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How to build things with StoryNexus

Derived Qualities Messages in this topic - RSS

Passionario
Passionario
Posts: 708

5/22/2017
I'm pretty sure this option wasn't there before...



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Pumpkinhead
Pumpkinhead
Posts: 455

5/22/2017
Nope, I've never seen it either.
Any idea what it does?
edited by Pumpkinhead on 5/22/2017

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McGunn/Bsymstad is open to social actions. Will usually respond because he has nothing better to do at the moment, except when zailing.
Amanda Albright is a *spoiler* now, like she always wanted.
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Passionario
Passionario
Posts: 708

5/22/2017
As far as I can tell, a DQ is a special type of quality that has some differences from ordinary qualities:

1) The value of a DQ cannot be changed or set via a branch result. Instead, as the name implies, it's derived from values of other qualities via a set of weights/multipliers that you can specify in DQ's properties. Note that multipliers have to be natural numbers.
2) A DQ can be used as a requirement for branches, but not for core storylets.
3) A DQ is semi-hidden from the player. It does not show up in Me, More or Items tabs, and its changes don't create QLD messages, so the only way the player can learn of its existence is if it's set as a branch requirement.
4) A DQ cannot be derived from another DQ.
5) Even though DQs have Thing subtypes (Companion, Currency, Goods, Curiosity, etc.), they can't be equippable or set as equipment slots.

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This is my profile and this is my light.
These are my words to the merciful night.
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Pumpkinhead
Pumpkinhead
Posts: 455

5/22/2017
Huh. Where was this before and why did it show up now?

--
McGunn/Bsymstad is open to social actions. Will usually respond because he has nothing better to do at the moment, except when zailing.
Amanda Albright is a *spoiler* now, like she always wanted.
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cyberpunkdreams
cyberpunkdreams
Posts: 400

5/22/2017
I think they've been in the system for a while (there's been some stuff on the qualities editor about them) but no idea why the button's only just shown up.

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Seeking alpha testers for a new StoryNexus cyberpunk RPG.

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Absintheuse
Absintheuse
Administrator
Posts: 174

5/23/2017
Hello! Just wanted to pop in and say that Derived Qualities are new functionality for Sunless Skies. They aren't currently planned for Fallen London. It's not something we foresee being about to support in StoryNexus. Hope this clarifies!
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Pumpkinhead
Pumpkinhead
Posts: 455

5/23/2017
Is it any less supported than anything else in storynexus? Will pressing this new button break everything?

--
McGunn/Bsymstad is open to social actions. Will usually respond because he has nothing better to do at the moment, except when zailing.
Amanda Albright is a *spoiler* now, like she always wanted.
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xKiv
xKiv
Posts: 710

5/23/2017
Pumpkinhead wrote:
Is it any less supported than anything else in storynexus? Will pressing this new button break everything?


It seems to have appeared roughly when ratsending simulator items and qualities spilled over into my fallen london inventory, so ... I think somebody already pressed wink

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http://fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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Absintheuse
Absintheuse
Administrator
Posts: 174

5/23/2017
We advise to not press the button. Thanks!
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Passionario
Passionario
Posts: 708

5/23/2017
...what happens if I already pressed the button? Will it break any qualities/storylets?

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This is my profile and this is my light.
These are my words to the merciful night.
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