A game of survival, trade and exploration in the universe of Fallen London
Frigate hold capacity
 Fretling Posts: 529
1/12/2015
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At this point, it's really "give the ships *any* trade-in value", since IIRC only the starter ship and the Dreadnought have nonzero trade-in values.
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 CaptainClaw Posts: 59
1/12/2015
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Totally agree with this. Even half of the ship's original cost as a trade-in value would be fine.
SouthSea Rutherby wrote:
Nenjin wrote:
I imagine we don't have extra ships for the same reason we don't have external storage, that it's a tricky issue to figure out.
If that is the case, why not simply give the ships higher trade-in costs? That would give the player more flexibility with ships without nearly as much programming needed. edited by SouthSea Rutherby on 1/12/2015
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