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Waterpls
Waterpls
Posts: 190

2/8/2018
I know there is unspoken tradition to reassure FBG in threads like this. But.
If you release pretty much unplayable game in EA no wonder sales are low. And patches with content, only one every 2-3 months? You had it coming, deserve it.
FL redesign is nice, but what community really wants is the content. Free and for fate. FL Reworks were nice and it feels like game should be updated at this pace constantly. I hope this was not a singular project because you have "free" money.
edited by Waterpls on 2/8/2018

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Long grinds: Cider 100/160; Correspondence 21/21; Paramount 3/4.
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Teaspoon
Teaspoon
Posts: 849

2/8/2018
As somebody who used to be a more than unusually enthusiastic fan: one very simple reason I got into FL was because it was a game that you didn't have to be good at games or motor reflexes in order to play. I splashed out the money for Sunless Sea assuming that the same would hold true, and got exactly the experience I wanted and expected; a game that had combat and wild action if you want to do that stuff, but which would also let you largely ignore all of that if you were not so inclined. (SS is rather carefully balanced so that an attentive player can, even with a cheap engine, survive most conflicts as long as they don't try to shoot anything.)

The action-oriented, oh-look-you-can-strafe-now, have-fun-spending-ten-minutes-trying-to-dock mode that Sunless Skies was in back at the start of September, rather strongly suggested that I'd bought a pig in a poke and this was going to be Another One of Those Action Games. So after spending more play time crashing into things than actually getting anywhere, I gave up and figured I'd wait for the promised easy mode controls.

When the development blog said that auto-docking had been added, I rushed off to go test it out, only to find that it hadn't been implemented for Mac users yet and I was still stuck with the September iteration of the game. At which point I figured I'd just ignore the whole thing until launch, and have mostly not bothered to talk or indeed think about SSK since then.

I don't know how representative or helpful any of that is, but hey, there's my two cents.
edited by Teaspoon on 2/8/2018

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Truth lies at the bottom of a well.

http://fallenlondon.storynexus.com/profile/Alt%20Ern
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Daedalus_Falk
Daedalus_Falk
Posts: 186

2/9/2018
Harry P. wrote:
Very sorry to hear about the problems FBG has been having. It's especially saddening to hear about the loss of team members. I may not have played Fallen London for long, but I have always enjoyed playing it. No matter what happens, Fallen London has and will always be a source of joy and comfort for me. I hope that 2018 will bring better news to bear. I am grateful for all that FBG has done for its community and for the amazing games they continue to put out.

On a side note, while this may not be the most appropriate place to mention it, I want to mention that the redesign of the website makes me feel uncomfortable. I prefer our current 'parchment'y styled website a bit more. However, I will still continue to play Fallen London regardless of site design. It's just my opinion.


I'd like to second this post. I, for one, intend to retain my subscription - this is the only game I've ever even considered paying for microtransactions in, and I think that's a testament to its strength. It deserves my money, for the entertainment it provides.

Regarding the second point, I'm also wary about the current look of the mobile redesign. I feel like there must be a better balance between making the game more mobile-friendly, and retaining little touches like the visual of the candles going down with your actions (the absence of which make the mockup look a little naked).
edited by Daedalus_Falk on 2/9/2018

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http://fallenlondon.storynexus.com/Profile/Daedalus_Falk

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For I was hungry, and you gave me rats. I was thirsty, and you gave me rats. I was naked, and you gave me rats. The rodents were gathered together, the cats slept in the Sun’s blindness, and the rats rose like the Moon, in the light at the edge of the cheese.
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Six Handed Merchant
Six Handed Merchant
Posts: 98

2/9/2018
My wife and I are so sorry to hear about the financial trouble that FBG is going though. Fallen London is one of our favorite games, and we spend more time here than watching TV or movies. We also love Sunless Sea, but we've recently held off on playing it until we reach the end-game content in Fallen London. (There are so many references to the Fallen London universe in Sunless Sea, and we want to be able to understand them by familiarizing ourselves with the stories of Fallen London first.)


  • We do have a question for FBG regarding the purchase of Sunless Skies: What is financially better for for the studio? To buy the game now while it is in Early Access? Or wait and pay full price on launch day?

    We're going to purchase the Sunless Skies one way or the other, but would like to do what is most useful for the studio.

    --
    The Six Handed Merchant: Private detective, good samaritan, scandalous social progressive, Soul Shepherd with the CVR, orphanage patron/matron, Correspondent, Nocturnal Bohemian, labor union backer, radical academic, truth seeker, free thinker, spider whisperer, honey-dreaming hedonist, Extraordinary Mind. If it's truth you seek, The Six Handed Merchant is the gentlemen-, er, lady-, er, detective you need! Just pay no mind to that Eradication Officer tailing Six: that poor fellow is simply out of his mind!

    Six's Mantlepiece (I am available for roleplaying and SAs. My schedule is pretty full, so please PM me first to work out the details.)
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    FailbetterFuzz
    FailbetterFuzz
    Administrator
    Posts: 178

    2/13/2018
    Hey everyone,


    I just want to express something that the entire studio is feeling right now. Huge gratitude for your support, faith and patience!


    We've been overwhelmed at the response and outpouring of love for us and our games. We've always known we've got an amazing community, but it's times like these where you're reminded just how phenomenal and supportive that community is. Much love to you all!


    One thing that's really struck me is how distressed some of you have been over the news. And while it's understandable and very touching, I'm here to (hopefully) alleviate that distress. I won't lie, what we've just gone through was very tough on all of us. Failbetter is a very small company, it's more a family and we're all very close. We've just lost four of our Crew and that's really upsetting.


    As our blog post said, it was a very hard decision for us to have to make, however it was done to ensure the future of the company. And that's the thing I'd like you, our community, not to worry about. Sunless Skies is delayed, but there is no danger of us failing to deliver the project to our backers and there never was. We've made this decision so that when we launch Skies we're not in a financial state that would put the studio in danger of closing before we can make another game. So please don't worry about us being trouble. We've been proactive about our situation in order that we won't get into trouble. What's happened has naturally cast a negative shadow, but there's every reason for us to be thinking and moving forward with a positive outlook. And that's what we are doing. Strangely this has made us closer as a team and your support has bolstered us.

    @Teaspoon (amazing name btw), the update has been implemented across all operating systems. Please could you send me a quick email on skies@failbettergames.com so we can chat and get you sorted.


    @Addis Rook - with regard to the controls, we are going to be adding in difficulty settings at some point in the future which should allow players to find their ideal level of 'floatiness' wink

    @Six Handed Merchant, thank you to you and your wife for your support. It's entirely up to you when purchase Skies, however if you decide to wait until launch it'd be really awesome if you could wishlist it if you haven't already. Wishlisting is good!


    Thanks everyone, you rock!
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    Six Handed Merchant
    Six Handed Merchant
    Posts: 98

    2/16/2018
    FailbetterFuzz wrote:
    @Six Handed Merchant, thank you to you and your wife for your support. It's entirely up to you when purchase Skies, however if you decide to wait until launch it'd be really awesome if you could wishlist it if you haven't already. Wishlisting is good!



  • Done and done. We've already Wishlisted Sunless Skies on Steam, and since we don't have enough time right now to help with alpha/beta testing, we will be buying Sunless Skies at launch. And we are both looking forward to it!!

    --
    The Six Handed Merchant: Private detective, good samaritan, scandalous social progressive, Soul Shepherd with the CVR, orphanage patron/matron, Correspondent, Nocturnal Bohemian, labor union backer, radical academic, truth seeker, free thinker, spider whisperer, honey-dreaming hedonist, Extraordinary Mind. If it's truth you seek, The Six Handed Merchant is the gentlemen-, er, lady-, er, detective you need! Just pay no mind to that Eradication Officer tailing Six: that poor fellow is simply out of his mind!

    Six's Mantlepiece (I am available for roleplaying and SAs. My schedule is pretty full, so please PM me first to work out the details.)
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    Kaijyuu
    Kaijyuu
    Posts: 987

    2/19/2018
    Wishlisted. 'Bout all I can do, lacking luxury money or the means to obtain it.

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    Be of good cheer. Our contacts have assured us that your sins are forgiven.
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    Lord Alexander Alderman
    Lord Alexander Alderman
    Posts: 40

    2/19/2018
    Wishlisted, and ready for release date purchase. Best of luck to y'all.
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