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February’s Exceptional Story: Factory of Favours Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

1/25/2018
Delicious friends, the Exceptional Story for February is here!



One of Iron and Misery's factories has gone silent. Learn why, negotiate with Clay Men, and bargain with Rattus Faber. Untangle the web that snarls the forces of industry and determine the factory's fate!

Factory of Favours is the third story in the Season of Silver, and was written by Graham Robertson. This season, experience three stories that delve into debts, obligations, and contracts gone wrong. You can begin each from the Season of Silver card.

Editing and QA: Cash DeCuir, Olivia Wood and Caolain Porter.

Art by Paul Arendt.


EXCEPTIONAL FRIENDSHIP

In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!
Finishing all three stories in the Season of Silver will make you eligible for an additional opportunity, to follow.

If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the current Season’s card throughout London. This will save it for you to return to another time.

edited by Absintheuse on 1/25/2018
+3 link
dov
dov
Posts: 2580

1/25/2018
Optimatum wrote:
So... finishing Lamentation Lock gave one coin, and finishing this story gave another. But the first story didn't give any coin at all, so we're still missing one of the three.

Maybe.

But remember that when you first meet the Numismatrix she gives a lecture about coins, which includes this:

The Numismatrix wrote:
[...] There's other coins out there too. Not that you'd recognise them - they're not all minted metal discs. But the principle's the same. Each is a promise to pay [...]

edited by dov on 1/25/2018

--
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+10 link
Blaine Davidson
Blaine Davidson
Posts: 388

1/25/2018
I was fairly apathetic towards this one. The idea while intriguing didn't quite live up to the whole web of favours, bartering, and negotiations that I had hoped for.

I also heavily dislike Boris which I presume was intentional. Had there been an option to trade in large quantities of sculptures and favours to pay the Rattus Faber to drag him into a dark alley, I would have gladly paid.

--
Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
+9 link
CatLady
CatLady
Posts: 53

1/27/2018
Of the three stories this season, this was the weakest IMO, and by far margin. Sure, I appreciate the satire on many aspects of modern economy not adding anything, but just trading debts - but that was all about it. The characters were less relatable than madmen's at Lamentation lock (the supervisor - seriously?), Boris was only irritating, and the mechanics kind of plain (the fact that I had 100% chance at any challenges wasn't helping, if saving me some actions).

It all lacked some emotional twist - ended up being "go there, accumulate this, cash in there, finished". A little disappointed, cause the concept (and concept art) promise turned out much better than actual thing.

I adored the previous two stories, though, mind you!
edited by CatLady on 1/27/2018

--
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+9 link
Lazaroth
Lazaroth
Posts: 67

1/28/2018
A subtle thing that I particularly like is that the factory specializes in producing bolts. Bolts are essential to the production much more exciting things, like ships. However, most people won't do anything that requires bolts in their entire lives, making them feel banal and boring, or even useless.

And the thing holding up their production? Debt-trading, and rudimentary art. Both of these are exciting—even if I did get the impression that the art was pretty terrible.

So, something that feels useless, but is actually incredibly important, is being prevented by something else which feels exciting, but serves no use whatsoever.

I really like the symmetry there.

--
The Perspicacious Romantic — When all the world is washed away by misery, something beautiful will still remain.
+9 link
Addis Rook
Addis Rook
Posts: 125

2/4/2018
While I liked this story, I spent the whole thing in anticipation of a grand unveiling of some deeper plot and reason for the start of such a ridiculous web of favor and debt trading that never came. There was no real payoff, in my eyes. I went in, I sweet talked some clay men, rats, and a hermit into stopping their swapmeet madness and getting the place back online, and it happened! Huzzah!

I also feel that this story didn't flesh either the L.B.s or the Clay Men out any more than we already know. This could have contributed a lot to their development as factions in London, but it simply didn't.

It was cute, it was fun, but there was no substantial additions to canon on 2 factions I think could really use it. Feels like a missed opportunity in that regard, and like it was cut short, as well.

very ho-hum feeling in the end, more like an average day in the life of an Iron & Misery regional manager. Not a BAD thing, per se, but isn't the player character supposed to be an exceptional individual caught up in a whirlwind of intrigue and adventure?
edited by Addis Rook on 2/4/2018
+8 link
Urthdigger
Urthdigger
Posts: 939

1/28/2018
I kinda wish we'd had another option with the rats other than telling them to get lost. I wish I could have persuaded them that actually working in the factory would be a more lucrative venture.

--
Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!

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+7 link
Pnakotic
Pnakotic
Posts: 266

2/1/2018
This story had a really promising narrative and an engaging premise in the convoluted system of exchanges and favors, but ultimately I felt the mechanics fell flat. Burn actions for an item, accomplish task, burn off menace, rinse, repeat. There weren't any interesting options for trading favors, placing the varied factions in my debt, or letting myself slip into their debt. I really just needed to fix three things to get the factory running again and it was pretty linear. Didn't even need to grind really if you had decent shadowy skills, anyway, and it was hard to feel at all bad about stealing from characters who acted as little besides background scenery (more on that below).

My choices for dealing with the various reprobates and nutters running the factory felt very limited, and my choices didn't have a lot of influence. For reasons unclear it also appeared impossible to in any way drive a wedge between Boris and the other clay men he's lording it over - apparently Boris's selfish butthurt is all their mutual disfavor because reasons. Doesn't do much to differentiate the clay men as any sort of sentient life worthy of rights when they're all content as cattle building scrap trinkets for a cakewalking jackass who's selling out his own people, and none of the others seems to have so much as a personality to call his own. Which is a shame given what food for thought the polythreme immigrants present in some other tales like the Clay Man's Arm and the Jack of Smiles case.

The rattus faber, despite being potentially very lively and interesting, weren't much more than a speedbump to placate with trinkets and send on their way.

The dithering idiot recluse of a factory manager wasn't any better. The sole impact any choice I made about here seemed to produce a was a bottle of moderately valuable hooch.

Overall this one was a let-down. I saw so much potential in the premise, but the execution was pretty dull.

--
J. Ward Dunn, Glassman

Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
+6 link
Hattington
Hattington
Posts: 210

1/25/2018
...you know what I find uncanny? It's obvious the Clay Men are meant to be sympathetic by the narrative. But whenever the Unfinished come to the fore, they're so damn insufferable they make me think it is legitimitely for the best that THE ENTIRE RACE REMAINS ENSLAVED FOREVER.

The exact moment that unfinished b*gger tried to extort a favor from me just for asking a question, i decided I would bring ruin to his little world and shatter his dreams. The action sink wasn't as bad as I expected, but stockpiling favors turned out to be the right decision. My only regret is that at the very end, he didn't snap hard enough to give me an excuse to put some bullets in him. In self defence. Or at least to pretend it was.

Or for that matter, call in a connection to deal with him. The obvious example's getting a mob of Constables or criminals to jump him in an alley, but imagine sending Slivvy to annihiliate him with Storm's lightning! Or arranging for a Lorn-Fluke to explode him one day while he's walking near the seaside! Or heck, even convincing a certain Master that he's not only a dangerous element, but also excellent prey!

--
The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
+6 link
Nathalia
Nathalia
Posts: 13

1/28/2018
I really enjoyed this story, not least because a factory where everyone is constantly busy but no one is producing the required work product at all has an interestng resonance with my workplace at the moment. I'll be going in on Monday and mentally classifying everything as statues, favours or debts. Should be fun.

I chose to keep the factory running as I believe Clay Men are happiest when given a framework to work within - but the implication that something creative and fresh had been lost through my decision gave me a twinge of guilt. Lovely writing.
+5 link
JaggedMallard
JaggedMallard
Posts: 15

1/27/2018
I've got to agree with the people finding it a bit of a let down. The concept was good but each section was just too small and disjointed, I was expecting to see more of the bigger picture of the factory or more of some sort of scheme going on in the background. It would have been fine as a little free story to show a part of London we don't normally see but something doable in 30 actions, around 10 of which were action sinks is disappointing.

Its odd as the other exceptional stories this season lived up to their exceptional branding and made great use of the "three areas of concern you need to investigate and solve" structure and then this one just feels rushed. Not every story needs to be some massive lore dump (as much as some people would love that) but I at least expect a nice little story.
+5 link
 Saklad
Saklad
Posts: 528

2/3/2018
On a more serious note, I really enjoyed this one. The premise was unique and thought-provoking, the factions were unusual, and the mechanics connected with the story quite well.

By the way, for everyone bemoaning the uselessness of stockpiled favours and sculptures once the story concludes: that is the point of this entire thing.


  • --
    Saklad5, a man of many talents
  • +5 link
    Greg M
    Greg M
    Posts: 197

    2/4/2018
    I enjoyed this story--to me, this was the best-*written* Exceptional Story, though not necessarily the most involving. This story's relationship to Fallen London the game felt comparable to a Darin Morgan episode of the X-Files--weirdly comedic and satirical, which I appreciated. The satirizing of the modern economy (and the gentle tweaking of Fallen London itself, with the characters' obsessive desire to collect "Favours" and then trade them in) was a lot of fun. A touch of Terry Pratchett, it seems like.

    --
    Profile: GregM.
    http://www.fallenlondon.com/Profile/GregM

    Available for any non-harmful social interactions.
    +4 link
    Holden
    Holden
    Posts: 22

    2/17/2018
    Afraid I'm going to have to chime in as having been very underwhelmed by this tale. It was odd, but didn't seem to hint at any particular depth, reveal anything interesting, make me feel like I accomplished anything in particular, or... I dunno. It just felt like a lot of runaround, and without an interesting reward at the end. Thus far, I'd say it's the least interesting Exceptional Story I've played through, and easily the weakest of the season.

    --
    Ophelia Caldecott is probably burgling something from your lodgings as you read this.
    +4 link
    Reused NPC
    Reused NPC
    Posts: 259

    1/26/2018
    Finished the story; the reward for restarting the factory was a Cipher Ring and 2 Favours in High Places.
    I still have absolutely no clue who does and doesn't owe me favours right now. Whose statue was this again?
    All considered, I enjoyed how incomprehensible the trading system was.
    Strangely enough, I noticed more typos and grammatical errors than normal here. Perhaps it's just a byproduct of starting off so soon.
    I'd also really appreciate if it was marked that stealing a statue would annoy Boris. I figured if the Shadowy check was passed, that'd mean you managed to avoid his eyes.
    All in all: I'll gladly pay you Tuesday for a can of zzoup today.

    --
    ReusedNPC, a d__ned lunatic.

    Edmund Viric, a rather dreamy sort.

    "I won't stay long, I shan't stay long! Tell me a secret."
    --the Baldomerian
    +4 link
    Optimatum
    Optimatum
    Posts: 3666

    1/26/2018
    Exactly when the conclusion appears varies a lot. One time it appeared within a week or two of the third story releasing, but other times it's taken months.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +3 link
    Gallmarch
    Gallmarch
    Posts: 111

    1/25/2018
    Thjazi wrote:
    Has anyone chosen to shut the factory down? (My anarchic schemer is far more on the side of the Clay Men and Rats than with the factory system, but I'm not sure which path benefits who the most, given how wildly inefficient this factory is. )


    I did; echoes start here. Reward was Pulsating Amber.

    --
    My profile: https://www.fallenlondon.com/profile/Gallmarch
    +3 link
    Thjazi
    Thjazi
    Posts: 20

    1/25/2018
    Has anyone chosen to shut the factory down? (My anarchic schemer is far more on the side of the Clay Men and Rats than with the factory system, but I'm not sure which path benefits who the most, given how wildly inefficient this factory is. )

    --
    open to all friendly social actions except The Affluent Photographer and Loitering. Boxed cats (or are they), deceit, poisoning etc. only by arrangement.
    +3 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    1/25/2018
    In the Office of the Haggard Supervisor, one of the storylets has this caption: "Discuss the state the factory" The word "of" should appear after the word "state"

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +3 link
    Barse
    Barse
    Posts: 706

    1/25/2018
    This was a really entertaining concept! I had a few good chuckles at the idea of a society predicated entirely on debts and favours without actually producing anything.

    My alt (The Courier) is a Clay Man, so it was interesting playing through as him, trying to get into the strange mindset of his factory-bound brethren. I particularly enjoyed the gentle looming threat of Mr Iron throughout, although I was hoping we'd see and/or hear a little more from or about them. I guess all ESs (rightly) can't be deep-lore dumps a la The Attendants.
    edited by Barse on 1/25/2018

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +3 link
    Mischiefmaker
    Mischiefmaker
    Posts: 5

    2/1/2018
    suinicide wrote:
    You receive a scored stone instead of a coin, it should be near the top of curiosity.

    Thank you for answering without the humiliation I likely deserved. wink

    --
    http://fallenlondon.storynexus.com/Profile/Mischiefmaker
    +3 link
     Saklad
    Saklad
    Posts: 528

    2/3/2018
    I feel let down: this wasn’t about Sinning Jenny’s Finishing School at all!

    --
    Saklad5, a man of many talents
    +3 link
    curtistruffle
    curtistruffle
    Posts: 139

    1/29/2018
    A story had great atmosphere, reminding somewhat of Kafka novels, and an epilogue of destruction was stern and disturbing. It would be great if all the story gone this way with conflict, menaces and discontent of factions boiling, or at least more alive characters with interesting hooks, which Boris and Supervisor lack at all. Loved previous two of a season a bit more.

    --
    Johnathan Priest(Nemesis), a Visionary Hunter of horrors both humane and eldritch.
    I am a Dangerous patron
    Jane Barlowe(Light Fingers), a Notorious Shenanigan and mediocre writer.
    Cardinalli Browning(Bag a Legend), a Joyful Adventuress and a fictional character, written by Jane Barlowe.
    +2 link
    suinicide
    suinicide
    Posts: 2409

    2/1/2018
    You receive a scored stone instead of a coin, it should be near the top of curiosity.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +2 link
    Six Handed Merchant
    Six Handed Merchant
    Posts: 141

    1/27/2018
    I hae to say, I really like the subtle references to financial chicanery in this story:

    I liked how it was Mr. Morgan (of Morgan Stanley?) who hired us to fix the factory. I liked how some of the trades between factory groups alluded to real-life derivatives and futures trading, with all the madness that it can entail. I liked the irrational exuberance held by the rats: they were absolutely certain that hoarding as many liabilities as possible would somehow result in vaguely-defined profits in the future...somehow...And I loved how we could get out of our own obligations through the invention of new and even more elaborate kinds of favors-swapping, accompanied with some generous handwaving and dubious looks from the counterpart. Overall, it was a delightful and fun jab at market excesses.

  • edited by Six Handed Merchant on 1/28/2018

    --
    The Six Handed Merchant: If it's the truth you seek, The Six Handed Merchant is the gentlemen-, er, lady-, er, detective you need! Just pay no heed to that Eradication Officer tailing Six: that poor fellow is simply out of his mind!

    Six's Mantlepiece (I am available for roleplaying and SAs. My schedule is pretty full, so please PM me first to work out the details.)
  • +2 link
    Vulcan
    Vulcan
    Posts: 2

    1/28/2018
    My only regret is that there was no reward or Bonus Ending for Stockpiling Favors or Statues...I had hoped that if I accrued enough of either...I'd at the very least receive a package on my lodgings wrapped in Bent Metal and delivered by Rattus Faber as "A payment for Debts owed"...but I digress...
    I still enjoyed the Story as a whole and I found it worthwhile ^ ^
    edited by Vulcan on 1/28/2018
    +2 link
    Absintheuse
    Absintheuse
    Posts: 348

    1/25/2018
    Skinnyman wrote:
    Seems you got the notifications (ingame top banner) wrong. It's about the 12 days of Sackmass.



    That's just due to the fact that the new banner hasn't been posted yet (we typically wait a bit after the story goes live before posting it to the masses). Once the new banner goes up it'll be fixed. Unfortunately our system shows the last banner even if it's labelled retired.
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    1/25/2018
    I'm actually getting the Fallen London Reworks banner from May.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Maldeb Ebac
    Maldeb Ebac
    Posts: 5

    1/26/2018
    I enjoyed the story itself, feeling it held interesting insight and offered a fine choice to mull over at the end of things. One small question, however, as this is the first set of exceptional stories I have completed all three of: when will the "something extra" option appear for having gone through all three in the season? I imagine it would be when the next season begins, though I cannot for the life of me recall.

    --
    Malbed Ebac:
    http://fallenlondon.storynexus.com/profile/Maldeb%20Ebac
    Currently on the path to goat ownership and enmeshed in the movements of a larger Game. Don't mind the bandages.

    Seeker Maldeb:
    http://fallenlondon.storynexus.com/profile/Seeker%20Maldeb
    The name should be self-explanatory. What can they hope to gain from going North?
    +2 link
    Sinnouk
    Sinnouk
    Posts: 62

    1/26/2018
    Do the sculptures get taken when you finish the story?
    And has anyone sufficiently pissed off Boris?

    --
    Theron Bidwell Urie: the Distrait Dabbler, hat-less unfortunate no more!

    gronostaj wrote:
    If the Implacable Detective Wins…

    I go to jail! And you go to jail! And you go to jail, yes, you too! Everyone goes to jail!
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    1/26/2018
    You lose the sculptures, yes.
    I also appreciated being told in advance about the result on Boris or the Clay Men.

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Thjazi
    Thjazi
    Posts: 20

    1/25/2018
    Gallmarch wrote:
    Thjazi wrote:
    Has anyone chosen to shut the factory down?


    I did; echoes start here. Reward was Pulsating Amber.



    Thank you!

    --
    open to all friendly social actions except The Affluent Photographer and Loitering. Boxed cats (or are they), deceit, poisoning etc. only by arrangement.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    1/25/2018
    dov wrote:
    Optimatum wrote:
    So... finishing Lamentation Lock gave one coin, and finishing this story gave another. But the first story didn't give any coin at all, so we're still missing one of the three.

    Maybe.

    But remember that when you first meet the Numismatrix she gives a lecture about coins, which includes this:

    The Numismatrix wrote:
    [...] There's other coins out there too. Not that you'd recognise them - they're not all minted metal discs. But the principle's the same. Each is a promise to pay [...]

    Sure, but that's still only two coins - the Superbian Coin from Lamentation Lock and the Scored Stone from this story. The only way we could have three coins is if the Withered Vagabond's Locket was secretly built around an ancient coin, which would be a pretty terrible twist.

    Gallmarch wrote:
    Thjazi wrote:
    Has anyone chosen to shut the factory down? (My anarchic schemer is far more on the side of the Clay Men and Rats than with the factory system, but I'm not sure which path benefits who the most, given how wildly inefficient this factory is. )


    I did; echoes start here. Reward was Pulsating Amber.


    You seem to be missing the epilogue.
    edited by Optimatum on 1/25/2018

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Lallinka
    Lallinka
    Posts: 138

    1/25/2018
    I liked this story a lot. With this and the previous one, I've been enjoying the mixing up of mechanics that's been going on. This story was pretty straightforward and self-contained and I see nothing wrong with that. I'm not very knowledgeable on lore, so I don't need everything to connect and deepen the FL Canon smile

    Is it just me, though, or did FBG kinda give up on the overarching story about the Numismatrix's coins? I know we're technically getting them, but in the second story, it was just a by-the-way thing and in this there wasn't a word about it, I had to find out if I even got anything afterwards. I wonder if in the epilogue the Numismatrix will be like "...who are you?"

    [spoiler] I chose to keep the factory going. I didn't wanna put so many people out of work and possibly place to stay. After seeing the echo for the other choice, I still maintain my decision was the right one. [/spoiler]

    --
    Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.

    Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.

    Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    1/25/2018
    So... finishing Lamentation Lock gave one coin, and finishing this story gave another. But the first story didn't give any coin at all, so we're still missing one of the three.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Jolanda Swan
    Jolanda Swan
    Posts: 1789

    1/25/2018
    I like it so far - a small, weird story. I also like that not all dialogue options have a cost. So far, so good!

    --
    Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
    http://fallenlondon.com/profile/Jolanda%20Swan
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    1/25/2018
    Absintheuse wrote:
    Catherine Raymond wrote:
    In the Office of the Haggard Supervisor, one of the storylets has this caption: "Discuss the state the factory" The word "of" should appear after the word "state"



    Please submit any bugs or typos to support@failbettergames.com, thank you. That would normally go for the banner issues as well but we're already aware of those so no need to send in a support ticket for that


    Noted. Sorry.

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +1 link
    Mischiefmaker
    Mischiefmaker
    Posts: 5

    2/1/2018
    Evening friends,

    I finished this story of favors and statues and did not receive a coin. I assiduously checked my inventory.

    Was there a way to not get one through actions (or inactions). Is this a rare glitch?

    Thanks much.

    M. Maker

    --
    http://fallenlondon.storynexus.com/Profile/Mischiefmaker
    +1 link
    Lady Karnstein
    Lady Karnstein
    Posts: 278

    1/28/2018
    It was not my favorite, but it was a good story I enjoyed doing. A different tone than the previous two, but it kept the sort of strange currencies the predecessors had. So it is all good. I felt good about it.

    --
    Lady Caroline Karnstein, The Moral Hedonist (Description)
    Infamous writer, artist, and courtesan. Unrepentant Invert. Hesperidean.
    Paramount Presence, Correspondent, Nocturnal. Poet Laureate of the Neath, Ambassador to Arbor
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    2/18/2018
    I'm enjoying this so far, but . . .

    Is there a bug that stops you using coffee or a feast to refresh actions? It's all green on the "Myself" tab, so I shouldn't have any reason not to use them, but every time I get sent back to the "Story" tab and forced to wait for more actions the long way around. It's getting a bit tiresome.

    Edit: I wasn't too keen on this story . . .

    It was well-written and interesting, but I thought it felt a bit shallow. The characters weren't deep enough to invest in, while the greater lore was lacking, and I also found the mechanics extremely tedious, with the end result just being "save the factory" or "destroy the factory", which made me also feel less invested, as it all seemed very black-and-white and simple. It's not my *least* favourite story, and - to be frank - I actually invested in this EF as I found out my least favourite writer was leaving, so I felt safe to invest in a couple of stories, but . . . well . . . it was *good*, but just not *great*, and I do feel that more could have been added to this one.
    edited by Robin Alexander on 2/18/2018
    +1 link
    Skinnyman
    Skinnyman
    Posts: 2133

    2/22/2018
    Brin wrote:
    Pardon my ignorance, but isn't there usually a storylet at the end of the three Exceptional Stories of a season, where you combine all the items?

    The season conclusions aren't released that soon. Bit more patience and it will be here!

    --
    ESs items and quality requirements sheet. Please check if there are errors or if something is missing
    Achievement list if you're feeling bored!
    I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
    No suppers, no second chances gain and no need to cure my menaces!
    +1 link
    Brin
    Brin
    Posts: 53

    2/22/2018
    Skinnyman wrote:

    The season conclusions aren't released that soon. Bit more patience and it will be here!

    Thank you very much for your help! I had this vague memory of the Season of -x- box remaining, and when it disappeared, I wondered if I had failed the stories (having one coin instead of three). I appreciate you clearing that up quickly for me.

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    It's odd, the turns fate takes. I chased my spouses' killer to the Neath, and in the process I found my spouse again. It's peculiar, avenging the death of a loved one, when you have tea with them every afternoon.
    +1 link
    Absintheuse
    Absintheuse
    Posts: 348

    2/23/2018
    Happy to report the end content for this season is now available!
    +1 link




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