 Inky Petrel Posts: 370
7/13/2014
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You will DEFINITELY want more than 5 candles.
-- Re: Fallen London, please don't invite me to things or send me things, I'm only on occasionally, so you will waste your candle Thank you.
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 Sephlock Posts: 12
7/13/2014
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Zee-Bat wrote:
Go to Godfall and there should be an option to explore the Citadel. Of course you need at least 5 candles but you'll want at least 10 to be safe. Bahhhh all I got from it was a captivating treasure.
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 Zee-Bat Posts: 140
7/13/2014
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Eh, really? I got 2 Secrets, 1 Eyeless Skull, 10 Lamentable Relics, and I think some of those artifact thingies along with some silk. And a few Tales of Terror.
-- It's rather like eating a trout, if the trout had tried to kill you a few hours ago. Take that ersatz trout.
I didn't do it, wouldn't know how to do it, and I was in Paris at the time it happened Officer.
Shiro Kuroba is a Person of Some Importance and many bats.
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 Zourin Posts: 6
7/13/2014
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The game is exceptionally unforgiving, even with save scumming via quitting or closing the application.
The heavy reliance on the XCOM RNG for just about everything means that statistical odds don't favor you in the least. One bad roll too many and you have to start all over again. It's a good game, but it's hard to say it's not a 'trading game' when the only thing players do for 8 hours straight are laps around the map avoiding everything but 'pick up reports, sell off cargo'. Nobody wants to have to limp home from Gaiters with 4/10 crew because of another failed check that killed crew off, mostly because they'll be sunk before they clear the Forest.
That said, I've yet to find any source for 'outlandish artifacts' or 'captivating treasures' to take advantage of the ironclad will. edited by Zourin on 7/13/2014
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 Jacob Stone Posts: 22
7/13/2014
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Zourin wrote:
That said, I've yet to find any source for 'outlandish artifacts' or 'captivating treasures' to take advantage of the ironclad will.
Off the top of my head (with mild spoilers):
[spoiler] Captivating Treasures
- Certain endings of the Wistful Deviless' stroyline
Outlandish Artifacts
- Rare successes when butchering Elder Crabs for supplies and other oddities (requires An Unprepossessing Mass to be well above 50 I would imagine)
- Successful Iron check on the "brawl" storylet in Gaiders Mourn (the one where Khaganians are fighting the Chelonate; raise your own flag to get the Artifact)
- Obtaining Fingerking's Footsteps in Venderbight (this event is part of the Magician's storyline, but it keeps recurring even when you are finished with the Magician)
[/spoiler]
There should be a good deal more which I cannot recall, and probably some I don't even know of. Then again, building Heirlooms should not necessarily be an easy task from the gameplay perspective - which it is not.
-- Jacob Stone, the Inconspicuous Sojourner
A word to those on the Surface: Jacob and I come from a distant land. English is not our mother tongue. Embarrassment is inevitable.
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 Zourin Posts: 6
7/13/2014
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Jacob Stone wrote:
Off the top of my head (with mild spoilers):
Thanks. Part of the charm of the game is something of a hobbling factor, it completely obfuscates the means to achieve core goals. I've been playing for nearly a week now and I'm only now figuring out how generally useless Tales of Terror are as an 'item', or that many of the 'random' and generally pricey events 'hide' worthwhile events behind an RNG wall.
That said about ToT's, I think I may have to use Wither to cash in ToT's to resupply on my loopback leg from Mt. Palmerston. Assuming I survive the sharks.
Sadly, that same RNG wall keeps sinking my ships, an event typically preceded by most of my crew dying off below the 50% threshold on the east ends on the map. edited by Zourin on 7/13/2014
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 nameless Posts: 237
7/13/2014
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What's killing you? I could give you some advice.
-- The only god of the zee is nameless.
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 Sephlock Posts: 12
7/13/2014
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Zourin wrote:
Sadly, that same RNG wall keeps sinking my ships, an event typically preceded by most of my crew dying off below the 50% threshold on the east ends on the map. edited by Zourin on 7/13/2014
Try fighting Khanian ships and letting them go to reduce terror. There are also pirate frigates up north (near the middle of the map) that you can farm for supplies AND fuel, AND other stuff- just don't try to send them home with a skeleton crew. And if you start taking damage, move a bit west and farm some sharks for hull points.
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 lord1box Posts: 62
7/13/2014
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Jacob Stone wrote:
Zourin wrote:
That said, I've yet to find any source for 'outlandish artifacts' or 'captivating treasures' to take advantage of the ironclad will.
There should be a good deal more which I cannot recall, and probably some I don't even know of. Then again, building Heirlooms should not necessarily be an easy task from the gameplay perspective - which it is not.
There three other ways of getting captivating Treasure (as far as I know):
[spoiler]
- After beating an Angler crab: with Unprepossessing Mass 50 and 51 I got Captivating Treasure as the drop
- After beating a lifeberg: the cache of curiosities can contain a Captivating Treasure
- You get two captivating treasure for completing the exploration of Godfall (I think I used up 10-15 candles)
[/spoiler]
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 Sephlock Posts: 12
7/13/2014
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lord1box wrote:
There three other ways of getting captivating Treasure (as far as I know):
[spoiler]
- After beating an Angler crab: with Unprepossessing Mass 50 and 51 I got Captivating Treasure as the drop
- After beating a lifeberg: the cache of curiosities can contain a Captivating Treasure
- You get two captivating treasure for completing the exploration of Godfall (I think I used up 10-15 candles)
[/spoiler]
I only remember getting one... but I know you can also get them every time you defeat Mt Nomad.
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 Zee-Bat Posts: 140
7/13/2014
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There's also an option when the riddle event comes up. The last one will give you a captivating treasure but it's rather risky as you have to bet 1000 echoes and even at max Pages you only have a ~25% chance of passing it.
-- It's rather like eating a trout, if the trout had tried to kill you a few hours ago. Take that ersatz trout.
I didn't do it, wouldn't know how to do it, and I was in Paris at the time it happened Officer.
Shiro Kuroba is a Person of Some Importance and many bats.
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 GeoffreyBrent Posts: 26
7/14/2014
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Zee-Bat wrote:
There's also an option when the riddle event comes up. The last one will give you a captivating treasure but it's rather risky as you have to bet 1000 echoes and even at max Pages you only have a ~25% chance of passing it.
Pirates, lifebergs etc will drop CTs rarely, but not enough that you'd want to farm them just for that. (Plenty of other reasons to farm them, though.) Mt Nomad reliably drops one, and I seem to recall a rare success that dropped a couple.
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 Aesc Posts: 46
11/2/2014
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How do you edit the save file? I open it and it is just a huge list of gobblegook! I am sick and tired of dying and dying and dying when there is endless new content being added and I have no way to actually find it.
It is getting depressing and I just rage quit from the game for the 6th time. There is no feasible way to make decent echoes, every trip is done by the skin of my teeth with barely any echoes or fuel reserves....
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 Sinter Posts: 2
8/30/2015
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Dudleydino wrote:
Honestly, I'm pretty fed up with the gameplay in sunless sea. Does anyone have a god mode that would let me explore all the quests before I move on? edited by Dudleydino on 7/3/2014
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 Sinter Posts: 2
8/30/2015
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I'm with you (mostly) Dud. I have tried so many times to play 'smart' with a decent reserve of cash, food and supplies only to have a random event deprive me of one or more to such an extent that I limp back home with nothing to show for my trouble.
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 Guest
9/26/2015
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Sinter wrote:
I'm with you (mostly) Dud. I have tried so many times to play 'smart' with a decent reserve of cash, food and supplies only to have a random event deprive me of one or more to such an extent that I limp back home with nothing to show for my trouble. If the zee wasn't merciless, everybody in the 'Neath would be a captain. There are plenty of save editors/text editors like notepad + out there if one disagrees with the game's difficulty or one can simply turn off merciless mode and save before leaving ports. I'd very very very highly dissuade getting a walkthrough mode as the best part of the game is its text, and you absolutely will kick yourself missing both the success and failures earned if you power through a decision tree for those stories the very first time. Future playthroughs can do alternate choices you you can see "the other decisions" as well. it's not so much a win/lose thing as it's "a game of dilemmas." (Especially Pigmote) edited by the truthseeker on 9/26/2015
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