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What are the odds of a rare success? Messages in this topic - RSS

Nanako
Nanako
Posts: 536

5/11/2015
Does it vary from one storylet to another? I'd love approximate odds of rare successes happening.

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
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The Machinist
The Machinist
Posts: 83

5/11/2015
http://fallenlondon.wikia.com/wiki/Rare_Success

Includes info on rare successes, actions which have rare successes, and a link to the spreadsheet with approximate odds for some.

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He has many a plan, many a scheme, many a hidden and whirring machine
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Nanako
Nanako
Posts: 536

5/11/2015
Thank you! This spreadsheed is what i was looking for

https://docs.google.com/spreadsheets/d/1v-OSVnf1qcRTV89G4Yj4wlo3GY3kxa0y-MpYC07T9-4/edit#gid=2

It needs more data though. 1000 samples seems to be defined as the ideal data set, and yet very few actions have been populated to that degree. I'm filling in some tests of my own. You should too!

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
-3 link
Vincent Asmund
Vincent Asmund
Posts: 314

5/11/2015
Usually, I do high-risk challenges and succeed, but then do chancy/modest ones and fail..

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Vincent Åsmund
, an ex-Author searching to return to his former glory.

Konstantin Sorokin, a newcomer to the Neath with revolutionary tendencies.
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Nanako
Nanako
Posts: 536

5/12/2015
I added an extra line for a missing action


Consider the PRayer, the 1:1 conversion option for Maniac's Prayers. However, the conditional formatting doesnt seem to have applied, the total attempts (2) is showing in yellow even though it's <100. How is this done?

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Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
0 link
Alistair Cray
Alistair Cray
Posts: 114

5/12/2015
Nanako wrote:
I added an extra line for a missing action


Consider the PRayer, the 1:1 conversion option for Maniac's Prayers. However, the conditional formatting doesnt seem to have applied, the total attempts (2) is showing in yellow even though it's <100. How is this done?


That document does not contain any conditional formatting at all. So it mush be all hand-formatted. Just clear the formatting by hand.

I can add conditional formatting in, but that's quite an invasive change - may I?

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Fallen London profile
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cyberpunkdreams
cyberpunkdreams
Posts: 527

5/12/2015
From a technical point of view, rare results can be anything from 1% to 50%... I did just think that FBG might be changing them all the time though, just to keep everyone on their toes! Okay, well, probably not, but it is possible... wink

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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Nanako
Nanako
Posts: 536

5/12/2015
That document does not contain any conditional formatting at all. So it mush be all hand-formatted. Just clear the formatting by hand.

I can add conditional formatting in, but that's quite an invasive change - may I?


Now it does.. I went ahead and sorted it with some conditional magic.

Whose permission were you asking anyways? It's a community document. You don't have to ask permission to improve it, in fact it's kind of our responsibility to improve it where we can.
On that note, everyone should be entering results in there :P ive been adding item conversion results to it

--
Sunless Skies needs engine and speed control mechanics. Have a look at my design proposal for implementing it

http://community.failbettergames.com/topic25687-a-design-for-engines.aspx
-2 link




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