Powered by Jitbit .Net Forum free trial version.

HomeSunless Skies

For the discussion of our next game, coming 2018.

Circus Frustrations Messages in this topic - RSS

Anchovies
Anchovies
Posts: 341

9/18/2017
So far I have rather enjoyed helping restore Polmere & Plenty's Inconceivable Circus. Yes, it's a choiceless set of fetch-quests, but the story text has all been very nice. Completing tasks, attending performances, and watching the circus gradually improve (and thus pay out more sky-stories) is great fun. My only quibble is that attending a performance should definitely reduce Terror. This is a circus, after all. Are we not entertained? Maybe a performance could cure 5 terror, plus another 5 for each restored act to a maximum total of 25.

Or rather, that was my only quibble until my most recent visit. I had distributed posters, acquired goose-costumes, and reunited the twins. I'd contacted the carpenter at Port Avon, and was scooting around between other ports while looking out for cantakeri. When I stopped in at the circus to write a report on my way back to New Winchester, the strongwoman told me she needed more posters put up in Port Prosper and the Reserve and the clown asked for more goose-costumes. Two-thirds of my work had been undone! I feel much less motivated to go out of my way for the circus now that I know the story and game benefits are only temporary. The only reason I hadn't fixed up the magician's act yet was because I hadn't seen any cantakeri, so the situation feels rather beyond my control.

Recurring circus repairs could be a nice way to extend P&P's story, but I think it could do with several improvements.

1. Acts should only fall back into disrepair after all four acts have been repaired at least once. If I'd finished the circus and then come back to requests for more stuff, I'd want to repair the cool circus I made. Instead, I made some progress on the circus and saw it washed away like a sandcastle in a rising tide, which makes me question whether fully repairing the circus is even worth a try.

2. Only one act should fall into disrepair at a time. I'm expecting one of the twins to have fled by the next time I visit. I'm not going even an inch out of my way for the strongwoman or clown until I've got some cantakeri legs, because for all I know they'd just fall apart again before I finished up the magician's boxes.

3. Second and subsequent repairs should not always be identical to the first round of repairs. I believe I need to stick the posters back up at Port Prosper and the Nature Reserve, and acquire replacement goose costumes from the same port where I got the first set (Traitor's Wood, if memory serves). That's kinda boring. Much more interesting would be if the strongwoman wanted to draw more visitors by expanding advertising to, say, Lustrum and Magdalene's, or if the clown wanted the new costumes to come from Titania. There's already some randomness with the magician (the sort of creature necessary for the repairs), and extending that to the other acts would be a nice expansion of what's currently there.
edited by Anchovies on 9/18/2017

--
Perhaps our role on this planet is not to worship God — but to create Him.
—Sir Arthur C Clarke

Lionel Anchovies. Most social actions welcome. Ready and willing to engage in delicious roleplaying. Please no betrayals, photographer, or lethal sparring. My Time, the Healer arrives on Saturdays at 14:30 GMT
+3 link
FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 56

9/19/2017
Excellent feedback on this Anchovies, many thanks. I've collated it all into our feedback document which will be passed onto our writers for review.


Cheers,
0 link
Vivek Das Mohapatra
Vivek Das Mohapatra
Posts: 7

9/21/2017
Another circus frustration: Having _finally_ found all the ports and done all the other quests I found some chorister bees and
managed to harvest the item the carpenter needed. Repaired my hull, got fuelled up and ready to go: 594 sovs left (a decent amount).

Got to the circus - handed over the repaired boxes -

“Your sovereigns quality is now 100”

(╯°□°)╯︵ ┻━┻

Seems the game sets your cash to a fixed value instead of rewarding you here.
There was nothing in the text that I could see that indicated this was deliberate.
0 link
lady ciel
lady ciel
Posts: 2459

9/21/2017
Unfortunately that's on the Known Bugs page. I do hope to see an update/bug fix soon.

My Circus bug is that I haven't got the opportunity to attend a Performance. That, among other things, makes me think I should put off playing until the next patch. But I do still like the game and am exploring other things and trying to avoid the bugged bits.

--
ciel

No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome though loitering might be inconvenient at times. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.

storynexus name - reveurciel
0 link
FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 56

24 days ago
Hey Vivek Das Mohapatra.


I'd love to try to explain it away as an intended mechanic, sort of like "he's a magician, making your Sovereigns disappear is part of his vanishing trick", but sadly it is a big bad bug. Please accept my apologies that you've experienced it. I've made the fix for it and it'll go out with our next patch, though I'm not 100% certain when that will be at the moment. We will of course aim to get one out ASAP.


Until then, stay away from the magician, unless you like doing this: (╯°□°)╯︵ ┻━┻
+1 link
FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 56

24 days ago
@Ciel, that issue will also be fixed with the next update.


(╯°□°)╯︵ ┻━┻
0 link
Vivek Das Mohapatra
Vivek Das Mohapatra
Posts: 7

23 days ago
Great, good to know. I'll probably buy ship upgrades, if I'm going to cash in the magician quest again, to bring my cash down to below 100. Since buy/sell is lossless right now I can use that as a bank.
0 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software