 Kylestien Posts: 749
12/20/2015
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Hello. I was just wondering what the absolute best echo grinds are right now. I was thinking of going for the Cider.
(Note: I don't mean CONSTANT grinding for the cider. I'm not THAT crazy. XD just sort of passivly when i have nothing else to spend actions on. I'm sure I will et there sooner or later. BTW, if that one person who made the overgoat Farming Extension is there I'd LOVE a Cider version HINT HINT)
-- I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien
Persuasive patron. You want a lesson, send me a message asking for one.
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 RandomWalker Posts: 948
12/20/2015
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Number 1 best repeatable echo grind is almost certainly fate-lock Expeditions to the Gallery of Serpents.
There are a lot of other options: see here. http://fallenlondon.wikia.com/wiki/Money-Making
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 Guest
12/20/2015
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Most people do agree if you can spend the Fate, that the Gallery of Serpents Expeditions do pay out best, even after the supplies costs to get there. The only hesitation is make sure you have a good Watchful score to power through it and also not get failures (which increases your rival's progress speed.) Certain options/betrayals exist costing other items besides supplies or quirks, but it's fate-locked and I don't want to give details. Still, the payout can offset even this "additional" cost. Should you have finished the fate-locked "Soul Trade" the "What Profit" card allows you as a PoSI to sell your soul for a 312.50 item. Regaining your soul methods and increasing fate costs (if not luckily drawing it back in a bundle) for reselling difficulties apply.
I find the best non-fate option to be the Collection of curiosities if you can draw the Tomb colonists card. Often, people grind up multiple collections (Assassins carousel) and just wait to draw the Tomb Colonists card. If not in a rush, this is your best long-term option with a little RNG luck draw involved.
If your University investigation is locked/solved, it's best to next try the shown Flit cashing in Investigating option, assuming your checks are consistently going to make it of course to get to that point and are qualified to access that area. The check amounts are still less than the affair of the Box paying less per turn (the only reason to do that instead is if you are doing a higher stat check with the box to grind attributes, but many people do the assassins carousel instead with their chosen attributes.)
As noted, don't bother with the luck based carousels (Fidgeting Writer, Polythreme and a 5 card lodging to bank, Flit official Baseborn & Fowlingpiece Heists and not Thefts of Particular Character or cashing in Casing,) unless you are going to do a bunch of them for overall long-term statistical profitable listed value return. edited by the truthseeker on 12/20/2015
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 Erika Posts: 528
12/20/2015
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Kylestien wrote:
BTW, if that one person who made the overgoat Farming Extension is there I'd LOVE a Cider version HINT HINT)
Uh. The Goat Farming Extension can also do just that, as far as I recall my experiences with it and the forum post itself. Have you got the extension installed? If you do, go to your Bazaar tab and click 'update' beneath your 'Total Wealth' and next to 'To Target'. Unless you've got the very first version that was released I suppose. edited by Cecil on 12/20/2015
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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 Kolanowski Posts: 148
12/20/2015
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Most of the time I've been grinding Echoes while educating Lyme in Mahogany Hall, and it paid the bills for all my high-tier equipment. However, recently I've changed my method: I played through Soul Trade, the Fate-locked story, and became a Spirifer. I'm grinding souls in Spite ("The prince of..." storylet) and I exchange them for thrice the value in Nevercold Brass. I must say, my purse is now fatter than it has ever been during my grinding time in Mahogany Hall.
-- Kazimierz Kolanowski, gentleman, scholar, humble servant of the Maw. Chaotic Evil. Open to all social actions & accepting almost all requests. Might sell you to Satan for a single corn chip.
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 Kaigen Posts: 530
12/20/2015
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Collections of Curiosity from Dramatic Tension (use Doing Business in Wilmot's End, the Faithful Functionary option has a rare success that gives an additional reward) is the best "reliable" grind that doesn't require fate.
Baseborn and Fowlingpiece heists are actually pretty reliable once you have a 4 or 5 card lodging, but it does tend to cut you off from the lucrative London opportunity cards (how much that hurts profitability is tough to quantify).
Really, though, if you have your sights on Cider in the long term, you're going to be grinding for years, so the Fidgeting Writer is probably the best. It can be frustrating in the short term, but if you're grinding that long, you'll be doing it enough to balance out any variability.
-- Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.
"One must remember that the impossible is, alas, always possible." -Jacques Derrida
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 RandomWalker Posts: 948
12/20/2015
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Forgot to mention - Cave of the Nadir offers excellent EPA. Not sure that resetting irrigo with fate is worth it, but I'd suggest visiting the cave once per week anyway.
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 Kittenpox Posts: 869
12/20/2015
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Kolanowski wrote:
Most of the time I've been grinding Echoes while educating Lyme in Mahogany Hall, and it paid the bills for all my high-tier equipment. However, recently I've changed my method: I played through Soul Trade, the Fate-locked story, and became a Spirifer. I'm grinding souls in Spite ("The prince of..." storylet) and I exchange them for thrice the value in Nevercold Brass. I must say, my purse is now fatter than it has ever been during my grinding time in Mahogany Hall. As a fellow Spirifer, I feel that I should indicate that you're not *quite* right on that mark. Each soul is worth 2p each when selling at the bazaar. Which means that [spoiler]trading in 1000 Souls for 3000 Brass means you're exchanging them for 1.5 of their value.[/spoiler] Still plenty profitable, in my opinion, but not 'thrice the value'. :3
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 Guest
12/21/2015
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Kaigen wrote:
Collections of Curiosity from Dramatic Tension (use Doing Business in Wilmot's End, the Faithful Functionary option has a rare success that gives an additional reward) is the best "reliable" grind that doesn't require fate.
Baseborn and Fowlingpiece heists are actually pretty reliable once you have a 4 or 5 card lodging, but it does tend to cut you off from the lucrative London opportunity cards (how much that hurts profitability is tough to quantify).
Really, though, if you have your sights on Cider in the long term, you're going to be grinding for years, so the Fidgeting Writer is probably the best. It can be frustrating in the short term, but if you're grinding that long, you'll be doing it enough to balance out any variability.
The best reliable grind not doing fate requires turning in CoC to the Tomb Colonists card. Luck drawing the card aside (as one could stockpile them and eventually cash them in,) this does not state either carousel (or even Nadir option with a tattoo) how to do that best.
But the Doing Business in Wilmont's End carousel requires one additional cycle compared to the Fighting the War of Assassins cycling numbers to get DT to 2 and turn in rewards. If I remember correctly (including an additional turn needed in the lodgings for the FtWoA reward procurement,) it's 34 versus 44 turns for DBiWE.not counting failures.
I'm not that good at figuring out this statistics change when you add in the Rare Success percentage (of which A flick of the wrist, and who's to know? was listed at the 14.9% success rare on average from this discussion group, so assume it's around 15% if doing quick math,) for 1 cp then adding the variable to the rare card draws offering 2 cp advancement if successful, so somebody else can break down the EPA (Echoes Per Action) you get with the 2 Compromising Documents rare success (1 echo sold) percentage/cards drawn versus the additional turns needed compared to the Assassins DT buildup turns needed.
Whether one gets DT to 2 and can break down more EPA even though it has more turns or not I leave to the math determining (and the person doing so breaking it down.)
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 Optimatum Posts: 3666
12/21/2015
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I believe that the War of Assassins and Wilmot's End carousels both give 1 CP DT per 11 actions. The Wilmot's End carousels require one additional cycle to spend the DT for whichever reward, but since those aren't as good monetarily it isn't relevant. (Also the Nadir offers a rare success on Woods in Winter that gives the DT without a tattoo and having A Daughter in the Shadows from one ending choice of the relevant fate-locked story opens an option on Old Bones for DT.)
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 dov Posts: 2580
12/21/2015
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Optimatum wrote:
Also the Nadir offers a rare success on Woods in Winter that gives the DT without a tattoo The same card also offers a guaranteed DT point gain (i.e. not a rare success) if you have "Entwined in the Intrigues of the Clathermont Family" level 30.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Kaigen Posts: 530
12/21/2015
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Optimatum wrote:
I believe that the War of Assassins and Wilmot's End carousels both give 1 CP DT per 11 actions. The Wilmot's End carousels require one additional cycle to spend the DT for whichever reward, but since those aren't as good monetarily it isn't relevant. (Also the Nadir offers a rare success on Woods in Winter that gives the DT without a tattoo and having A Daughter in the Shadows from one ending choice of the relevant fate-locked story opens an option on Old Bones for DT.) Yes, if you're turning in DT for one of the Wilmot's End rewards it takes an extra cycle, but if you're just going to switch to your lodgings and cash DT 2 in with your rival, then you don't need that extra cycle and they are identical action investments.
-- Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.
"One must remember that the impossible is, alas, always possible." -Jacques Derrida
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 Optimatum Posts: 3666
12/22/2015
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dov wrote:
Optimatum wrote:
Also the Nadir offers a rare success on Woods in Winter that gives the DT without a tattoo The same card also offers a guaranteed DT point gain (i.e. not a rare success) if you have "Entwined in the Intrigues of the Clathermont Family" level 30. Exactly. The option unlocked with Entwined 30, aka having gotten a tattoo, was mentioned earlier as one source of DT so I felt it important to clarify the card is still usable for players who weren't around for the Feast.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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