 FogChicken1 Posts: 29
2/16/2015
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Moleculor wrote:
I just expected a game with this intriguing of a backstory and writing to provide more feedback and information than it does. I'm here for the writing, and I feel like the writing is dropping the ball. Eight+ identical unchanging events is defined as 'progress' somehow, and that just doesn't feel right.
Coming late to this thread (which, after skimming through it, is possibly just as well) but I wanted to comment on this.
I think this may have been deliberate on the part of the authors. I think you are supposed to feel like nothing will ever change there, and that the sisters will always be around to provide a little oasis of comfort and normality in the middle of the cold, dark world that is Sunless Sea. I think that the Event, when it arrives, is intended to be unexpected and shocking. It certainly shocked me the first time I encountered it. If the game had been constantly and obviously reminding me that there was a story in progress, I think they would have lost the element of surprise, and diminished the impact.
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+2
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 Christian Nicholls Posts: 54
2/16/2015
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Agree with FogChicken1 there! I had some inkling that the Salt Lions had been updated to eventually end, but I didn't know how, and I didn't know about Hunter's Keep changing until it happened. There was definitely a "what the heck omg no stop what are you doing!" moment. :P
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 Gregg Johnson Posts: 263
2/16/2015
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It's especially shocking to Fallen Londoners, since those sisters have been a fixture of life at zee since zee-travel was released.
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 Estelle Knoht Posts: 1751
2/16/2015
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I personally don't like it, but it does make sense for a lot of repeatable tasks to eventually end. Sphinxstone and the Coffee Shop are usually the kind of infinite repeatable grind you see in other games, but just like a gold mine it isn't too unbelievable that you will eventually exhaust them.
Hunter's Keep.... Not sure what to say about that.
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 Alexis Kennedy Posts: 1374
2/16/2015
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FogChicken1 wrote:
I think this may have been deliberate on the part of the authors. I think you are supposed to feel like nothing will ever change there, and that the sisters will always be around to provide a little oasis of comfort and normality in the middle of the cold, dark world that is Sunless Sea. I think that the Event, when it arrives, is intended to be unexpected and shocking. It certainly shocked me the first time I encountered it.
This was precisely my intention.
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+4
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 Rapiere Posts: 64
2/16/2015
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I was sad too, to see the change occurring to the sisters. As for the original poster, I don't get when he says that going to the Salt Lion has zero interest. Man, this nets you 300 echoes, this is 30 fuel!! With 30 fuel (or 10 fuel and 10 supplies), you can explore a lot an uncover a lot of harbors.
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