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Here you can speculate on the game’s plot, discuss its characters, and compare notes with other players.

What do you want to see in future ES's? Messages in this topic - RSS

Tystefy
Tystefy
Posts: 410

10/24/2018
A story where you, the player character, fall in love with someone and attempt to woo them.

You get to pick from, like, 500 different options for your love interest.

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Story where you gotta deal with American tourists.

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I said it once and I'll say it again: expedition down the well.


Obligatory underwater zone.

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The Rubbery Men decided to invite some of their once-long-lost-but-apparently-not friends to a party, and you're invited.

I'm not saying it's aliens, but...

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A story about Candles.

--
Will sometimes return to post absurdity.
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Guest

10/24/2018
Wouldn't dealing with American tourists in the 1890's essentially mean having to deal with rowdy cowboys?
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Lazaroth
Lazaroth
Posts: 58

10/24/2018
That actually brings something to mind: Wild West Shows were at their peak during the time Fallen London is set. One of them traveling down to go on tour in the Neath could actually be the basis for a fun story.

--
The Perspicacious Romantic — When all the world is washed away by misery, something beautiful will still remain.
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Guest

10/24/2018
https://www.youtube.com/watch?v=oVRb2Vh7OXE

I'm basically picturing this but on the unterzee.
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Guest

10/29/2018
Addendum:

One thing that could *really* use some fleshing out and would doubtless prove interesting:

The Constant Companion from Sunless Sea. There's almost zero information about the thing despite it being one of the biggest threats in the game.

What is it? Is it related to the sorrow spiders? Where did it come from? The high wilderness? Is it a native of the neath? Is there more than one? Does it have an agenda besides eating terrified madmen?
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Barse
Barse
Posts: 697

10/29/2018
I've said it before and I'll say it again:

Failbetter, give us the Rubbery ES we all deserve and desire!

--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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Skinnyman
Skinnyman
Posts: 1598

10/29/2018
Barse wrote:
I've said it before and I'll say it again:

Failbetter, give us the Rubbery ES we all deserve and desire!

Or a continuation to Rubbery Murders at least! Why not even something new for our daughter? I feel there's a delicious potential in these two old and not-so-great stories!

--
I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
No suppers, no second chances gain and no need to cure my menaces!
Achievement list if you're feeling bored!
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Jason5237
Jason5237
Posts: 245

10/29/2018
Lazaroth wrote:
That actually brings something to mind: Wild West Shows were at their peak during the time Fallen London is set. One of them traveling down to go on tour in the Neath could actually be the basis for a fun story.


Great idea.

J-
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Vega
Vega
Posts: 113

11/20/2018
I don't think it's been said so far, but I've just finished the Plaster Face storyline and I'd love more Rattus Faber tales! Those hardworking murines just don't enough love. Something that nods to cavies and Pigmote Isle in Sunless Sea would be sweet too.

--
The Jaunty Mystic roams the streets of London, interviewing fellow citizens. Accepting all Acquaintances, social interactions and opportunities for casual in-game roleplay.

The Shifty Spectre has departed on the final voyage.
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Winthropx
Winthropx
Posts: 59

12/4/2018
I would kinda like to explore the medical side of London. It had to have gone through a major change now that death isn't really permanent. The story in Watchmaker's Hill about allowing medical students look at and cut you up is one interesting look at it. I would imagine surgeons and doctors would travel from the Surface to experience vivisection on a hopefully willing Human who wont be killed by it. This would also be around the time the Mayo brothers would've been traveling to bring back medical knowledge to their somewhat newly founded clinic. I could imagine one of them traveling to the Neath to gain what thy could to help Surface patients.

--
Bishop Winthrop, a kind-hearted soul
A Paramount Presence
I accept all social actions except Investigating the Affluent Photographer
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Zeculo The Squid
Zeculo The Squid
Posts: 12

12/10/2018
Help a disgraced researcher test their invention: the correspondence-engine. Unfortunately the researcher does not have much in the way of common sense and even less in the way of funds. But if the engine works it will usher in a new age of travel for the neath! Or at the very least for you.
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Fredhot21
Fredhot21
Posts: 19

12/18/2018
The early times of this fallen metropolis, when it was beginning to cope with the Neath, would be quite intriguing.
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Azothi
Azothi
Posts: 339

12/18/2018
Long-Lasting Consequences: What truly makes a story memorable to me is the long-lasting consequences that can be seen even in regular gameplay. Now, this is clearly infeasible for every story (and part of what makes it special is its rareness), but for stories where it fits, I believe it's reasonable.

"HOJOTOHO!" is the definitive example of long-lasting consequences being utilized effectively, in my opinion. The Ringbreakers ending is heartwarming and beautiful, but it gives a permanent new option on the Urchins card that allows you to revisit the old characters and see where they are now. I no longer take the time to read the text every time, but just seeing the Valkyrie art is enough to remind me of the story, and it takes an otherwise generic faction card and makes it a meaningful reminder of a great story. Likewise, the small change it makes to Literary Ambitions in Veilgarden allows low-level players to further see the impact of the story. The Foreign Office ending opens up a new heartwarming option at the end of that carousel, as well, and it gives character to an otherwise dull place.

The winter Fate stories are consistently good with long-lasting consequences. I want to particularly focus on "The Empress' Shadow" as an effective model for more sustainable long-lasting consequences. The Finishing School is always available as a potential source of Favours and card refreshes (though it's not the most effective, mechanically speaking). Within the Finishing School, though, options are unlocked through other Exceptional Stories. "Lost in Reflections" and "The Gift" both unlock new features, and "The Frequently Deceased" unlocks a new student and a new potential ending.

The balance concerns may be too much for an ES, especially for guest writers, but it would go a long way to making a story truly memorable, in my opinion.

--
Azoth I - Midnighter - Paramount Presence
Away to where the Chain cannot bind us.
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Jolanda Swan
Jolanda Swan
Posts: 1015

12/18/2018
Seconded. Long-lasting consequences might be as small as an option in a card, or an addition to a storylet. OR A LETTER FROM A CERTAIN SOMEONE, I am still in love dammit.

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
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Skinnyman
Skinnyman
Posts: 1598

12/18/2018
Azothi wrote:
Long-Lasting Consequences
This sounds like more bonuses with extra steps! Big Grin
I know there was an old discussion on this matter and the conclusion was that it's a delicate balance between Fate, Fate/Exceptional Stories and permanent bonuses; all in all to avoid the impression/feeling of pay-to-win model.

--
I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
No suppers, no second chances gain and no need to cure my menaces!
Achievement list if you're feeling bored!
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