather the trackpad on my laptop.
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 progpen Posts: 28
5/1/2014
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I never would have thought that I'd resort to cannibalism so quickly and with such a lack of remorse. I'm a very bad captain.
-- Twitter @progpen http://www.fallenlondon.com/Profile/progpen
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 Abigaile Posts: 21
5/1/2014
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Ewan C. wrote:
Abigaile wrote:
I am indeed using the Mac client, but I am *also* using a fancy-schmancy mouse with multiple buttons, rather than an Apple "magic mouse" where the mouse is the button (or whatever they're calling them these days). So I just right click on things… Do you have an Apple mouse that can theoretically be right-clicked? (I know the more recent ones you were supposed to be able to click on the right side for right-click functionality, even though there wasn't a separate button). I fear this response might not be so helpful =(
:-) hey, you tried . I have no mouse of any kind, but rather the trackpad on my laptop. In that case you ought to be able to right click by using the right corner of the track-pad I believe. edited by Abigaile on 5/1/2014
-- Fallen London Profile: http://fallenlondon.storynexus.com/Profile/Abigaile Eccentric hours, calling cards accepted
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 Ewan C. Posts: 675
5/1/2014
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I genuinely appreciate the suggestions; alas, that also fails
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 Allanon Kisigar Posts: 164
5/1/2014
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About the new 1.1 version... do we actually have to redownload it from Humble Bundle and reinstall? Because when I try to update it in game, it says I have the most up to date content available, but it hasn't fixed what the most recent update is supposed to fix (Example, the emptying engine problem and the incomplete enemies firing off the Maid card)
-- A Gentleman of distinct and peculiar interests.
Invites for social actions are most welcome, except for Boxed Cats, SMEN, and Affluent Photographer
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 Flyte Administrator Posts: 671
5/1/2014
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Allanon Kisigar wrote:
About the new 1.1 version... do we actually have to redownload it from Humble Bundle and reinstall? Yes, you have to download the new installer from Humble Bundle. The in-game updates only download new or updated story content, but this patch contains fixes for a number of tech issues.
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 Allanon Kisigar Posts: 164
5/1/2014
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Flyte wrote:
Allanon Kisigar wrote:
About the new 1.1 version... do we actually have to redownload it from Humble Bundle and reinstall? Yes, you have to download the new installer from Humble Bundle. The in-game updates only download new or updated story content, but this patch contains fixes for a number of tech issues.
Thank you muchly! Also, I am now quite amused with what happens when you encounter and decide to fight an unfinished enemy.
-- A Gentleman of distinct and peculiar interests.
Invites for social actions are most welcome, except for Boxed Cats, SMEN, and Affluent Photographer
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 Alexis Kennedy Posts: 1374
5/1/2014
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We (Failbetter as a body) just wanted to give you a shout-out for the exceptionally high quality of the beta feedback so far. It has been heartening and very important to hear people be enthusiastic - but it has been just as important to get detailed, intelligent, thoughtful feedback, and you've supplied that by the ton. It is going to make a real difference to both the contents and the quality of the game.
Thank you all very much!
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+2
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 Ewan C. Posts: 675
5/1/2014
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Alexis/anyone at FBG: is feedback on the order of 'works fine but where's the story?' useful, or just appearing to be whiny? 
Possibly linked to being unable to interact with officers/items, but although the atmosphere and mechanics are fine, after the initial exploration there's a slight sense of "OK, *why* am I doing this?" As far as I can tell - which may indeed be massively clueless and/or blind to obvious stuff - right now the only goal/aim is either 1K echoes for a townhouse (which I did but appears not very interesting) or 10K for a larger ship (which just seems like SO much grinding right now).
Anyway: discard if whiny.
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 Alexis Kennedy Posts: 1374
5/1/2014
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Ewan C. wrote:
Alexis/anyone at FBG: is feedback on the order of 'works fine but where's the story?' useful, or just appearing to be whiny?
Neither, really: it's a point I'm happy to talk about, but the response is, it's just early days. Take a look at http://sunlessseagame.com/progress - the fiction is one of the least-baked parts of the game. And although there's about 50K words in there, a lot of it is infrastructural, and a lot of the longer-arc stories can't go in until we have a bit more of the world. I did want to get more officer arcs in for beta, but we were out of time.
If you're looking for a slightly longer narrative to play right now, Mt Palmerston is a good place to go (although, alas, quite a hard one to get to.)
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+1
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 Alexis Kennedy Posts: 1374
5/1/2014
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After rereading your post, I should add that you may have overlooked the Ambitions choices - you can choose Wealth and try to get a fortune and a mansion, or Fame and try to assemble the Zong of the Zee, which is a scavenger hunt of sorts. Both are possible right now, although very hard.
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+1
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 lady ciel Posts: 2548
5/1/2014
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I downloaded from HumbleBundle again, started a new story and I'm really not sure what has happened but there is now nothing to do at Hunter's Keep. Anybody else having the same problem? edited by reveurciel on 5/1/2014
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 Ewan C. Posts: 675
5/1/2014
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Thanks! I did pick a Fame ambition, but it seems am indeed clueless with regard to how to pursue it (see also: click-issues and hence absence of interaction with NPCs). I've been to Palmerston once and am in fact on my way back there now; the Admiralty is suspicious, it seems .
Seriously, thanks; and 'it's coming, we're doing mechanics first' is a perfectly fulfilling response. I may need to go buy a mouse or something.
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 TheArgonaut Posts: 40
5/1/2014
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Hi folks
Apologies if this has already been noted, but I can't see the legacy of the chart being particularly useful *unless* you want to use procedural methods to generate a new map with every play (and so the map legacy would lock the previous game's one in place). Also - if you already know the map, you don't get a chance to get secrets by exploring. What do other people think?
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 Playersideblog Posts: 397
5/1/2014
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I seem to recall that there will be a procedural element to the map?
-- My profile
I am now a Correspondent, and no longer able to accept invitations as an Author. (Or so I believe.)
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 Alexis Kennedy Posts: 1374
5/1/2014
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Playersideblog wrote:
I seem to recall that there will be a procedural element to the map?
Definitely. We took it out for the beta because it makes testing way easier and because a lot of the terrain it covers (like FL, Venderbight, Whither) is fixed anyway.
We are, however, considering making the Chart legacy an additional decision because it has substantial up and down sides - you don't get to re-consume your fragments.
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+1
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