 Purvis Posts: 11
12/29/2017
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MadDwarf wrote:
Purvis wrote:
Does someone have a record of what happens when you challenge and beat the pugilist? FL lagged out while trying to load the results, and when I refreshed I was booted back to the violence ward page and missed it entirely.
http://fallenlondon.storynexus.com/Profile/Roddok%20Hrismar?fromEchoId=13293568
Thank you so much! Do you get anything interesting for it?
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 MadDwarf Posts: 6
12/29/2017
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Purvis wrote:
MadDwarf wrote:
Purvis wrote:
Does someone have a record of what happens when you challenge and beat the pugilist? FL lagged out while trying to load the results, and when I refreshed I was booted back to the violence ward page and missed it entirely. http://fallenlondon.storynexus.com/Profile/Roddok%20Hrismar?fromEchoId=13293568 Thank you so much! Do you get anything interesting for it?
I don't believe so. At least nothing so interesting that it would make me remember it. Definitely no unique or expensive items. The Pugilist quality just gets updated to 10. Although the combat description is very nice.
-- http://fallenlondon.storynexus.com/Profile/Roddok~Hrismar
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 maleclypse Posts: 259
12/29/2017
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Is the locket in the curiosity section? I can't find mine. But that's probably user error.
-- Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.
http://fallenlondon.storynexus.com/Profile/Maleclypse
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 suinicide Posts: 2409
12/29/2017
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Yes, it has the same picture as a venom ruby. edited by suinicide on 12/29/2017
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Catherine Raymond Posts: 2518
12/29/2017
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The Curious Watcher wrote:
Jolanda Swan wrote:
Love it so far, though the sailing action sink in the beginning was way too much; it broke the immersion and added nothing. Once I reached the Lock, I was hooked though, the writing was beautiful and atmospheric. I am now in the final decision, and I have to ask: did anyone reach progress 10 in everyone, so they would leave alone? It looks like something that would take a week. http://fallenlondon.storynexus.com/Profile/Den%20Blackwell?fromEchoId=13295011
It's been a wild ride visiting the Lamentation Lock, to see a den of criminals somewhere besides London and New Newgate. The ringleaders of each ward were definitely something to behold given that each seem to voluntarily turn themselves in despite the success they have in their various trades. I originally thought that the task would be a competition for the coin, but it is just...given to you. I would have appreciated a Persuasive ward and a little bit more insight into the Warden, but it is still an interesting ride.
On the same subject, I am also curious about the other endings, in which you actually decide to befriend these individuals instead of defeating them, since it seems to be the more moral option (I couldn't myself from challenging them to various match-ups).
You can read the entries in my journal (cathyr1935) for that is what I chose; to redeem all of them and bring them back home to the Neath with me.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Debanjan Dey Posts: 3
12/29/2017
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This sounds silly, but I accidentally clicked through the opening storylet without reading the text result (I think I selected the 2nd option of the 3), and now I cant find the location where the ES is supposed to begin. It usually is one of the 4 base locations, I checked those and all the rest as well but I cant seem to find it at all.
Does anyone recall where the story begins or any particular action to be taken for it?
-- http://fallenlondon.storynexus.com/Profile/Debanjan%20Dey
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 Hubris Glamore Posts: 49
12/29/2017
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Amusingly given the premise, I am waiting on support to allow me to continue as a hiccup on the app rendered me to a no stories available page within the building. I am now quite literally unable to leave.
-- Hubris Glamore is an ambitious gentleman with entirely more schemes than is healthy.
Happy to entertain all manner of interactions and has a fondness for roleplaying.
http://fallenlondon.storynexus.com/Profile/Hubris%20Glamore
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 Blaine Davidson Posts: 388
12/29/2017
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I rather enjoyed this story, but if there's one thing I really want it's to convert my excess research to a weapon.
If a madman in a jail cell is allowed to turn notes into a bludgeon, so should I.
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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 Diptych Administrator Posts: 3493
12/29/2017
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Hollow-eyed Turncoat: J'accuse..!
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 Pnakotic Posts: 266
12/29/2017
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Mmmm stalactite background...
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 Mr Sables Posts: 597
12/29/2017
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suinicide wrote:
The day resets when you leave an area for...some reason.
Seriously? Another quality change integral to the story that isn't warned for or explained?
Well, that explains why it took me so long to do even a damned day.
I'm glad this will be my last EF story now.
Edit: Okay, now knowing that well kept secret from FBG -? The story is now playable and I can progress. edited by Robin Alexander on 12/29/2017
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 Jolanda Swan Posts: 1789
12/29/2017
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Thanks for the answer! I guess beating/challenging them sets the quality to ten then. I went for the 'redeem them all' option, which was a very Fallen London thing to do - it seemed compassionate, but does London really need three more crooks running around? It was a twisted feeling, showcasing how morality is different in the Neath without shoving me into a ham-fisted dilemma.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 WussyDan Posts: 3
12/29/2017
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Sort of silly question, but where should this ES appear after the initial storylet? I can't seem to find it, and am unsure as to whether I'm just missing it, or I've hit a bug.
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 suinicide Posts: 2409
12/29/2017
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There's a second storylet in "the season of silver".
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 IgnatuStone Posts: 208
12/29/2017
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So I saved one, and betrayed another to see both texts only to find myself locked out of both completionist endings. Either some way to put in work and undo your choices or a clear warning of this would have been nice.
-- http://fallenlondon.storynexus.com/Profile/Ignatus~Stone
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 Reused NPC Posts: 259
12/29/2017
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So Lamentation Lock. I'm curious as to what all the texts are for the Airs of Avernus (have I heard that name somewhere before? Borges, perhaps?), as well as what happens when you fight, steal from, and betray the three... er, I've forgotten their names. The zailing was a bit of an unnecessary thing, especially given that we don't zail on the way back. To be honest, the one remaining thing I have about this is whether or not we can return to Lamentation Lock later. I suspect not; the warden doesn't seem like he'd allow it, or allow us to leave if we did re-arrive. It would be nice to be able to zail back like we could zail back to Tanah-Chook, even if it's not the most profitable.
I also very much appreciate the quality "Lamentation Clock" sheerly for its punniness. But that might just be me.
-- ReusedNPC, a d__ned lunatic.
Edmund Viric, a rather dreamy sort.
"I won't stay long, I shan't stay long! Tell me a secret." --the Baldomerian
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 Tystefy Posts: 450
12/29/2017
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The fact that I had monstrously-high stats compelled me to 'beat' all three of the leader characters. At that time, I felt like redeeming all of them was 'the easy way out'.
Then, as I was walking out the door... alone... I remembered all the amazing rumors I heard about each of them.
Oof. What a folly of mine.
I miss them already.
-- Will sometimes return to post absurdity.
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 MidnightVoyager Posts: 858
12/30/2017
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Too bad I can't keep them once I'm gone. The intriguer would be a problem, but I really like the thief...
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 Saklad Posts: 528
12/30/2017
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Jolanda Swan wrote:
Thanks for the answer! I guess beating/challenging them sets the quality to ten then. I went for the 'redeem them all' option, which was a very Fallen London thing to do - it seemed compassionate, but does London really need three more crooks running around? It was a twisted feeling, showcasing how morality is different in the Neath without shoving me into a ham-fisted dilemma. They want to become a spy, Constable, or Revolutionary. I’m not exactly thrilled about that last career path, but they’re certainly not going to be common criminals.
-- Saklad5, a man of many talents
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 Saklad Posts: 528
12/30/2017
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Reused NPC wrote:
So Lamentation Lock. I'm curious as to what all the texts are for the Airs of Avernus (have I heard that name somewhere before? Borges, perhaps?), as well as what happens when you fight, steal from, and betray the three... er, I've forgotten their names. The zailing was a bit of an unnecessary thing, especially given that we don't zail on the way back. To be honest, the one remaining thing I have about this is whether or not we can return to Lamentation Lock later. I suspect not; the warden doesn't seem like he'd allow it, or allow us to leave if we did re-arrive. It would be nice to be able to zail back like we could zail back to Tanah-Chook, even if it's not the most profitable.
I also very much appreciate the quality "Lamentation Clock" sheerly for its punniness. But that might just be me. Avernus is a real-world lake inside the crater of an extinct Italian volcano. It was described by Virgil and other Roman writers as the entrance to the underworld, which makes it incredibly fitting that the Cumaean Canal exits into it. Cumae was actually an ancient town there, as a matter of fact.
I’m pretty sure the airs of Avernus would be toxic fumes, by the way. According to Wikipedia, it got its name because any birds flying over it choked on the gases coming out of the crater. edited by Saklad5 on 12/30/2017
-- Saklad5, a man of many talents
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