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April’s Exceptional Story: The Murgatroyd Formula Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

3/29/2018
Delicious friends, the Exceptional Story for April is here!



Murgatroyd’s Apothecary is yet to open, and it is already in crisis. Embroil yourself in a feud between Mr Murgatroyd’s ambitious daughters, track down a dealer in moon-milk, and orchestrate the grand opening of the mercantile family's latest enterprise.

The Murgatroyd Formula is the second story in the Season of Adorations, and was written by Mary Goodden. This season, experience three stories that delve into love of all kinds from friendship to worship. You can begin each from the Season of Adorations card.

Editing, design and QA: James Chew, Caolain Porter and Cash DeCuir.

Art by Tobias Cook.


EXCEPTIONAL FRIENDSHIP

In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!

Finishing all three stories in the Season of Adorations will make you eligible for an additional opportunity, to follow.

If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the current Season’s card throughout London. This will save it for you to return to another time.
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genesis
genesis
Posts: 924

3/29/2018
PSGarak wrote:

Regarding Robin Alexander's complaint about mechanic: I have noticed a recent trend to use "hidden" values as story trackers in ES mechanics. I can see the point: It makes the experience feel more like a story and less like a game, because it doesn't expose the guts of the implementation as much. I think the big problem is just that's not how the rest of Fallen London works. And it's nice to at least have clues that certain choices will be shut off at a later point, by the presence or absence of unlock qualities.


It's very rare for me to agree with Robin but this is one of those instances. I just hate this new design direction. For a completely new game unburdened by years of expectations it might be fine. But Fallen London was established precisely on the basis of using quality-driven narrative to give the player a sense of agency and consequence. Seeing your qualities change and new options lock and unlock is precisely what gives you that sense. Otherwise it all starts looking like a Twine game.

--
http://fallenlondon.com/Profile/mikey_thinkin

Keeping track of incomplete content and loose ends in Fallen London
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PSGarak
PSGarak
Posts: 834

3/29/2018
I got a bottle of Airag ¯\(°_o)/¯.

I think FBG treats a few items as "worth" 60ish Echoes even if that's not their resale value to the Bazaar. Players on the forum treat Collections of Curiosities as basically worth 60ish echoes even though it takes some work to exchange them. A previous story granted a Whirring Contraption, which some players complained about but I thought was fine, because it can be converted to 70E of T3 items if you have a Newspaper. A Personal Recommendation, plus a Collection of Curiosities and 7 Society Favors, can be converted into 100ish Echoes and a sizeable pile of Making Waves, which makes it not great but at least better than the stupid useless Books of Hidden Bodies I've encountered.

Anyways...

I liked this one. Not quite my favorite, and not as good as last month (although better in some regards), but still very good. It felt like the story told everything it originally intended to, which was good. A few recent ones (including last month's) gave me the impression that more was planned but got left on the cutting-room floor. This story feels like it was executed close to its original ambition, and is better for it.

One of the things I judge an ES by is by how I react to the choices is brings up, and this one did exceptionally well by that metric: More than once, I had to stop playing and think for a bit, and my thoughts were focused first on my character and my thoughts of the story's characters, only secondly on the narrative impact (and not at all on material rewards). I also liked how it wasn't just one three-pronged decision, but a cascading multifaceted series of incremental decisions, building up based on how others react to the previous decisions. If felt like trying to thread my values through a needle, in a good way.

Regarding Robin Alexander's complaint about mechanic: I have noticed a recent trend to use "hidden" values as story trackers in ES mechanics. I can see the point: It makes the experience feel more like a story and less like a game, because it doesn't expose the guts of the implementation as much. I think the big problem is just that's not how the rest of Fallen London works. And it's nice to at least have clues that certain choices will be shut off at a later point, by the presence or absence of unlock qualities.
edited by PSGarak on 3/29/2018

--
http://fallenlondon.com/Profile/PSGarak
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phryne
phryne
Posts: 1351

3/29/2018
Just want to say, I love the portrait! Looking forward to meeting Mr Murgatroyd's daughters smile

--
Accounts: Bag a LegendLight FingersHeart's DesireNemesisno ambition
Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
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Hattington
Hattington
Posts: 210

3/29/2018
I feel sorta the inverse of Robin Alexander's opinion up there: I actually enjoyed the ambiguity of some of the choices for the sense of intrigue they inspired, but the actual story itself was a bit of a slow burner for me-which wouldn't be a criticism outright normally, but I found myself not really caring about the characters until the second act. At first, I was content to spread just as much misery and woe as I could. Ironically around the time I started caring about any of them, I had done a complete 180 from wanting to drug the damn opening, set the sisters against each other and send Mr. M a volatile disaster. To keeping Harriet's confidence and setting her up for success, and reverse psychologying her sister into chasing her dreams. Which in hindsight, I belatedly realise was probably the best result for them.

Don't get me wrong, the overall ES' format isn't something I would recommend for future stories-and while a matter of personal taste, I was just a tad disappointed by the relative lack of intriguing lore it touched on-not helped by how underwhelmed I was by the lack of agency in the last Exceptional Season's ending. It was just a happy accident the execution fit the atmosphere of the story for me, for better and worse.

--
The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
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Optimatum
Optimatum
Posts: 3666

3/29/2018
So... as far as I can tell, the reward for finishing the story was one Personal Recommendation and one Sworn Statement. That seems just a little cheaper than the usual 62.5 echoes.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Nagaretsu
Nagaretsu
Posts: 24

3/29/2018
I got a Bottle of Fourth City Airag and a Rattus Faber Rifle. I was confused too about forcing to give the moon-milk,but at least you can still save the day later on so it's ok...I guess. However I really liked this story,I hope the last will be marvelous as the first two.
edited by Nagaretsu on 3/29/2018

--
http://fallenlondon.storynexus.com/Profile/Nagaretsu

Valor Darkwood http://fallenlondon.storynexus.com/Profile/Valor%20Darkwood
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Mr Sables
Mr Sables
Posts: 597

3/29/2018
I was pretty confused by this story?

I mean, the actual story itself was simple enough and well-written (aside from someone really not knowing how to properly use speech-marks) . . . the characters were fleshed out and dynamic, you had real choices to help or hinder that were clearly labelled, and you gained a sense of development and evolution from the players throughout the story as it unfolded. It was very well told, which I appreciated, and I may have rated it one of my most enjoyed stories were it not for . . . the gameplay.

I found that a lot of choices, including siding with characters, just gained me journal entries with no other result . . . no quirk changes, no flavour texts, no items . . . I had no idea if I was missing something, doing something wrong, what the results of my actions were . . . some big options like what to do with the moon-milk were oddly framed, too, as I expected to keep the item and found I just gave it back. Likewise, I was presented with choices between say dialogue, told to ask well as I would be judged on my questions, and then . . . forced to click all of them, which eliminates choice and made me irked at it counting to the action count, and also really weird when the text implied a choice that counted? The whole time I was just puzzled. That's not to mention at times being kicked out to the main game and forced to go back, or new options appearing in the laboratory and study that weren't marked and I only found as I could find no other way to proceed than to back-track.

So, yeah . . .

Story? 10/10 and would read again.
Gameplay? A convoluted mess, to be honest.

Edit: I LOVE the art for this story, by the way! Is there a way to buy prints of FL's artwork?
edited by Robin Alexander on 3/29/2018
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Pan Tofel
Pan Tofel
Posts: 55

4/3/2018
I came here to say I clicked on the moon-miser milk acquiring card just after I opened the story with no idea what it is.

I found myself in a company of a certain Tabita, about whom I had no idea who she is, although it looked like she knew me very well. Apparently we were plotting together or something and we were both here to get a bottle of moon-miser milk for some reason everyone apart me knew.

There were no option to opt out of the card and I was forced to make decision about the moon-miser milk even though I didn't know anything about the story at all.

I think this just shouldn't be possible and it left a sour taste in my mouth, basically ruining the story for me.

--
Pan Tofel, the ever curious empiricist is accepting all kinds of social actions.

Chrchleater, who has a good heart and a terrible fate, is doing so as well. Strange sorts of pranks are to be directed here.
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Catherine Raymond
Catherine Raymond
Posts: 2518

4/13/2018
Pnakotic wrote:
Writing was good, but the story mechanics weren't, and it's an overall experience I'd rather blot from my characters history than be stuck with. Mechanically this ranks down with Our Lady of Pyres, the (broken) Seven Day Reign, and the (also broken) Sinking Synod for stories that have most frustrated me with just getting unsatisfying grab-bag results out of what should have been very fun storylets given the interesting and engaging character writing and plot elements.

The "they will do the same/opposite of what you tell them" ending spoiler is also pretty crap, and it spoils any "roleplay" that could come out of the whole jumble by setting a very obvious way to game final results. In the end I played everything straight and now everyone can miserably scrape for a few more years hoping mushroom tycoon will remember their names again someday.

I should burn the whole damn place to the ground and sell Murgatroyd to the special constables to hang by his heels in New Newgate until lacre-day. Lord knows I have the resources... just no storylet options to anything but fumble in the dark like a blind pig.


I suspect the "they will do the opposite of what you tell them"ending was implemented to avoid player complaints about not getting the result they expected from particular choices.

--
Cathy Raymond
http://fallenlondon.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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Shaerys
Shaerys
Posts: 65

4/12/2018
Optimatum wrote:
Here's two of the results for asking with the charisma tonic active. Did anyone ask about getting a job yourself?

Yup, echoed here.

--
http://www.fallenlondon.com/Profile/Shaerys
Courier's Footprint, pleased to offer introductory Correspondence instruction to Orphans, Urchins, Waifs, Scamps, and other Tatterdemalions.
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Pnakotic
Pnakotic
Posts: 266

4/13/2018
Writing was good, but the story mechanics weren't, and it's an overall experience I'd rather blot from my characters history than be stuck with. Mechanically this ranks down with Our Lady of Pyres, the (broken) Seven Day Reign, and the (also broken) Sinking Synod for stories that have most frustrated me with just getting unsatisfying grab-bag results out of what should have been very fun storylets given the interesting and engaging character writing and plot elements.

The "they will do the same/opposite of what you tell them" ending spoiler is also pretty crap, and it spoils any "roleplay" that could come out of the whole jumble by setting a very obvious way to game final results. In the end I played everything straight and now everyone can miserably scrape for a few more years hoping mushroom tycoon will remember their names again someday.

I should burn the whole damn place to the ground and sell Murgatroyd to the special constables to hang by his heels in New Newgate until lacre-day. Lord knows I have the resources... just no storylet options to anything but fumble in the dark like a blind pig.

--
J. Ward Dunn, Glassman

Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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folklore364
folklore364
Posts: 136

4/1/2018
So just to confirm, the story won't progress unless you go visit the moon milk dealer? I've been waiting for the carriage to arrive otherwise.

--
A correspondent who hungers for knowledge. May have doomed london to war with Hell.
http://fallenlondon.storynexus.com/Profile/folklore364
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 Saklad
Saklad
Posts: 528

3/29/2018
I really loved this story. I don’t think hidden qualities are that big a deal, and the writing and art was excellent. If the only consequences in a story are the visible ones, it makes it difficult to actually surprise the player. It should be assumed that all actions have consequences. This Exceptional Story was very fair, too: it made sure that the player was aware of the ramifications of their choices, insofar as it made sense to be.

I could totally see Tabitha as an Officer in Sunless Sea, by the way. The Cladery Heir and her could certainly swap stories. And I’m sure she’d get along quite well with the Tireless Engineer. Actually, since we have such a wonderful portrait, that could be a great mod. A quest chain where she came aboard as a passenger (like many other quests in Zubmariner) would also be awesome.

She’s also a bit insane: when she mentioned moon-milk I just stopped, stared, and repeated “NO” for a minute or two. I love when rational choices like reporting to the Constables appear, and I did so here. Sunlight is a vice, but red honey and moon-milk are dangerous and cruel abominations.

I got the impression Tabitha didn’t actually understand what moon-milk does, so I’ll give her a pass.

  • edited by Saklad5 on 3/29/2018

    --
    Saklad5, a man of many talents
  • +2 link
     Saklad
    Saklad
    Posts: 528

    3/29/2018
    The only thing that could make this better is the ability to visit the apothecary and purchase that charisma formula. I get why that isn’t an option: having a readily-available Mood of sorts would be a ridiculous game breaker. But still, it’d be fun.

    --
    Saklad5, a man of many talents
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     Saklad
    Saklad
    Posts: 528

    3/29/2018
    Oh, and I really don’t see why people complain about the action use. This is what the game is all about: there’s hardly better ways to use actions than story.

    Besides, I was able to complete the entire thing in one sitting when I woke up. 40 actions is plenty.

    Honestly, I only get annoyed with action use when I have no choice but to do something repeatedly. *cough* Poet-Laureate *cough* Even that wasn’t something I had to do, though. If I wanted to, I could have skipped getting that entirely. And there’s plenty of instances where I’m too busy to really play the game much. When that happened, I just dumped actions into that grind to avoid waste.

  • edited by Saklad5 on 3/29/2018

    --
    Saklad5, a man of many talents
  • +2 link
    Lidia
    Lidia
    Posts: 7

    3/29/2018
    I just got half way the story (visited 1 daughter, busy talking to the other). Then I got a message, used "perhaps not" to g to my lodgings to write a letter with the idea to continue later. But I cannot find the storylet anywhere anymore. The "The Season of Adorations" card only has the "Feed the bats" storylet.
    Does anybody know what's going on? Where can I continue the Exception story?
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    The Curious Watcher
    The Curious Watcher
    Posts: 263

    3/29/2018
    I didn't know this when I completed this exceptional story, but it seems that from reading this thread, it is possible to get different responses from Murgatroyd when you interview him. Normally, he would give standard PR answers to all of your questions, but if you decide to show and drink the charisma potion, you can get 1 truthful answer to one of the three questions (that would have been useful to know before I opted for the safe formula). If anyone can post echoes in regards to these responses, that would be greatly appreciated.

    Overall, this is a fun story that thankfully doesn't have too much grinding in it. I was debating whether I should snitch on the daughters since I would definitely like to have someone like Murgatroyd in my debt, but I realized that I wasn't that bad of a person.

    That moon milk though...I haven't played Light Fingers, but I've heard lots of gnarly things about it. Welp, this is Victorian London after all so I'm okay sacrificing a bit of my morals if it means better business.

    --
    The Thirteenth Master of the Bazaar:
    https://www.fallenlondon.com/profile/The%20Thirteenth%20Master%20of%20the%20Bazaar
    The Silent Vake Hunter: GONE NORTH
    The Ravenous Wanderer:
    https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
    The Melancholic End-Bringer:
    https://www.fallenlondon.com/profile/The%20Melancholic%20End-Bringer
    The Lethal Nightmare:
    https://www.fallenlondon.com/profile/The%20Lethal%20Nightmare
    +2 link
    Addis Rook
    Addis Rook
    Posts: 125

    3/30/2018
    Oh no... Oh no. Addis didn't know what happens with moon-milk. There's like 100+ people hyped up on moon milk and it's his fault. When he learns what it actually does he's going to be so livid with himself for screwing with people's minds like that. He's gonna have to fix that.

    Anyways, I liked this story! It was a cute sibling squabble and everyone seems likable enough. Well written, and not SO convoluted that it's hard to follow. I like the implications it has about Murgatroyd's, though I wish they could go into more detail about it. I liked the amount of mayhem you could potentially cause too, but Addis is too much of a sweetheart to tear apart a family like that. He's a sucker for heartwarming endings where everyone is happy. I mean, you could argue the customers are happy too??? Maybe????
    edited by Addis Rook on 3/30/2018
    +1 link
    Jaina
    Jaina
    Posts: 239

    3/30/2018
    I enjoyed the story a lot. It was definitely interesting, much more interesting and less tedious than Factory of Favours and Lamentation Lock (both neat ideas but which felt really grindy when I did them). I tend to prefer the more... unusual/unearthly... stories (Pursuit of Moths, 12:15 from Moloch Street, The Persona Engine) but this one was quite good at providing insight into more ordinary life (led by admittedly extraordinary people) in Fallen London.

    Definitely didn't love it as much as the Pursuit of Moths, which was a bit more interesting. Still, fun time, enjoyed lacing the drinks with moon stuff.
    edited by JainaEgo on 3/30/2018

    --
    Cair-Var, a power-hungry lover of Devils and Rubberies
    Hungry Ego, A morally upstanding citizen
    +1 link
    silurica
    silurica
    Posts: 210

    3/30/2018
    I sat for hours agonizing what to do and stayed until late for action refresh to finish the story, so yes, this is a good one in my book. I liked the unpredictability in the beginning, how my choices mattered throughout the story, and I felt a connection to Tabitha through my character (felt like looking at her younger self) so I was glad to be able to support her. And helped her sister along the way as well, of course, they are both good girls. Meeting Murgatroyd was nice too.

    Getting forced by the plot to acquire moon-milk was the only part that struck me as weird narrative-wise. Mrs. Osborne is a character who would happily enable your questionable and potentially dangerous decisions, but she's also an honest person who will never approve manipulating your customers with any kind of substance, moon-milk or not. It felt particularly weird since I had the option to scold Tabitha for it, but then... well, I was as confused as her by the sudden change of attitude toward the matter. At least she got to destroy what they found.

    Seeing Tabitha's flashy new portrait right next to Harriet's recycled one also weirded me out. And also having no clue where to go when I exited the apothecary after I ran out of actions and wanted to draw cards (I started the story in the Side-Streets and spent a minute or two looking where the heck has the storylet gone to). But those are rather small complains in comparison.

    --
    Meika Osborne, the Reckless Researcher
    Leonard West, the Scarlet Informant
    Chizuru Nishiooji, the Rueful Ex-Diplomat
    +1 link
    genesis
    genesis
    Posts: 924

    3/30/2018
    How do I make the father's carriage arrive? I've got the flagship formula and have uncovered the sisters' secrets. The only options I see are either to be ruthless to the sisters by divulging their secrets or to take Tabitha to find the moon-milk. I don't want to do any of those things. Do I have to? Or is there a way to progress the story elsewhere?

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +1 link
    silurica
    silurica
    Posts: 210

    3/30/2018
    As far as I could tell, you have to go look for the moon-milk. You can decide what to do with it later, but, yeah... (hence my complain above).

    --
    Meika Osborne, the Reckless Researcher
    Leonard West, the Scarlet Informant
    Chizuru Nishiooji, the Rueful Ex-Diplomat
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    3/30/2018
    Here's two of the results for asking with the charisma tonic active. Did anyone ask about getting a job yourself?

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Daykeeper
    Daykeeper
    Posts: 17

    3/30/2018
    Hmm, even his supposedly honest answers sound pretty diplomatic to me. Boring man. I'm glad I spiced up his party with moon-milk.

    --
    http://fallenlondon.storynexus.com/Profile/Daykeeper
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    Lallinka
    Lallinka
    Posts: 138

    3/30/2018
    This was really good!!! I honestly don't remember struggling so much with choosing a side between two characters before!!!
    I was obviously more sympathetic to Hattie, I think we were meant to, but I really like Tabitha as well and I didn't want to ruin her life.

    [spoiler]So in the end what I did was have everything go according to Harriet's plan, but I didn't sell out either of the daughters. And I convinced them to stay, because my character always puts security before adventure. And besides, they both love each other and I think they can make it work. I did however encourage Harriet to tell her father about her assumptions, so I hope this goes well, even if I never find out. [/spoiler]

    This will easily be one of my favourite stories, if only for the times I had to actually pause and think about what to do next. Excellent!

    --
    Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.

    Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.

    Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
    +1 link
    Child of Storm
    Child of Storm
    Posts: 9

    3/31/2018
    Guys I'm super lost- where do you go after you deal with the shredded letter, right at the beginning?

    --
    http://fallenlondon.storynexus.com/Profile/Child%20of%20Storm
    +1 link
    PSGarak
    PSGarak
    Posts: 834

    3/31/2018
    Child of Storm wrote:
    Guys I'm super lost- where do you go after you deal with the shredded letter, right at the beginning?

    Probably Spite.

    PSA to everyone: The Apothecary storefront itself is in Spite. If at any point you don't know how to continue this story, you probably exited the Apothecary somehow and should visit Spite.

    --
    http://fallenlondon.com/Profile/PSGarak
    +1 link
    SingingFlame
    SingingFlame
    Posts: 34

    3/31/2018
    genesis wrote:
    How do I make the father's carriage arrive? I've got the flagship formula and have uncovered the sisters' secrets. The only options I see are either to be ruthless to the sisters by divulging their secrets or to take Tabitha to find the moon-milk. I don't want to do any of those things. Do I have to? Or is there a way to progress the story elsewhere?


    I THINK the carriage appears once you choose which one will be the flagship formula. That's what triggered it for me - it still hadn't appeared even after getting the moon milk.

    --
    Matilda Ydmos, the Discerning Huntress (Nemesis)
    Anne Carnacki, the Audacious Canon (Heart's Desire)
    Eleanor Redrick, the Stalwart Well-Widow (Bag a Legend!)
    -Any social actions welcomed-
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    3/31/2018
    silurica wrote:
    Catherine Raymond wrote:
    I thought all three of the Murgatroyds were well-drawn characters, and it was thrilling to be involved with a physical altercation as part of an ES. On the other hand, I thought the ending fell a bit flat. Also....
    edited by cathyr19355 on 3/31/2018


    edited by silurica on 3/31/2018


    <cut silurica's spoiler tag so I could use one of my own again.>

    You have a point. I realized I'd misread some things after watching my spouse start the story last night.

    [spoiler] I ended up not getting a cut of the profits anyway, so in the end my choices were simply bad for the situation. No, I didn't mix the potions--not that bad! But bad enough. I backed Tabitha's formula but then betrayed her secrets to her father, along with Harriet's. So she didn't want to pay me, though she also said she lacked the power to do so which may well have been right. I should have backed Harriet for the most profit...but those choices were so boring! Arrgh. [/spoiler]

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +1 link
    IHNIWTR
    IHNIWTR
    Posts: 346

    3/29/2018
    I clicked on the initial storylette but I cant unlock the full ES from the hub, despite having the necessary quality the option still appears locked

    --
    https://www.fallenlondon.com/profile/Daniel%20Vaise
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    3/29/2018
    I discovered both sisters' secrets, exposed said secrets to their father, ensured that Tabitha's potion went on the market, and encouraged both sisters to leave the family firm and pursue their dreams. And I only got a Rattus Faber rifle and a bottle of potion for my pains.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +1 link
    PSGarak
    PSGarak
    Posts: 834

    3/29/2018
    Lidea wrote:
    I just got half way the story (visited 1 daughter, busy talking to the other). Then I got a message, used "perhaps not" to g to my lodgings to write a letter with the idea to continue later. But I cannot find the storylet anywhere anymore. The "The Season of Adorations" card only has the "Feed the bats" storylet.
    Does anybody know what's going on? Where can I continue the Exception story?

    Spite.

    --
    http://fallenlondon.com/Profile/PSGarak
    +1 link
    Blaine Davidson
    Blaine Davidson
    Posts: 388

    3/29/2018
    I rate my enjoyment of a story based on the difficulty of the choices and so I had a very good time with this one.

    Choosing between what is expected of you and doing what you actually want to do is one thing, but counseling someone on it is an entirely different story and while this trope can be overused I still greatly enjoy because it's so relatable.

    Is there a card or a storylet to find out what happens after? I haven't searched everywhere yet.

    --
    Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
    +1 link
    Dungerson
    Dungerson
    Posts: 44

    3/29/2018
    Alright, so mixing the potion actually is a bad idea. With my sense of judgment I don't what I'm doing here instead of going up North, but here we are.

    --
    http://fallenlondon.storynexus.com/profile/Dungerson
    +1 link
    James Sinclair
    James Sinclair
    Posts: 253

    4/10/2018
    Another excellent Exceptional Story! I enjoyed getting to know the Murgatroyd sisters and learning their secrets, and uncovering more about the Murgatroyd Company itself. Now it finally makes sense that feeding a Dazed Raven Advisor some Murgatroyd's Fungal Crackers causes it to whisper Incendiary Gossip. I feel as if I've gained an Extraordinary Implication! This story -- or at least the choices I made in it -- reminded me of "The Devil, The Heart, and the Zee." It's always rewarding to encourage people to grow and follow their dreams, and getting the sisters to reconcile was particularly heartwarming and very fitting for the Season of Adoration. Despite their misgivings, I think their father would be proud of them.

    Speaking of fathers, though: if you chose to Expose the Veteran Privy Counsellor's indiscretions on the Society faction card (result text link), there's an interesting reference to a "Mrs Murgatroyd's". I assume that this is a charitable institution set up by the Murgatroyd company, since Harriet mentions their philanthropic work in the story. However, given the context, it may also suggest some disturbing possibilities about the Murgatroyd sisters' parentage...

    It was nice to see an option to turn the moon-milk dealer in to the Constables, which several players had previously complained was not possible in previous Exceptional Stories (such as when dealing with a certain Red Honey dealer not too long ago). However, I do second the complaints of others about the hidden progress qualities in this story. For example, I assume I'm done with this story (I got a bottle of Airag in the end), but there was no notification quality or anything else to note that the story was finished. I prefer full -- or at least more -- transparency regarding the game's mechanics.

    --
    James Sinclair

    Curator of the Sanguine Ribbon Society 🗡

    A fully-fledged rêveur of The Night Circus.

    Wines is red
    Spices is yellow
    But old Jack-of-Smiles
    Is a murderous fellow
    +1 link
    Holden
    Holden
    Posts: 22

    4/10/2018
    This Exceptional Story was quite charming, but also felt... mm... very, very brief, almost breezy. While every Exceptional Story doesn't have to have a ton of depth, high stakes, gripping story, exciting lore reveals, or cool rewards, I'm left feeling a bit high and dry that this ES didn't have -any- of those things. I met a couple of neat characters, made a few simple decisions, and came away with a bottle of Fourth City Airag, which puts me one incremental step closer to that Vial of M_st_r's Bl__d at least.

    Hoping we get something really toothy to cap off the season.

    --
    Ophelia Caldecott is probably burgling something from your lodgings as you read this.
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2133

    4/25/2018
    My usual reminder to unlock this story if you haven't already.
    ~26 hours left!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link




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