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osberend
osberend
Posts: 17

5/5/2017
Two observations, and two questions:
  • Regeneration of actions appears (at least for my account, which has a mobile subscription; I'm not sure if this is true in general) to be approximately twice as fast on the Android app as on the website, ~2 actions per 10 minutes rather than 1.
  • Is this intentional? If not, which is wrong?
  • It is currently (at least on my system: Pixel, Google Fi, Android version 7.1.2, 2017-05-05 security patch level, up to date as of 2017-05-05; Fallen London version 1.11.1429, up to date as of 2017-05-05) impossible to log into the mobile app with Google, due to a decision by Google to disallow logging in using Google accounts with an "embedded user-agent."
  • Given that fact, is there any way to add a direct login password to an account that was created using login with Google? When I attempt to use the "reset password" function on the website, it claims that there is no StoryNexus account registered with the email I enter! So I currently have no way to log in on mobile.
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Ragnar Degenhand
Ragnar Degenhand
Posts: 73

5/6/2017
@ osberend

I suspect you'll be better off sending such a complex bunch of issues straight to Failbetter support@failbettergames.com. No guarantee they'll see it here.

--
http://fallenlondon.storynexus.com/Profile/Ragnar%Degenhand
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Ben
Ben
Posts: 657

5/6/2017
There was a change to the action of the parthenon that lets you remove suspicion, requiring that you have suspicion to be able to use it.

I'd suggest an update of this nature also happen to the card that happens for your dream hound.

"Your Dream-Hound" and the option is Have the best guard your resting hours.

I suggest that you have to have 1 nightmare to do this option as otherwise it has no effect.

There's a few other remidy cards that I'd suggest this for, ones with secondary options that make the card still worth drawing.

... sort of cant think of what they are, and Ill likely post again.

--
The wind has no destination.
http://fallenlondon.storynexus.com/Profile/IcountFrom0
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Robin Alexander
Robin Alexander
Posts: 513

5/23/2017
This may be just me, but:

The summary you get for Time the Healer in your messages feels very confusing? Example, today it said: "Notability has not changed from 7 because it's lower than 14". It usually says this, although maybe the second number changes a bit (I've not paid much attention). It's why I decided not to grind Making Waves, as I thought - being at 8 - I was safe . . . only to fall down to 7 the other week.

It annoyed me enough to be a contributing factor to my hiatus; it took me ages to grind to 8, and I needed 9 for a specific lodging, and I'd lost my progress when the game explicitly told me (as far as I could tell) I would be safe. I couldn't lose notability if I was lower than x notability.

Just it really does sound like it's saying a player WON'T lose notability, only they CAN lose notability.
edited by Robin Alexander on 5/23/2017

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Benjamin Parker - Gone North
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DonaghyLogan
DonaghyLogan
Posts: 181

5/23/2017
My understanding (someone correct me if I'm wrong) is that there are two possible ways to lose Notability without spending it (i.e. when TtH comes):

1) Your Notability is greater than 14, in which case it will decrease at the end of the week no matter what, or

2) Your Making Waves is less than your current Notability.

I know that (2) is correct - i.e. that in order to maintain Notability, one must grind MW to at least the current level of that Notability weekly. I've never had Notability greater than 14, so I can't vouch for (1).

Robin Alexander wrote:
This may be just me, but:

The summary you get for Time the Healer in your messages feels very confusing? Example, today it said: "Notability has not changed from 7 because it's lower than 14". It usually says this, although maybe the second number changes a bit (I've not paid much attention). It's why I decided not to grind Making Waves, as I thought - being at 8 - I was safe . . . only to fall down to 7 the other week.

It annoyed me enough to be a contributing factor to my hiatus; it took me ages to grind to 8, and I needed 9 for a specific lodging, and I'd lost my progress when the game explicitly told me (as far as I could tell) I would be safe. I couldn't lose notability if I was lower than x notability.

Just it really does sound like it's saying a player WON'T lose notability, only they CAN lose notability.
edited by Robin Alexander on 5/23/2017



  • edited by DonaghyLogan on 5/23/2017

    --
    http://www.fallenlondon.storynexus.com/profile/DonaghyLogan - An eccentric, ambitious professor with a quite frankly unreasonable number of pets
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    suinicide
    suinicide
    Posts: 2050

    5/23/2017
    I believe number 2 is the only correct one. Number 1 use to be true for all levels of notability, but they changed it.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
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    Anchovies
    Anchovies
    Posts: 300

    5/23/2017
    On desktop, the journal can record the outcome of a choice. On mobile, the journal icon is only present before the choice has been made. This has led to occasions where I've encountered non-repeatable text which I wanted to record in my journal but which I could not record because I was on the mobile app at the time. Not a gameplay issue, but it's rather annoying sometimes.

    --
    Perhaps our role on this planet is not to worship God — but to create Him.
    —Sir Arthur C Clarke

    Lionel Anchovies. Most social actions welcome. Ready and willing to engage in delicious roleplaying. Please no betrayals, photographer, or lethal sparring.
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    Ylem
    Ylem
    Posts: 12

    5/28/2017
    I tried to wade through this, not sure it's been brought up before, but I'd love to see more lady cameo options.

    --
    -Ylem-
    It's only when you cannot hear the bats, that is when the bats are coming. This is the only advice I have to give.
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    Lallinka
    Lallinka
    Posts: 103

    5/30/2017
    I second this, it's very disappointing to not be able to record certain outcomes and/or text.

    Anchovies wrote:
    On desktop, the journal can record the outcome of a choice. On mobile, the journal icon is only present before the choice has been made. This has led to occasions where I've encountered non-repeatable text which I wanted to record in my journal but which I could not record because I was on the mobile app at the time. Not a gameplay issue, but it's rather annoying sometimes.


    --
    Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.

    Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.
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    Gillsing
    Gillsing
    Posts: 1094

    6/1/2017
    It is quite cumbersome to check to see how many Favours I have. First I have to go to the Myself tab and everything it needs to load, then I have to click on Contacts, and finally scroll all the way down to the bottom of those contacts to see the changes made to the Favours I usually cash in, since those are the ones that vanish completely and then get added at the bottom when I get them as qualities again.

    So it would be pretty cool if cards and actions that have a chance to give Favours, but don't already have 'less than 7 Favours' as requirements, would have the requirements of 'less than 8 Favours', just so that I could hover my mouse pointer over those always fulfilled requirements to see if I've already hit the cap. It would also be nice if something like that was applied to A Polite Invitation, which in itself doesn't provide any Favours, but leads to opportunities where one can gain at least two kinds of Favours. And I might mainly want to go to such events to teach rubbery men which forks to use.
    _________________________________
    edited by Gillsing on 6/1/2017
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    xKiv
    xKiv
    Posts: 724

    6/1/2017
    Gillsing wrote:
    {some good points}


    The "myself" tab is pulling a triple duty by now, and not well. Whenever I am looking for anything, the other sections get in the way (you can't even quickly scroll to the end of qualities once inventory is loaded, or to the start of inventory because it starts below equipment), names of things are hidden, labels are stuck to the wrong categories (and from the wrong end), takes a lot of time to load it all, costumes work counterintuitively.

    A Polite Invitation might benefit from some sort of "you have this many favours" overview. It doesn't have to be in requirements, it can be in card/storylet text (like we now have # of supplies left shown when doing expeditions, or # of resources for bartering with tiger keeper).

    It would also be nice if we had the ability to pick a number of qualities for a quick overview in a side panel at any time (workaround: "plan" some branches that have these qualities as requirements; drawbacks: you can't order them, it takes up too much space, and it doesn't work for qualities that don't unlock anything).

    And my own semi-related wish: when having a storylet open, it should show the storylet's picture and requirements too! So I don't have to perhaps not to check them. And also so that pictures of autofire cards are not wasted on people who don't know how to get to them.

    --
    http://fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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    Optimatum
    Optimatum
    Posts: 2621

    6/1/2017
    These conversion rates for Connected to Renown are getting out of hand. Everyone was surprised when the Urchins were converted and Renown 50 required Connected 371. Now we've got Constables, which by my math require Connected 621 for Renown 50. A full week of grinding only got me R: Constables 12. Do you really have to be so stingy? It's just silly at this point!

    xKiv wrote:
    The "myself" tab is pulling a triple duty by now, and not well. Whenever I am looking for anything, the other sections get in the way (you can't even quickly scroll to the end of qualities once inventory is loaded, or to the start of inventory because it starts below equipment), names of things are hidden, labels are stuck to the wrong categories (and from the wrong end), takes a lot of time to load it all, costumes work counterintuitively.

    One of the biggest issues with the myself tab IMO is that the Curiosities section of the inventory is sorted alphabetically. Why can't we go back to having the usable items all at the beginning of the section? What was even the point of mixing them together?

    xKiv wrote:
    A Polite Invitation might benefit from some sort of "you have this many favours" overview. It doesn't have to be in requirements, it can be in card/storylet text (like we now have # of supplies left shown when doing expeditions, or # of resources for bartering with tiger keeper).

    It would also be nice if we had the ability to pick a number of qualities for a quick overview in a side panel at any time (workaround: "plan" some branches that have these qualities as requirements; drawbacks: you can't order them, it takes up too much space, and it doesn't work for qualities that don't unlock anything).

    Having quality overviews on options not explicitly related to the quality (like with expeditions and supplies) would be really confusing for anyone who isn't specifically trying to track that quality. In this case, anyone who doesn't know there's one option with a chance of Rubbery Favours at the party would be presented with a seemingly irrelevant display for an unintuitive reason. Being able to put a few qualities of choice on the sidebar would be a less confusing way to accomplish the same thing.

    --
    Optimatum, a ruthless and merciful gentleman

    PM me for hints enigmatic or fated. Though the forum please, not FL itself.
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    Andropov
    Andropov
    Posts: 16

    6/3/2017
    The conversion rates are fucking ridiculous now, made worse by the fact that you can't actually REACH the upper echelons of influence anymore, not even with moods, because not only is grinding favours entirely at the mercy of random numbers, but boosting renown to 50 requires an eye-watering 294 in the stat in question. That means even if you boosted your choice stat at 15 notability, has +30 mood, you still need 49. Realistically it means it's not going to happen outside of watchful and dangerous (since they have +20 stat items - very hard to get but they do exist) in your chosen stat only.

    It's getting more and more frustrating and less and less fun.
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    Andropov
    Andropov
    Posts: 16

    6/3/2017
    And this despite being in the highest connected tier, and sometimes exceeding it by a handy amount.
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    dov
    dov
    Posts: 1961

    6/3/2017
    Andropov wrote:
    The conversion rates are fucking ridiculous now, made worse by the fact that you can't actually REACH the upper echelons of influence anymore, not even with moods, because not only is grinding favours entirely at the mercy of random numbers, but boosting renown to 50 requires an eye-watering 294 in the stat in question. That means even if you boosted your choice stat at 15 notability, has +30 mood, you still need 49. Realistically it means it's not going to happen outside of watchful and dangerous (since they have +20 stat items - very hard to get but they do exist) in your chosen stat only.


    It's possible to raise all stats to 294 (for Renown 50), however, for some stats this might require overcapping as a POSI specialization.

    It should be much easier now, with the Home Comfort and Transports stat buff. I haven't calculated the new max values yet.

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    Skinnyman
    Skinnyman
    Posts: 1010

    6/3/2017
    Every time there's this discussion about reaching renown 50 which does actually nothing.
    I'm sure in the future there will be ways to increase it w/o over capping, but until then we can just grind connections if we love the 50s! Big Grin

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    Andropov
    Andropov
    Posts: 16

    6/3/2017
    None of the numbers and little icons in Fallen London DOES anything mate. The idea is that some idiots somewhere actually derive some little satisfaction from them and the numbers and words that comes with them, to say they do nothing is like pointing out that steam achievements and hats don't do anything. So? People are bothered.
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    Andropov
    Andropov
    Posts: 16

    6/3/2017
    http://fallenlondon.wikia.com/wiki/Watchful_Items
    http://fallenlondon.wikia.com/wiki/Dangerous_Items
    http://fallenlondon.wikia.com/wiki/Shadowy_Items
    http://fallenlondon.wikia.com/wiki/Persuasive_Items


    Long story short, with the possible exception of Watchful, it is not possible to get to 294, and then you only get there by fate, destiny, profession and sometimes spouses. And you can only get ONE POSI overspecialisation.
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    dov
    dov
    Posts: 1961

    6/3/2017
    Andropov wrote:

    http://fallenlondon.wikia.com/wiki/Watchful_Items
    http://fallenlondon.wikia.com/wiki/Dangerous_Items
    http://fallenlondon.wikia.com/wiki/Shadowy_Items
    http://fallenlondon.wikia.com/wiki/Persuasive_Items


    Long story short, with the possible exception of Watchful, it is not possible to get to 294, and then you only get there by fate, destiny, profession and sometimes spouses. And you can only get ONE POSI overspecialisation.


    Why are you discounting Fate, destinies, professions and spouses? Those are legitimate things in the game.

    POSI specialization is different, since it's irreversible once chose. But all the rest are fair game. e.g. I've switched professions before to get a certain goal (Courier's Footprint) and changed back once that was done. I've also switch my spouse for BDR reasons. People do far stranger things for getting a hard-to-reach goal.

    In addition: These pages in the wiki haven't been fully updated yet with the changes to Home Comforts, Transports, and the new faction items. The max possible stats will be higher than currently listed.

    ----
    edited by dov on 6/3/2017

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    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
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    Jeremy Avalon
    Jeremy Avalon
    Posts: 351

    6/3/2017
    Let's call a Mood and best-in-class non-Fate gear (i.e. from the Bazaar and Renown items) "BiS", to shorten what I'm about to write.

    294 is easily possible in Watchful with BiS and an Ubergoat (which can be obtained with the free Fate). We've known this for a long time, since Courier's Footprint was the big stat target. It's also now possible with only an Overgoat, but the requirements for that will conflict with the rest of what I'm writing here (a different Destiny and Profession are needed).

    294 is possible in Shadowy with BiS and Fate (the Laconic Prodigy and Cowed Pony), the Midnighter profession, membership of the Young Stags, and marrying either another player or one of the Intriguers (though the latter is Fate-locked and a lot less accessible), but still is not exclusive to 94 in Watchful.

    293 is possible in Dangerous with BiS and Fate (the Prodigy and a Weathercock), a player or Intriguer Spouse, a Waxwail Knife, and an appropriate +5 Destiny. This means that it is currently impossible for anyone to reach 50 Renown in a Dangerous faction without being converted. However, since there are still five "main" factions to convert to Renown (Great Game, Church, Bohemians, Society, and Revolutionaries), I expect it will be possible to pick up that last point very soon. I also don't know what the situation is with Flint; if it's still possible to get even a single point over 200 with A Certain Option, then 294 is possible here too. The bigger problem is the Waxwail, but I also expect it will be put back into circulation once K&C returns.

    283 Persuasive is possible with all of the above taken into account, if you also have a Hearse and a Drinks Cabinet from Fate. Changing to the Parthenaeum, an appropriate Profession, and a player Spouse (if you have an Intriguer) will bump it up to 286. That said, I expect Society and the Bohemians will provide some fun Persuasive items, so a few more points might be possible without specializing, too.

    So, it is possible, right now, for a player with a Waxwail and a Legendary Charisma specialization to hit 294 in all four stats. This is, admittedly, a slightly unfair state, but there's also very good reason to believe that the gaps will be addressed.

    --
    The Licentious Ludologist, a delightful gentleman of indiscriminate and eternal appetites.

    My Guide to Notability, Making Waves, and BDR

    Rigor Mortis, a web comic about three little undead girls and their search for friendship and decent Wi-Fi in Hell. If you like the more comedic and humane side of FL, you might like it.
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