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December’s Exceptional Story: Daylight Messages in this topic - RSS

Gul al-Ahlaam
Gul al-Ahlaam
Posts: 183

12/24/2018
Gul, wheezing through a throat full of magnesium dust, sprinting blindly over a diorama of some farmers with a baby rat in their pocket, smashing face first into the Daylight Stalker's cold sticky clay chest for the THIRD TIME: Coachella sucks this year.

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The Uncanny Hierophant.
The Delicate Princeling.
+4 link
Skinnyman
Skinnyman
Posts: 1760

12/26/2018
Tick, tack, tick, tack, don't forget to unlock!

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I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
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phryne
phryne
Posts: 1130

12/26/2018
How much content do you miss if you don't take the Precocious Ratling with you?

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~~~ Poll time! Vote for your favourite and least favourite Exceptional Stories! ~~~
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Azothi
Azothi
Posts: 430

12/27/2018
phryne wrote:
How much content do you miss if you don't take the Precocious Ratling with you?
From my understanding, the story difference is that, if you don't bring the Precocious Ratling, her parents give you the key to their former home, which is otherwise locked. I'm not sure if not bringing the Precocious Ratling locks you out of rescuing Mr Sock (her puppet snake). Bringing the Precocious Ratling should also give some extra text in a couple of places.

It also just occurs to me that Mr Sock probably symbolizes a Fingerking.

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Azoth I, the Amaranthine Wanderer - Midnighter - A Paramount Presence (not currently accepting new Proteges)
Away to where the Chain cannot bind us.
Are you seeking a taste of the Cider? Send me a request in-game. Read an_ocelot's guide to find out how.
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Jolanda Swan
Jolanda Swan
Posts: 1168

12/27/2018
The rattling is not hindering you in anything (well, you don't get in the house but you are not missing much)and it has some heartwarming content if you keep it's doll till the end.

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Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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The Curious Watcher
The Curious Watcher
Posts: 121

12/27/2018
Can anyone tell me what is up with Daylight? I didn't take the Ratling or the zailor, so I don't know what is Mr Socks, the Stalker, and how it relates to Parabola. I don't know why the zailor is angry at me for blowing it up, and wht Daylight is so bright. Can anyone elaborate?

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Den Blackwell, Paramount
https://www.fallenlondon.com/profile/Den%20Blackwell

The Silent Vake Hunter: GONE NORTH

The Ravenous Wanderer:https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
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Azothi
Azothi
Posts: 430

12/28/2018
The Curious Watcher wrote:
Can anyone tell me what is up with Daylight? I didn't take the Ratling or the zailor, so I don't know what is Mr Socks, the Stalker, and how it relates to Parabola. I don't know why the zailor is angry at me for blowing it up, and wht Daylight is so bright. Can anyone elaborate?
Daylight is a question mark for the lore, but I'll try to answer as best I can.

Mr Sock is the doll owned by the Precocious Ratling, resembling a snake. She was forced to leave it behind upon leaving the island. She mentions that if she had it with her, they could fight off the monster. That's not true, necessarily, but you can sacrifice the doll to avoid the Stalker.

The Daylight Stalker is the monster. It drains creativity and creates Dullness. It can be killed via explosion or by the mirror-lake, apparently. It has some kind of a connection to the Bauble. The Bauble appears to be a Parabolan entity, as it makes a deal with the Imaginator in the honey-dens of Veilgarden. The serpentine imagery in Daylight implies that the Bauble is a Fingerking, as well as its name, which follows the naming convention used by most Fingerkings (the Orts is the exception that proves the rule).

The zailor is angry, not because you blew up the Daylight Stalker, but because you blew up the Daylight Stalker. He irrationally thought that it was his fight and feels like you stole that from him.

Daylight's brightness is never explained. My best guess is that it's the Skin of the Sun (or some variation thereof) in Parabola seeping through.

--
Azoth I, the Amaranthine Wanderer - Midnighter - A Paramount Presence (not currently accepting new Proteges)
Away to where the Chain cannot bind us.
Are you seeking a taste of the Cider? Send me a request in-game. Read an_ocelot's guide to find out how.
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Gul al-Ahlaam
Gul al-Ahlaam
Posts: 183

12/28/2018
^ Daylight's brightness is explained, sort of. If you read the notes in the workshop, you find that there's an apparatus that mists the whole island in magnesium and granulated silvered glass every so often, which a light source (presumably located in the workshop, but maybe also from under the lake? I don't recall) reflects off of. Essentially, the whole island is a giant ambient mirror. This is also, presumably, how the Daylight Stalker gets around so fast. (Presumably, the Daylight Stalker is some kind of corrupted form of the Assistant, who is revealed to have been only an Ushabti.)

--
The Uncanny Hierophant.
The Delicate Princeling.
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The Curious Watcher
The Curious Watcher
Posts: 121

12/28/2018
Was the deal between the Bauble and the Imaginator for some sort of inspiration? I thought it was strange that a person would have so much creativity, enough to make an entire model town by themself while the Stalker was allowed to be their assistant, even though it is obvious about what it does. I know from the Renown 40 item for Bohemians that the Fingerkings often make deals with artists that lead to their fame (with unexpected consequences), so is this one of them?

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Den Blackwell, Paramount
https://www.fallenlondon.com/profile/Den%20Blackwell

The Silent Vake Hunter: GONE NORTH

The Ravenous Wanderer:https://www.fallenlondon.com/profile/The%20Ravenous%20Wanderer
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Jolanda Swan
Jolanda Swan
Posts: 1168

12/28/2018
I'd say that yes, and it gave the artist enough creativity to conjure an elaborate sun drenched village in the Neath. The catch of course is the mirror it took to create the daylight.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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phryne
phryne
Posts: 1130

1/1/2019
I liked this one a lot! smile I sank probably 100 actions into exploring Daylight's every nook and cranny, it was fun.

Many thanks to Gul al-Ahlaam for explaining above exactly how Daylight got its... daylight. :P I'm very bad at natural sciences, so wasn't able to understand the mechanics entirely just from reading the notes.

Interesting that both stories in this Season so far ended up to be entangled with Parabola... one wonders if that's where the Unsettling Toymaker gets his ideas from, too?
edited by phryne on 1/1/2019

--
~~~ Poll time! Vote for your favourite and least favourite Exceptional Stories! ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exceptional Stories, sorted by Season and by writerFavours & Renown Guide
Don't miss the Sunless Skies launch codes!
+1 link
Jeremiah Oathes
Jeremiah Oathes
Posts: 57

1/7/2019
I've played it too now and I agree mostly to what was said before.
The story has huge potential but the execution was somewhat lacking.

The characters were shallow (except for the Ratling, she was gorgeous!) and the "after-care" was unsatisfying.

On the other hand: Though exploring the island was an action sink, it was a good idea. Since the daylight was blinding you almost constantly, you were suffering from a certain degree of disorientation. I found that the mechanics were reflecting this factor very well.

The monster however could have used much more teasing and more complex confrontations. It was foreshadowed heavily in the prelude as well as in the artwork and was a central point of the narrative. The idea of the final fight went in a good direction but felt unrewarding in the end. Dare more complex puzzles! Make the player THINK and wonder. Allow room for failure and recovery. Make fights longer so that they feel more important! Make them feel hard but winnable! (Annotation: One could look in the Dark Souls-Series for more abstract inspiration on how to design good fights. The challenges seem impossible hard at first but once you get it, they can be laughably easy.)

I also liked the idea of not spelling out the lore aspects explicitly so that the player has to solve some puzzles as well. To make this work better, the text has to wrap around these puzzles better though. Or for example makes some NPC ask these questions ("Where did the daylight come from? What was this thing?"). Nobody seemed to care.

(Also the Bauble needs some follow-up or its huge potential is wasted.)

Addendum: I also liked the idea of leaving the Imaginator somewhat ambiguous. But especially in this case the other characters need much more shape and definition! An explicit gay romance would have been fine as well.


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edited by Jeremiah Oathes on 1/7/2019

--
Dr Jeremiah Oathes - Natural Philosopher, Alchemist and Anatomist (part-time). Occasionally in Service to the Crown and the Bazaar. Would like to dissect a Master (for science and mad laughter).
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Six Handed Merchant
Six Handed Merchant
Posts: 109

1/14/2019
Azothi wrote:
This "Farewell to Connected: The Orient" and "The Mysterious and Indistinct Art of Pronouns", as well as tangentially "SLIGHTLY BREAKING: same-sex marriage legal in Fallen London from Alexis Kennedy offers some insight into the way that Fallen London has approached the careful balance between its Victorian setting and its contemporary audience. The trend has essentially been towards (1) increased player choice and (2) greater equality in the setting.




THANK YOU FOR THE LINKS! :-D

For me, the whole point of Fallen London is that you CAN create a period-themed Victorian fiction without being an obstinate, insensitive hobgoblin about it.

Thank you Failbetter Games for having a heart when it comes to this, and because you have been careful about it, a vibrant, accepting, and wonderfully creative community has grown around your work.

And I for one think that is awesome!

<3
edited by Six Handed Merchant on 1/14/2019

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The Six Handed Merchant: Private detective, good samaritan, scandalous social progressive, Soul Shepherd with the CVR, orphanage patron/matron, Correspondent, Nocturnal Bohemian, labor union backer, rumored Communist, radical academic, truth seeker, free thinker, spider whisperer, honey-dreaming hedonist, sensual lover, Extraordinary Mind. If it's truth you seek, The Six Handed Merchant is the gentlemen-, er, lady-, er, detective you need! Just pay no mind to that Eradication Officer tailing Six: that poor fellow is simply out of his mind!

Six's Mantlepiece (I am available for roleplaying and SAs. My schedule is pretty full, so please PM me first to work out the details.)
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navchaa
navchaa
Posts: 535

4/2/2019
Really late to playing this ES, but does anyone have an echo for what happens if you take a train ride? I stupidly chose to dismantle the engine before riding it. Sigh.

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Paramount Presence (London's Marrow 2, London's Nerves 2, London’s Sinew 3, London’s Blood 3) and mercenary Notary

Married to Myrto :: Exchanging Surprise Packages with anyone interested :: Exchanging cat boxes with Kitty Rambunctious

http://fallenlondon.storynexus.com/Profile/navchaa
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Melody Jade
Melody Jade
Posts: 12

4/10/2019
navchaa wrote:
Really late to playing this ES, but does anyone have an echo for what happens if you take a train ride? I stupidly chose to dismantle the engine before riding it. Sigh.


https://www.fallenlondon.com/profile/Melody%20Jade/16038223

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Melody Jade's profile: https://www.fallenlondon.com/profile/Melody%20Jade
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navchaa
navchaa
Posts: 535

4/23/2019
Thank you so much, Melody Jade!

--
Paramount Presence (London's Marrow 2, London's Nerves 2, London’s Sinew 3, London’s Blood 3) and mercenary Notary

Married to Myrto :: Exchanging Surprise Packages with anyone interested :: Exchanging cat boxes with Kitty Rambunctious

http://fallenlondon.storynexus.com/Profile/navchaa
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