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Anne Auclair
Anne Auclair
Posts: 1757

10/10/2017
illuminati swag (Benthic) wrote:
Perhaps even more importantly, the hours of the temporal day are produced by the Sun, which seems like very strong evidence that it's something greater.

Temporal hours aren't produced by the Sun though, they're divisions of time that merely correspond to the Earth's rotation. Using the Gregorian system, tomorrow's 1 pm will be 1 pm regardless of what the sun does. You can have a perfectly fine 24 hour day, or a 30 hour day, without the sun. And while it might seem a little strange for the Sun to be a single Hour, universal features of the world like birth, hunger, and blood have their source/ruler in the Hour of the Red Grail. Birth, bleeding, and hunger don't just happen at 5 pm (the Hour of the Grail), so the duration of the material sun's light wouldn't be restricted either.

illuminati swag (Benthic) wrote:
If anything, I would expect the Sun to be that ruling power within the Glory, from which all the Hours are emanations.

The Hours seem to come from a variety of places, with only the gods-from-light descending from the Glory.

"GODS-FROM-LIGHT DESCEND."
"GODS-WHO-WERE-FLESH REMEMBER."
"GODS-FROM-STONE REMAIN."
"GODS-WHO-WERE-BLOOD CONSUME."
"GODS-FROM-NOWHERE; GODS-FROM NOWHERE."

My theory is that the Lantern, the Forge, the Heart, the Grail, the Moth, the Knock, and the Edge were the very first Hours to appear, hence why everything in the visible world, even other Hours, bears their imprint. Although I suspect that the Lantern was the first of the first, given that its also the principle of the Mansus. Being the principle of the Mansus gives the Lantern a fairly privileged position relative to the others and suggests it has some sort of seniority, you know?

illuminati swag (Benthic) wrote:
In terms of the nature of the Glory, I'd say it's basically a location, similar to the Wood, the Mansus, our reality, and nowhere. All of those allow plenty of room for debate as to whether they're really locations, of course, but they're in some sense analogous to locations, which is what matters.

Yeah, that makes sense...well, except for Nowhere being a location or analogous to one. There are some problems with that.
edited by Anne Auclair on 10/10/2017

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illuminati swag (Benthic)
illuminati swag (Benthic)
Posts: 68

10/10/2017
Anne Auclair wrote:
illuminati swag (Benthic) wrote:
Perhaps even more importantly, the hours of the temporal day are produced by the Sun, which seems like very strong evidence that it's something greater.

Temporal hours aren't produced by the Sun though, they're divisions of time that merely correspond to the Earth's rotation. Using the Gregorian system, tomorrow's 1 pm will be 1 pm regardless of what the sun does. You can have a perfectly fine 24 hour day, or a 30 hour day, without the sun. And while it might seem a little strange for the Sun to be a single Hour, universal features of the world like birth, hunger, and blood have their source/ruler in the Hour of the Red Grail. Birth, bleeding, and hunger don't just happen at 5 pm (the Hour of the Grail), so the duration of the material sun's light wouldn't be restricted either.

Temporal hours are, in fact, generated by the sun. They're the divisions of the day, which is produced by the sun. It is noon when the sun is at its highest point, and everything else follows from that. If you have some better method for measuring the rotation of the earth, you can define it differently, but most people throughout history have not had a better method, so the sun is the easiest way to accurately define that. Obviously time zones don't necessarily match up exactly to that, but specifically defined time zones are a modern innovation and we shouldn't be surprised that regularizing things makes them not quite as accurate - that's a tradeoff for the other benefits of regularized time, which among other things include making it possible to have a well-defined time without making specific reference to the sun. Birth, bleeding, and hunger can't be used to define the day and the time of day.

illuminati swag (Benthic) wrote:
If anything, I would expect the Sun to be that ruling power within the Glory, from which all the Hours are emanations.

The Hours seem to come from a variety of places, with only the gods-from-light descending from the Glory.

"GODS-FROM-LIGHT DESCEND."
"GODS-WHO-WERE-FLESH REMEMBER."
"GODS-FROM-STONE REMAIN."
"GODS-WHO-WERE-BLOOD CONSUME."
"GODS-FROM-NOWHERE; GODS-FROM NOWHERE."

My theory is that the Lantern, the Forge, the Heart, the Grail, the Moth, the Knock, and the Edge were the very first Hours to appear, hence why everything in the visible world, even other Hours, bears their imprint. Although I suspect that the Lantern was the first of the first, given that its also the principle of the Mansus. Being the principle of the Mansus gives the Lantern a fairly privileged position relative to the others and suggests it has some sort of seniority, you know?

"Emanations" is a bit loose there. We don't really know that much about the Hours - they come from various places, but not all of them always had such power, and it's not clear where that power comes from. Maybe the Glory, maybe the Mansus, I don't know. Or maybe not all of them come from the Sun, and the ones which don't come from the sun come in some way from opposition to the Sun (in the way that night is opposite the sun). Either way, I'd say it's more likely that all of the Hours are defined by their relationship to the Sun than that the Sun is one of the Hours.


illuminati swag (Benthic) wrote:
In terms of the nature of the Glory, I'd say it's basically a location, similar to the Wood, the Mansus, our reality, and nowhere. All of those allow plenty of room for debate as to whether they're really locations, of course, but they're in some sense analogous to locations, which is what matters.

Yeah, that makes sense...well, except for Nowhere being a location or analogous to one. There are some problems with that.
edited by Anne Auclair on 10/10/2017

"Nowhere" being defined as "where the Gods-From-Nowhere come from on the map", which is analogous to a location by virtue of being on a map.
edited by illuminati swag (Benthic) on 10/11/2017
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Anne Auclair
Anne Auclair
Posts: 1757

10/11/2017
The Legacy system prototype in action.




Alexis: [H]ere's the legacy screen working! That's placeholder graphics in there; the card placement on game start is wonky; and you can't currently choose an existing card from your previous game, only a menu of starting options; but it's pulling content through from the content files and applying it meaningfully. I wanted to get it up and running ASAP so I could test out the content with the whole loop.

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Anne Auclair
Anne Auclair
Posts: 1757

10/17/2017
Alexis seems pretty busy with MACHEN, the legacy system, and brand new card art. I think there's a second live stream coming up in another week or two, but I can't remember the exact date?

illuminati swag (Benthic) wrote:
Temporal hours are, in fact, generated by the sun. They're the divisions of the day, which is produced by the sun. It is noon when the sun is at its highest point, and everything else follows from that. If you have some better method for measuring the rotation of the earth, you can define it differently, but most people throughout history have not had a better method, so the sun is the easiest way to accurately define that. Obviously time zones don't necessarily match up exactly to that, but specifically defined time zones are a modern innovation and we shouldn't be surprised that regularizing things makes them not quite as accurate - that's a tradeoff for the other benefits of regularized time, which among other things include making it possible to have a well-defined time without making specific reference to the sun. Birth, bleeding, and hunger can't be used to define the day and the time of day.

Hours are divisions of time that are applied to the day/night cycle and the movement of the sun. They aren't produced by the sun. If the sun went dark, our system of regularized time would keep working. If a person took up residence in an underground cave with no access to the sun's light, a system of 60 minute hours would still be a viable way of keeping track of time. An hour is an hour is an hour. Also, there are spare Hours which aren’t part of the normal 24 hour day. To me this all suggests that each individual Hour has a certain amount of independence and autonomy.

The fact that the 24 hours of mortal time are organized around the sun’s movements seems to me to be an “as above, so below” reflection of the Sun’s privileged position. As the Sun is the ruling Hour, everything is arranged around pleasing the Sun in its regular promenades through the Mansus, just as the mortal day is organized around the sun’s movement through the heavens. Or Versailles was organized around King Louis XIV. When we look at the kickstarter release description of the Mansus:

"BEHIND THE WORLD IS THE MANSUS."
"THE MANSUS IS THE FORTRESS OF HOURS."
"THE MANSUS IS THE HOUSE OF THE SUN."
"ITS CORRIDORS ARE THE ANGLES OF TIME."
"LIFE BEGINS IN THE MANSUS; MEMORY ENDS THERE."

It’s notable that the Mansus is the Fortress of the Hours before it is the House of the Sun. Its shared status takes precedence over its dominant power. If the Mansus was first and foremost the Sun’s place, then House of the Sun would be second, but Fortress of the Hours is second, indicating the Sun is an Hour. Next, the layout of the Mansus as “the angles of time” follows from the Sun’s mastery, as the Sun governs the apportionment of the corridors and when it travels through them. And from this Time is beget, among other things, the descent of souls into mortal bodies and their eventual return.
.
edited by Anne Auclair on 10/17/2017

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Clifton Royston
Clifton Royston
Posts: 77

10/17/2017
I lean towards thinking that the Sun is something beyond and above the Hours, but if we keep arguing about it in the absence of more lore on this subject, we're going to end up burning each other as heretics before we know it.

And then won't we all feel silly if it turns out it's completely different from what any of us thought?

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Anne Auclair
Anne Auclair
Posts: 1757

10/17/2017
I suspect there might be three Suns: one in the Glory, one in the Mansus, and one in the World. Further evidence that there is a Sun among the Hours is the Sun's absence from the whole pyramid of fear:

"THE HOURS FEAR THE NAMES."
"THE NAMES FEAR THE LONG."
"THE LONG FEAR THE KNOW."
"ALL FEAR THE HOURS."

No one fears the Sun specifically, despite its power...because the Sun is an Hour.

cliftonr wrote:
...but if we keep arguing about it in the absence of more lore on this subject, we're going to end up burning each other as heretics before we know it.

Occultists don't burn each other over minor differences, they quibble endlessly over them and then form rival sects :P

Anyway, I think there are three distinct positions ^_^

1. The Transcendental God - the Sun is distinct from, and greater than, the Hours.

2. The Emanationist Chain - there are multiple Suns, an original that is greater than the Hours, an emanation among the Hours, and an emanation of the emanation that is less than the Hours.

3. The King Hour - the Sun is simply the most powerful Hour (for whatever reason).

cliftonr wrote:
And then won't we all feel silly if it turns out it's completely different from what any of us thought?

I'm pretty sure it's one of the above. For it to be anything else would go against what we already know.
.
edited by Anne Auclair on 10/17/2017

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Anne Auclair
Anne Auclair
Posts: 1757

10/18/2017
I have some thoughts on what the Journey in a Window dream can tell us about fate, mortality, the Grail, the Sun-in-Rags, the Glorious Sun, and maybe even the Witch-and-Sister.

A Journey in a Window wrote:
A dream: the stained glass of a my life, in a series of windows. Here I'm born, pink and appalling. Over there, I'll die. The sunlight slants to brighten the white boards of the floor with colour. Elsewhere they're pale as bone. A curious dreamer might lift them. Most would examine their life in windows.

They've shown my birth in the red church and my death where the woods turn white. The longer I look at the panes between, the brighter the sun. [gives you Contentment (Lantern and Heart)]

In this dream the protagonist catches a glimpse of her fate, which appears to have been unalterably planned out from on high. Their life begins with birth in the "red church" of the Red Grail and ends in a white woods, which might symbolize the Sun-in-Rags (death is an ending and in both depictions of the ragged sun there are snow covered trees in the background - a woods turned white). Red is the color of life, which is also defined by blood and hunger (for one to live one must bleed and eat). White is the color of death: the Sun-in-Rags is surrounded by snow banks, snow covered trees, and sun bleached skulls; the dead enter the Mansus through the White Door; and the floorboards that the protagonist entombs themselves under in Hersault's Nightmare are likewise bone white. The events between the red start and the white ending are obscured by the sun's light, preventing the protagonist from deciphering their fate. However, this same light dazzles and attracts the dreamer while hiding the true nature of the floor ("most would examine their life in windows"). The experience leaves the dreamer feeling contented, at peace with a fate that has remained largely hidden from them.

All in all, the Journey in a Window is a very deceptive dream. It promises you more than it delivers and leaves you feeling that you received more than you actually got. While the Red Cup might be the start, the Sun-in-Rags the end, and all the other Hours parts in-between, the Sun presides over the whole process, illuminating, blessing and obscuring. We don't even know how absolute this fate is; the Sun's rays might hide the journey so as prevent the dreamer from learning about and escaping their fate, but the intent could just as easily be to hide changes, disputes, and panels that are 'to be determined' and thereby give a more omnipotent impression of the Powers That Be.

Finally, as fate begins with birth in the red church, this provides one possible explanation for why the Grail/Mother of Ants influenced Church of St Agnes has a problem with the Witch-and-Sister.

Vavakx Nonexus wrote:
Worth adding that the Red Grail also oversees birth:

WHAT IS BELOW CAN'T ESCAPE WHAT IS ABOVE (power ending) wrote:
The Red Grail is the Hour of blood and of birth. It has touched me, and I've gained a little of its power. If I had more time, I could draw disciples to me; grow fierce with blood and delight; be the herald of a new age; use that power to ascend to a secret throne, one day.

The Orchid Transfigurations wrote:
“We must devour to be devoured. We cannot be undevoured, as we cannot be unborn.” (I know it's only a passing reference, but it links birth and consumption, the hour's main other theme, together.

This becomes particularly interesting considering the fact that the Witch-and-Sister's titular Witches,

Addendum excised from Sir William Colt Hoare’s Hints to Travellers in Italy, 1815. wrote:
On the matter of the witches. They are seen in dreams, particularly when one dreams before a cracked and uncovered mirror. On nights of the greater moon they arise from the lake and generate unwanted multiple births, inspire follies of passion, and blend flesh to flesh. The locals turn for protection to St Agnes, but I have seen that they also make poppets – of two heads and four arms – to placate the lake-witches.

Are, as stated above, known to cause multiple births, perhaps inflicting a condition similar to the Witch-and-Sister's depiction on the tarot card?

If the Red Grail is indeed connected to the Church of St Agnes and the Serpent, this could illustrate some of the differences between the Red Grail's and the Witch-and-Sister's takes on childbirth, love, lust and other such matters.

The beef with the Witch-and-Sister might be that these nocturnal, moon-lit episodes of twin propagation screw up fate, by dividing one soul into two people. The life that was planned out for a full soul in a single person no longer applies. Instead, the fate has to be divided, along with flesh and soul...but who gets what? And when you have identical or Siamese twins, who is to say fate won't get confused? Which one is the Witch and which one is the Sister?
.
edited by Anne Auclair on 10/18/2017

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Edward Warren
Edward Warren
Posts: 56

10/18/2017
I've been thinking about the Red Grail lately. I don't know if its my own admittedly ravenous appetite or my more... interesting experiences in Sunless Sea, but there's something about the blood god that intrigues me greatly. This is mainly speculation on my part, but after analyzing the few snippets we have about it I wouldn't be surprised to learn that this particular Hour is an enemy of the Long.

We know that the Long are altering history towards an unknown end, creating and re-creating histories with the help of the Forge of Days. We also know that something about the Port of Noon can cause people to be forgotten. Additionally we know that the Long punish those that interfere with their affairs with "excisement", essentially altering history so that they never existed. This fate is probably shared with all the people that lived in the previous histories whenever the Forge creates a new timeline. I doubt the god of birth is pleased with lesser beings making it so that people were never born. If someone wasn't born, they cannot be eaten, can they?

The Orchid Transfigurations wrote:
“We must devour to be devoured. We cannot be undevoured, as we cannot be unborn.”
That which has been devoured cannot be undevoured, as they had to have existed in order to have been eaten in the first place.The Hours are not inherently evil. While the Red Grail's desire to devour might make it one of the more dangerous Hours, it might not be inherently malicious. If the Long see excisement as a punishment, the following line could be read like a reassurance, a promise that the Grail will keep one's memory alive.

web prototype victory text wrote:
"Here am I, alone on the night of my victory, my end. The Grail has opened its mouth. It will not forget my savour. It will not forget."


--
UN. THE SUN. THE SUN. THE SUN. THE SUN. THE SUN. THE SUN. THE S
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Anne Auclair
Anne Auclair
Posts: 1757

10/19/2017
Edward Warren wrote:
We know that the Long are altering history towards an unknown end, creating and re-creating histories with the help of the Forge of Days. We also know that something about the Port of Noon can cause people to be forgotten. Additionally we know that the Long punish those that interfere with their affairs with "excisement", essentially altering history so that they never existed. This fate is probably shared with all the people that lived in the previous histories whenever the Forge creates a new timeline.

It's a bit more complicated than that. The actions of all the Hours shape reality, not just the Forge.

CS Kickstarter wrote:
The history we know arises from the struggles of the secret gods called the Hours: the Sun-in-Rags, the Red Grail, the Mother of Ants, the Witch-and-Sister, the Lionsmith...

The Orchid Transfigurations, on the South Coast wrote:
Firstly, the town named on the postcard doesn’t exist on any map of the UK. This is unnerving, but it’s to be expected. The Histories diverge much more recently than 1927, and it’s not surprising that a minor urban centre would be out of luck in the Hours’ consensus.

It's also primarily the Hours that make the Histories. To the extant that the Long shape the Histories, it's apparently in allying with certain patron Hours and somehow shifting the consensus or balance of power in a favorable way (dramatically so, in some cases). Presumably the player character will be able do stuff like this too.

I 100% agree with this though:

Edward Warren wrote:
I doubt the god of birth is pleased with lesser beings making it so that people were never born. If someone wasn't born, they cannot be eaten, can they?

The Orchid Transfigurations wrote:
“We must devour to be devoured. We cannot be undevoured, as we cannot be unborn.”
That which has been devoured cannot be undevoured, as they had to have existed in order to have been eaten in the first place.The Hours are not inherently evil. While the Red Grail's desire to devour might make it one of the more dangerous Hours, it might not be inherently malicious. If the Long see excisement as a punishment, the following line could be read like a reassurance, a promise that the Grail will keep one's memory alive.

web prototype victory text wrote:
"Here am I, alone on the night of my victory, my end. The Grail has opened its mouth. It will not forget my savour. It will not forget."

A kind of immortality is definitely the subtext of the Grail's offer.
.
edited by Anne Auclair on 10/19/2017

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Vexpont
Vexpont
Posts: 107

10/26/2017
I have read everyone's posts with interest, and add a few more meanderings. I'm still bothered by the art for The Door in the Eye:



The female figure on the right is holding a gun, and she flashes up for a far briefer time for the male figure on the left – which to me implies that the first shadow that passes is the man’s, and therefore the armed woman is following him. I wouldn’t go as far as to definitely say she shoots the man, let alone shoots him dead.

But still, who are they? Illopoly and Galmier in shadowplay? Galmier lived at least into the 1930’s, after some event serious enough to involve a court case. No such assurances for Illopoly.

Anne Auclair wrote:

Q: There are 7 occult principles which you can use to found of cult. Each principle is represented by a sort of iconic Hour. Then there are 23 additional Hours, each with very distinct desires and personalities. Then there are the Names. How are you planning on channeling all this cosmic diversity through seven cult choices?

A: There are seven so far; also Poseidon is not the only God in the sea; also, things are different since the Intercalate.


I get the impression that the Intercalate was an actual event or phenomenon in the game’s backstory. We'll find out, I guess.

Thoughts on some other named entities:

‘THE COLONEL (who is scarred/blind/cannot be evaded)’ = ‘The [rather tactile-sounding] Cartographer of Scars’, seems possible, but blind entities that operate by touch are common in fantasy and ghost tales, so this may be wrong.

‘THE FLOWERMAKER (who cannot harm you/cannot find you/has what you desire)' - If CS were a cryptic crossword, the ‘Flowermaker’ would be the Crowned Growth, creator of rivers of...well, it’s best not to speculate of exactly what, but they flow. This is surely 100% wrong, but the ‘Flowermaker’ text is still sinister in the extreme.

A ‘Lionsmith’ who makes monsters has a chimerical tone, and I feel rather more confident about this. Not that it’s likely to be a literal Chimera (mostly lion, with a dab of goatsnake), or be linked to genetic chimaerism (duller than it sounds). But since The Lionsmith ‘makes monsters’ and ‘to at least some extent, at least some of them are lions’, I wonder if it doesn’t have the ability to fuse different beings into one creature. This all sounds a bit like the Witch-and-Sister, I know. But they ‘join what is at rest’, rather than chaotically melding the animate.

I also wonder if the The Beachcrow - no text on this one at all as yet - could be the first definite god-from-nowhere, just because the most famous literary incarnation of the Crow-god is one too. I slightly regret not asking this on the AMA, but live red herrings are more fun to chase.

Of these four speculations, the Lionsmith's seems the most likely to me.

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Gonen
Gonen
Posts: 797

10/26/2017
I apologize if already this topic has surfaced.
There is a new (?) game at Google store which is very similar - Cult leader, the return of gods, playing via cards..
Named Underhand.
Someone got inspired and took Alexis' idea? Just coincidence?

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JoelMB12
JoelMB12
Posts: 11

10/27/2017
Vexpont wrote:
I have read everyone's posts with interest, and add a few more meanderings. I'm still bothered by the art for The Door in the Eye:



The female figure on the right is holding a gun, and she flashes up for a far briefer time for the male figure on the left – which to me implies that the first shadow that passes is the man’s, and therefore the armed woman is following him. I wouldn’t go as far as to definitely say she shoots the man, let alone shoots him dead.

But still, who are they? Illopoly and Galmier in shadowplay? Galmier lived at least into the 1930’s, after some event serious enough to involve a court case. No such assurances for Illopoly.

Anne Auclair wrote:

Q: There are 7 occult principles which you can use to found of cult. Each principle is represented by a sort of iconic Hour. Then there are 23 additional Hours, each with very distinct desires and personalities. Then there are the Names. How are you planning on channeling all this cosmic diversity through seven cult choices?

A: There are seven so far; also Poseidon is not the only God in the sea; also, things are different since the Intercalate.


I get the impression that the Intercalate was an actual event or phenomenon in the game’s backstory. We'll find out, I guess.

Thoughts on some other named entities:

‘THE COLONEL (who is scarred/blind/cannot be evaded)’ = ‘The [rather tactile-sounding] Cartographer of Scars’, seems possible, but blind entities that operate by touch are common in fantasy and ghost tales, so this may be wrong.

‘THE FLOWERMAKER (who cannot harm you/cannot find you/has what you desire)' - If CS were a cryptic crossword, the ‘Flowermaker’ would be the Crowned Growth, creator of rivers of...well, it’s best not to speculate of exactly what, but they flow. This is surely 100% wrong, but the ‘Flowermaker’ text is still sinister in the extreme.

A ‘Lionsmith’ who makes monsters has a chimerical tone, and I feel rather more confident about this. Not that it’s likely to be a literal Chimera (mostly lion, with a dab of goatsnake), or be linked to genetic chimaerism (duller than it sounds). But since The Lionsmith ‘makes monsters’ and ‘to at least some extent, at least some of them are lions’, I wonder if it doesn’t have the ability to fuse different beings into one creature. This all sounds a bit like the Witch-and-Sister, I know. But they ‘join what is at rest’, rather than chaotically melding the animate.

I also wonder if the The Beachcrow - no text on this one at all as yet - could be the first definite god-from-nowhere, just because the most famous literary incarnation of the Crow-god is one too. I slightly regret not asking this on the AMA, but live red herrings are more fun to chase.

Of these four speculations, the Lionsmith's seems the most likely to me.


The lionsmith creates monsters to combat the Colonel
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Anne Auclair
Anne Auclair
Posts: 1757

11/2/2017
The Stolen Name surveys have been sent out. Alexis would like them returned as soon as possible, but you have till December 31st at the latest.

btw, this here:

Vexpont wrote:
‘THE COLONEL (who is scarred/blind/cannot be evaded)’ = ‘The [rather tactile-sounding] Cartographer of Scars’, seems possible, but blind entities that operate by touch are common in fantasy and ghost tales, so this may be wrong.

Turned out to be right on the money.

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Anne Auclair
Anne Auclair
Posts: 1757

11/2/2017
In the Stolen Name Survey, you can choose to associate your name with a particular Hour. Alexis provides a list of 16 Hours to choose from. However:

Survey Instructions wrote:
Not all Hours are listed here. If you've learnt another Hour's name, feel free to specify it under Other; invented or mistaken Hours will be ignored.

The only two Hours we know of who are not on the list are the Black-Flax and the Ring-Yew, both associated with the Woods. Here is all the available information we have on them:

Clifton Royston wrote:
II. The Black-Flax.
Hour of time = possibly 2:00 am.
Possible Tarot correspondence = II. The High Priestess (Moon)
Lore: "The Glory is a question.... The Black-Flax’s answer is No, and that is always its answer.” [De Horis vol I]
It's an Hour of the Wood. "This volume deals mostly with the Hours of the Wood: the Moth, the Black-Flax, the Ring-Yew, among others." [De Horis vol I]
It's an older Hour, and opposes the Crowned Growth. "I thank the Sun for the Horned Axe, the Black-Flax, the other older Hours. Without them I wonder whether we might not all be the Growth." ['Around 1890, in the Third History...']
Search: I can't find anything seemingly meaningful by searching for black flax or Black-Flax, just information about decorative varieties of flax plants or flax clothing.

Wild speculation: On that "No"... perhaps this Hour's nature is that it seeks to freeze and preserve things exactly as they are, or allow them to change only at a glacial rate? That would make it an opposite of Moth, in one sense, and also make it an opponent of the Crowned Growth. Or perhaps (drawing from the High Priestess symbolism) it seeks to protect Mysteries and keep them from investigation and encroachment.
Anne Auclair: Since the Moth answers "Yes" to the question of the Glory and seeks the Light, to a seemingly self-destructive degree (Moth to the candle flame), I think the Black-Flax's "No" indicates that it actively moves away from or avoids the Light. Which seemingly puts it at odds with not only the Moth but also the rest of the Woods, which arises from the foundations of the world and reaches towards the Glory.

III. The Ring-Yew.
Hour of time = possibly 3:00 am.
Possible Tarot correspondence = III. The Empress (Venus, femininity)
Lore: It's an Hour of the Wood. "This volume deals mostly with the Hours of the Wood: the Moth, the Black-Flax, the Ring-Yew, among others." [De Horis vol I]
Search: I can't find anything seemingly meaningful, other than bow-makers discussing the importance of following the rings in the wood when making a bow from yew. Or is it about yews planted in a ring, as one does, if one is a Druid?

No speculations as yet.

Counting these two, we now have the names of 18 different Hours, more than half of the total number.


Those at the Prophet level tier could presumably ask for the names of additional Hours.

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Vavakx Nonexus
Vavakx Nonexus
Posts: 812

11/2/2017
Anne Auclair wrote:
In the Stolen Name Survey, you can choose to associate your name with a particular Hour. Alexis provides a list of 16 Hours to choose from.
Could you/Are you allowed to post the names of these hours for reference? The Survey seems like a good reference point, and apparently mentions several names per hour if it can confirm Coloner = Cartographer of Scars.

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Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


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Anne Auclair
Anne Auclair
Posts: 1757

11/2/2017
There's nothing asking me not to share it, so here it is.

Survey List wrote:

The Moth
The Door-in-the-Eye, sometimes called the Doorkeeper
The Thunderskin, sometimes called the Heart Relentless
The Mother of Ants
The Witch-and-Sister
The Sister-and-Witch
The Lionsmith, sometimes called the Golden General
The Colonel, sometimes called the Cartographer of Scars
The Beach-Crow
The Sun-in-Rags
The Horned Axe
The Red Grail
The Flowermaker
The Forge of Days
The Rising Spider
The Crowned Growth

Only a little we didn't already know. The Door-in-the-Eye has a third name, the Doorkeeper (he's also called the Watchman). The Witch-and-Sister has a second aspect where top billing is flipped. The Lionsmith and the Colonel both have alternate names.

I've decided that my name is going to be associated with the Sun-in-Rags. A ragged Sun is better than no Sun.
.
edited by Anne Auclair on 11/2/2017

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Anne Auclair
Anne Auclair
Posts: 1757

11/2/2017
The cards are now winking at you (or maybe spying).



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Anne Auclair
Anne Auclair
Posts: 1757

11/3/2017
The Lionsmith, sometimes called the Golden General
The Colonel, sometimes called the Cartographer of Scars

There's an interesting symmetry between these two. Each is known by two names: a sort of descriptive title and a military rank. The Lionsmith is known first and foremost by his functional title, secondarily by its rank, where it's the exact opposite with the Colonel/Cartographer.

Lionsmith: A lion who smiths
Cartographer of Scars: A mapper or creator of scars

These describe what the two Hours more or less do. The Lionsmith forges monsters, while the Cartographer receives and inflicts scars (presumably from and on said monsters, mostly).

The Golden General
The Colonel

The Lionsmith obviously assumes the role of General when commanding its self-forged monster army. Where the Colonel's rank factors into its activities is a little more ambiguous... Perhaps the title is a mortal bestowment in appreciation of the Colonel's violent, determined yet honorable nature.

Completing the symmetry, the Golden General's power flows from its multitude of soldiers, whereas the Colonel seems a much more singular entity, capable of withstanding infinite punishment while dealing out attacks that "cannot be evaded." A limitless force meeting an immovable object.
edited by Anne Auclair on 11/3/2017

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Anne Auclair
Anne Auclair
Posts: 1757

11/4/2017
Alexis is surprised that, so far, the Mother of Ants is the leading Hour. Based on some comments during the last livestream, I think he was expecting the Red Grail to be the big one.

I wonder why this is. Maybe people liked Saint Agnes of the Serpent. Maybe those who wanted an Hour of Knock chose the Mother of Ants because she's the only one explicitly identified with Knock. Maybe a lot of Stolen Namers believed, like Alexis, that the Grail would be very popular, so they went with their second choices instead.

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Anne Auclair
Anne Auclair
Posts: 1757

11/5/2017
The Renewal of Skin wrote:
And Pause is still just Pause. I *may* still experiment with uber-slow-not-quite-pause (and a hard pause if you hit escape, to answer the door or change babies, which locks out the UI until you unpause), but that will be an experiment to gauge feedback, because a lot of folk were worried about it.

What do people think about this?

At first I was a little wary of this idea, but now I really hope Alexis actually tries it because I'm rather eager to test it out. Thinking over my initial reaction, my wariness might simply have been due to its unfamiliarity and avant-garde nature. Like, focus groups when confronted with new ideas often get them wrong; imagining things simply isn't the same as actually trying them out. Also, small games are rather ideal for small UI experiments.

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