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How to build things with StoryNexus

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Passionario
Passionario
Posts: 777

1/24/2018


SpecificAbility does not appear to be among the quality categories that can be chosen. (Yet?)

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cyberpunkdreams
cyberpunkdreams
Posts: 484

1/24/2018
I usually ignore anything new in the back end, simply because it's unlikely to be implemented on SN's front end.

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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Passionario
Passionario
Posts: 777

3/22/2018
On a related note, since when did it become possible to have multiple rare success and rare default results for the same branch?

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cyberpunkdreams
cyberpunkdreams
Posts: 484

3/22/2018
Unless it's changed very recently, it isn't. An interface bug lets you create more than one, but I don't think they get saved.

Passionario wrote:
On a related note, since when did it become possible to have multiple rare success and rare default results for the same branch?


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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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Passionario
Passionario
Posts: 777

7/11/2018
So I've played around yesterday with equippable Things (thank you again for fixing the bug!), and discovered some neat stuff with highly unwise uses.
Passionario wrote:


Remember this restriction? Well, it turns out that it only gets checked when you assign the bonus/penalty.


However, once it's in place, you can go ahead and change the enhanced quality to any other type!
Including a Thing.
Including a Thing that is also an item slot.
Including a Thing that is also an item slot where the enhancing Thing is equipped.
Including a Thing that is also an item slot where the enhancing Thing that provides a penalty is equipped.


("Mad Science", unknown artist, 2018.)


So what happens when we put a slot-eating item into a corresponding edible slot?

  • The item slot vanishes.
  • The item goes back to your regular inventory.
  • The item continues to provide any other bonuses/penalties it may have.
  • The item can no longer be unequipped.

From the top of my head, I can think of a few edge cases where that may be useful. Perhaps you liked the idea of Your Own Severed Head from Fallen London, or perhaps you want to have a Totalitarian Tyrant that destroys Our Elected Leader slot.

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Skinnyman
Skinnyman
Posts: 1476

7/11/2018
This is interesting, but I want to congratulate you for constantly deleting your posts (for few months already) to stay at 777! smile

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I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats.
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telyni
telyni
Posts: 25

7/29/2018
Haha. That's hilarious. I've got to find a way to use that in my WIP. That's like the very definition of a classically cursed item!
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cyberpunkdreams
cyberpunkdreams
Posts: 484

7/29/2018
I noticed yesterday that the long-broken deleting of branch results has been fixed. I wonder if any other bugs have been secretly bashed?

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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cyberpunkdreams
cyberpunkdreams
Posts: 484

8/1/2018
I've also just discovered that objectives no longer display properly. There appears to be a new way of working with them, but it doesn't work on the SN front end.

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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telyni
telyni
Posts: 25

8/9/2018
I was wondering...nobody's responded to the questions I posted in a separate thread, but one of them was about objectives. I guess that's why I couldn't figure it out, if something's actually broken.
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