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For the discussion of our next game, coming 2018.

How in depth is the Hours Mining going to be? Messages in this topic - RSS

Jimmius
Jimmius
Posts: 13

15 days ago
I 'accidentally' set up a really large mine on the MoM (previous owner had an accident :P), and while it's nice to have money at last, I feel a little bad for the poor crewmembers I've basically forced to labour in terrible conditions for just to make a quick buck. It's certainly accurate, but if it's all the same to you I'd like to be able to at least buy them some nice coats or something, just to cheer them up.

Which got me thinking. Sunless Sea eschewed a lot of traditional Roguelike features like trading, or gridning, or building up your items, and tied economic progress mainly into the storys and storylets. But I'd really like to 'exist' in the world of Sunless Skies while the world around me changes as the story plays out. So being able to actually build up a mining camp, upgrading it with better tools to mine faster, some canaries (or bee equivilant) to reduce accidents, guards to stop people doing exactly what I did to get my plot etc. would be a lovelly touch.

It's been hinted that Skies will have more of a 'game' so to speak, with things like the Bargain/Oppertunity system giving rise to actually profitable trading, the improved combat making Bounty Hunting/Outsourced Murder for one of the factions an engaging task, and of course the Blind Bruiser making a return and bringing Smuggling with him.

With this in mind, if there's time, I'd love for the current mining system to be expanded on, if only to make me feel like less trash for forcing my crew to work to the death on a blood soaked mining plot.
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FailbetterFuzz
FailbetterFuzz
Administrator
Posts: 36

7 days ago
Jimmius wrote:
I'd like to be able to at least buy them some nice coats or something, just to cheer them up.



What a kind soul you are Jimmius. Thanks for the feedback, i'll pass it on.
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