 RedRockRun Posts: 13
3/25/2015
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Most of the guides I've seen deal with early game strategies, but I'm looking for ways to make money post-Salt Lions deliveries and which preferably aren't one-time or limited like Venturer quests and the Principles of Coral. I have a few ideas, but I'd like some feedback as well.
For one there's dark drop coffee and taking it to the surface. Next is trading sunlight. My theory is that with a large enough hold, you could stock up on tons of coffee at Port Carnelian and take it up to the Cumaean Canal to trade on the Surface. While up there, you fill up some mirrorcatch boxes (can you fill up more than one?) to sell on the Isle of Cats or in London (I've fallen out with the Blind Bruiser; will he still buy sunlight?). While on the Isle of Cats, you buy Red Honey which you sell back in London. That would make a somewhat complete path. My only thoughts are that fuel costs could be an issue along with Wounds.
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 A Dimness Posts: 613
8/8/2017
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Flonkite wrote:
An good way to make indefinitly money is also to buy as much mushroom wine as you can in fallen London for 21 echoes, then go to the empire of the hand, exchange all of it for Sacks of Darkdrop Coffe through the exchange of gifts prompt, then take all the coffee to Irem, trade them for Bale of Parabola-linen and back to london, you can sell then for 60 echoes, gaining 39 per cargo. Since most of the locations the dark spectacled admiral are on the northern part of the map, you can retrieve strategic informations on your way back or drop by khan's heart for vital information if your network is good enough.
You've replied to a two year old post, your answer is superfluous.
-- A truth so strange it can only be lied into existence
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 A Dashing Fellow Posts: 6
3/25/2015
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Some ports have a very likely payout if something awaits you. Find those ports and just stay undocked in those ports with your light off. Some of these ports even have Zee beasts worth hunting around if you don't like to afk. Maintaining and using your informants network is a profitable pastime as well, as long as you did not support certain groups too much. Finally, you can be the last tour operator pretty much full time. If you have a secure hold, that is a fairly safe investment.
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 grisamentum Posts: 19
3/25/2015
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RedRockRun wrote:
Most of the guides I've seen deal with early game strategies, but I'm looking for ways to make money post-Salt Lions deliveries and which preferably aren't one-time or limited like Venturer quests and the Principles of Coral. I have a few ideas, but I'd like some feedback as well.
For one there's dark drop coffee and taking it to the surface. Next is trading sunlight. My theory is that with a large enough hold, you could stock up on tons of coffee at Port Carnelian and take it up to the Cumaean Canal to trade on the Surface. While up there, you fill up some mirrorcatch boxes (can you fill up more than one?) to sell on the Isle of Cats or in London (I've fallen out with the Blind Bruiser; will he still buy sunlight?). While on the Isle of Cats, you buy Red Honey which you sell back in London. That would make a somewhat complete path. My only thoughts are that fuel costs could be an issue along with Wounds.
You can fill up more than one mirrorcatch box. But it's a little dangerous to fill 25+ on the surface at once. I don't think the Blind Bruiser will buy sunlight if you're fallen out, though, no.
I don't think Isle of Cats is that useful if you can still use the BB. Selling sunlight in Isle of Cats requires a small Veils check and lowers your profits if you fail (it effectively sells the empty box for 100 when you could sell the empty box for 200 in Khan's Shadow). Also, you can also only buy 1 Red Honey per SAYA in IoC so you can't ship it in bulk. It also raises your Menaces: Suspicions. It's only a flat 300-400 for taking Red Honey to London. Really, the best way to do sunlight is a single trip to the surface with 15-20 boxes, followed by a return to Khan's Shadow to sell of your extra boxes, saving 1 for various activities if necessary (Nuncio, snakes, etc).
I wish FBG would make Naples an actual shop with supplies for 5 echoes instead of a story interaction. Food from the surface to the Abbey is very profitable with a sufficiently large hold (15 per hold) and infinitely repeatable (unlike filling sunlight). edited by grisamentum on 3/25/2015
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 A Dashing Fellow Posts: 6
3/25/2015
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If my assumptions are right, making Naples a shop would require extensive rewriting of core code.
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 SporksAreGoodForYou Posts: 291
3/25/2015
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Shops are just linked to locations and settings. Look at Iron Republic, for example. I don't think it should be too hard.
But I digress. Tour Operator. All the time, every time. You can spend a little money to guarantee 1500 + a judgement's egg, or just take the risks and potentially pick up less. As long as you always have them, you'll be fine. And really, even if they eat 10 supplies, it's not the end of the world. You'll still be in profit. Also pick up passenger delivery from the Mangrove College and Polythreme when it makes sense.
Coffee and Sunlight are limited. You can't do them indefinitely, but! Sapphires from port carnelian to the chelonate is 13 echoes per. Not massive, but if you ship 50, that's 650 echoes. Even just shipping 20 per time in the starter ship isn't a terrible way to make money.
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 RedRockRun Posts: 13
3/25/2015
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On a kind of related note, are there any strategies for obtaining Secrets/Fragments late game after most exploration has been completed?
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 lady ciel Posts: 2548
3/25/2015
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RedRockRun wrote:
On a kind of related note, are there any strategies for obtaining Secrets/Fragments late game after most exploration has been completed?
Kill things - Lorn Flukes for secrets and the biggest crabs give lots of fragments
Also some of the stories in ports give fragments. I find Whither to be quite good for a range of stories that do so and hunting lifebergs to resupply and get other treasures is fun.
Then there are rare successes that give a secret - two I know of are examining amber in Port Cecil and visiting the hilltop on Mutton island.
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 A Dashing Fellow Posts: 6
3/25/2015
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You can basically turn in recent news, a certain port report or a log for 200 fragments and some stories.
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 Mr. Mister Posts: 38
3/25/2015
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Or buy them at €999.95
-- You cursed a traveller, and I ain't one if I'm not returning, you sodiung!
Fallen London profile
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 RedRockRun Posts: 13
3/26/2015
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I just bought a dreadnaught, and sweet Salt, this is a pox upon all frugality. Going from 10 hands to 40 drains my larder faster a pack of rattus faber after drinking red honey instilled with the memories of hungry red priests.
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 lord1box Posts: 62
3/31/2015
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Nanako wrote:
cruise around picking up vital intelligence.....
but most importantly of all, above all else. Mirrorcatch boxes, visit the surface, fill them all at once for zero cost, and then go sell them on isle of cats, or to the blind bruiser.
Don't listen to this. It is BAD ADVICE. Be very wary when doing this. Filling Mirrorcatch boxes increases your Yearning, Burning, which means that you will start wounding yourself by opening those precious sunfilled mirrorcatch boxes. Filling 20 mirrorcatch boxes can give you 140 yearning burning which is enough to make the event (The Sun, The Sun, The Sun!) happen. Once you start opening mirrorcatch boxes, you will increase your yearning, burning even more, which makes you open those mirrorcatch boxes even quicker.
If you really want to smuggle sunlight keep it to ~15 boxes max and make sure that your yearning, burning is 0 when going to the Cumean Canal. Make sure you sell them to the Blind Bruiser since he is closest by, gives more money and will give you empty mirrorcatch boxes in return.
But really, it's not worth it. Filling 10 sunfilled mirrorcatch boxes gives you 40 yearning, burning at the very least, which takes 20 rests in your mansion to get rid of.
EDIT: So I will note that selling the boxes at the Isle of Cats is not such a bad idea. Especially, since yearning burning will take some time to get rid of. Having a chance of losing the box for 500 echoes is not so bad, because it frees up hold space. Just be careful of the yearning, burning menace. edited by lord1box on 4/2/2015
EDIT2: Also, if you upgrade your house to a mansion you can remove more yearning, burning per rest. edited by lord1box on 4/2/2015
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 Roshirai Posts: 16
4/4/2015
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Levgre wrote:
Roshirai wrote:
You can fill as many as you want, I believe, but it's one at a time. And it indeed increases Yearning, Burning. I think you can only do it once each time you go to shore. In my current playthrough, I have but two boxes and have been filling both every time I make landfall over there.
-- http://fallenlondon.storynexus.com/Profile/Roshirai
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