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A game of survival, trade and exploration in the universe of Fallen London

Poor Zailor Messages in this topic - RSS

Westerfeld
Westerfeld
Posts: 32

7/20/2014
I guess I'll have to give them a go, then. Do veils help with the distance increase, or only with illumination reduction?

Regardless, I do hope we get some trade routes, though. It's odd being a captain of a trading vessel with so few things to trade smile
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Zee-Bat
Zee-Bat
Posts: 140

7/20/2014
Veils don't help with distance, unfortunately.

I'm sure we'll get some with later updates but none of them will ever be truly profitable as that's not how this game is built. Honestly I've always thought of my ship as a mix between an exploration vessel/privateer/fishing boat.

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It's rather like eating a trout, if the trout had tried to kill you a few hours ago. Take that ersatz trout.

I didn't do it, wouldn't know how to do it, and I was in Paris at the time it happened Officer.

Shiro Kuroba is a Person of Some Importance and many bats.
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Sir Crackers
Sir Crackers
Posts: 4

7/22/2014
Zee-Bat wrote:
You should be able to tackle the Lifebergs as long as you remember to use flee and keep your distance over 40 meters. Your illumination doesn't matter as long as you do that really.

Of course if they do hit you it's an insta-kill.


I hate lifebergs upset they have been the cause of many a death for me, thank you btw everyone got some really good ideas looking through these posts ^^

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http://fallenlondon.storynexus.com/Profile/Sir~Crackers
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Westerfeld
Westerfeld
Posts: 32

7/23/2014
Lifebergs have been a godsend for me (oh please gods of the Underzee, don't nerf them): easily avoided through evasion, they die with 4-5 shots max (54 iron) and they have tons of goodies.

The only thing you need to be careful, is not to let them close the distance to 40 yards without having an evasion move already underway (it cancels their devastating attack).

I've actually made some money and scored some neat treasures.
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penknife
penknife
Posts: 85

7/23/2014
Right now lifebergs are perfectly safe kills if you use Flee rather than Evade; Flee has a shorter timer than their Seek, so if you keep fleeing, you can put as much distance between you and the lifeberg as you want before you start attacking. Ignore your illumination; even if you're completely illuminated, they can't hit you if you stay further than 40 yards apart. If you start getting too close for comfort, just keep Fleeing again until you're back at a safe distance.

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http://fallenlondon.storynexus.com/Profile/Penknife
Most social actions welcome, no SMEN or Boxed Cats please.
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nameless
nameless
Posts: 237

7/23/2014
Don't forget that Flank Speed! is only 4 seconds at the cost of 1 fuel.

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The only god of the zee is nameless.
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Zee-Bat
Zee-Bat
Posts: 140

7/23/2014
Never saw that as worth it, unless I'm facing a Lorn Fluke or something like that.

--
It's rather like eating a trout, if the trout had tried to kill you a few hours ago. Take that ersatz trout.

I didn't do it, wouldn't know how to do it, and I was in Paris at the time it happened Officer.

Shiro Kuroba is a Person of Some Importance and many bats.
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nameless
nameless
Posts: 237

7/24/2014
Or Mt. Nomad, which is surprisingly easier to kill than a Lorn Fluke.

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The only god of the zee is nameless.
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