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April’s Exceptional Story: The Murgatroyd Formula Messages in this topic - RSS

Holden
Holden
Posts: 15

14 days ago
This Exceptional Story was quite charming, but also felt... mm... very, very brief, almost breezy. While every Exceptional Story doesn't have to have a ton of depth, high stakes, gripping story, exciting lore reveals, or cool rewards, I'm left feeling a bit high and dry that this ES didn't have -any- of those things. I met a couple of neat characters, made a few simple decisions, and came away with a bottle of Fourth City Airag, which puts me one incremental step closer to that Vial of M_st_r's Bl__d at least.

Hoping we get something really toothy to cap off the season.

--
Ophelia Caldecott is probably burgling something from your lodgings as you read this.
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curtistruffle
curtistruffle
Posts: 107

12 days ago
Just finished a story, and feel quite amused with it. There were interesting choices and complicated characters within, and I encountered an interesting fragment of Neath lore (I had a theory before that Mr. Murgatroyd is a sentient business-blemmigan abomination like a rubbery enterpreneur at society party card).

[spoiler]Finked a moon-milk smuggler to constables, used Harriette's vial, gave away Tabitha to father, persuaded both to follow their aspirations. Got a couple Moves in Great Game and an Airag![/spoiler]

Especially loved a decent space for roleplay, even if most choices changed nothing.

--
Johnathan Priest(Nemesis), a Disturbing Hunter of horrors both humane and eldritch.
Oneiric Key: 31/40
Jane Barlowe(Light Fingers), an Enlightened Socialist and zealot of progress.
BDR: 8/14
Cardinalli Browning(Bag a Legend), a Joyful Adventuress and a fictional character, written by Jane Barlowe.
POSI: 1/4
I appreciate second chance gaining social actions, all of them.
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Shaerys
Shaerys
Posts: 38

11 days ago
Optimatum wrote:
Here's two of the results for asking with the charisma tonic active. Did anyone ask about getting a job yourself?

Yup, echoed here.

--
http://fallenlondon.storynexus.com/Profile/Shaerys
Courier's Footprint, pleased to offer introductory Correspondence instruction to Orphans, Urchins, Waifs, Scamps, and other Tatterdemalions.
+1 link
Pnakotic
Pnakotic
Posts: 209

11 days ago
Writing was good, but the story mechanics weren't, and it's an overall experience I'd rather blot from my characters history than be stuck with. Mechanically this ranks down with Our Lady of Pyres, the (broken) Seven Day Reign, and the (also broken) Sinking Synod for stories that have most frustrated me with just getting unsatisfying grab-bag results out of what should have been very fun storylets given the interesting and engaging character writing and plot elements.

The "they will do the same/opposite of what you tell them" ending spoiler is also pretty crap, and it spoils any "roleplay" that could come out of the whole jumble by setting a very obvious way to game final results. In the end I played everything straight and now everyone can miserably scrape for a few more years hoping mushroom tycoon will remember their names again someday.

I should burn the whole damn place to the ground and sell Murgatroyd to the special constables to hang by his heels in New Newgate until lacre-day. Lord knows I have the resources... just no storylet options to anything but fumble in the dark like a blind pig.

--
J. Ward Dunn, Glassman

Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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Catherine Raymond
Catherine Raymond
Posts: 1979

11 days ago
Pnakotic wrote:
Writing was good, but the story mechanics weren't, and it's an overall experience I'd rather blot from my characters history than be stuck with. Mechanically this ranks down with Our Lady of Pyres, the (broken) Seven Day Reign, and the (also broken) Sinking Synod for stories that have most frustrated me with just getting unsatisfying grab-bag results out of what should have been very fun storylets given the interesting and engaging character writing and plot elements.

The "they will do the same/opposite of what you tell them" ending spoiler is also pretty crap, and it spoils any "roleplay" that could come out of the whole jumble by setting a very obvious way to game final results. In the end I played everything straight and now everyone can miserably scrape for a few more years hoping mushroom tycoon will remember their names again someday.

I should burn the whole damn place to the ground and sell Murgatroyd to the special constables to hang by his heels in New Newgate until lacre-day. Lord knows I have the resources... just no storylet options to anything but fumble in the dark like a blind pig.


I suspect the "they will do the opposite of what you tell them"ending was implemented to avoid player complaints about not getting the result they expected from particular choices.

--
Cathy Raymond
http://fallenlondon.storynexus.com/Profile/cathyr19355

Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.storynexus.com/Profile/Catherine%20Raymond (Gone NORTH)
+3 link




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