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For the discussion of our next game, coming January 2019.

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Posts: 185

6 days ago
Greetings Sky-Captains!

The latest update sees the release of the revamped Reach. Dark, verdant and dangerous, we’re very proud of it and we think it’s going to blow you away, especially if you’ve been playing throughout Early Access.

We received a lot of feedback in Early Access that the Reach was too big and too empty. We listened and iterated our segment designs as we introduced the Albion and Eleutheria regions. Each time we felt we improved the atmosphere and use of space but this left the Reach feeling rather lacking, which is quite a big problem considering it’s the starting area of the game.

Not only does the redesign address the atmosphere and emptiness of the Reach, but its labyrinthine layout helps create interesting choices when navigating to points of interest. Will you travel into dead ends full of lucrative discoveries knowing there’s a chance that the Candlewind may appear and make escape difficult? Do you risk a detour through agent infested areas to visit a Wonder that will lower your Terror? Should you choose the shortest route to your destination and risk encounters with Terror inducing Horrors, or should you play it safe and go the long way around which uses more fuel?

We’re very keen to hear what you think about:

  • The visuals
  • The atmosphere
  • How it makes you feel
  • How populated the segments feel with discoveries and agents. Too much? Not Enough? Just right?
  • Interesting decisions/choices you’ve made on your journey around the Reach
  • Anything else you want to share with us

Give us your thoughts, tell us your stories. And as always, thank you for your input, we appreciate it and it is a huge help to us.

Please keep in mind that New Winchester hasn’t had a makeover yet because it’s tied into the opening game experience which is coming in a later build.
edited by FailbetterFuzz on 10/10/2018
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