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Lethophobia Messages in this topic - RSS

Joyeuse
Joyeuse
Posts: 4

12/24/2016
I'm really enjoying this game so far! I have to confess that I'm stuck trying to find the doll's head/diary. I've searched everywhere I can find, including the hideout, but no dice so far. Do you mind telling me what I'm missing?
Thank you!

--
http://fallenlondon.storynexus.com/Profile/Miranda%20Brighteyes
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Jamilah Sauvage G. Wolf
Jamilah Sauvage G. Wolf
Posts: 74

12/24/2016
I'm really interested and enjoying the game. Love Le Petit Prince reference. Told me exactly what to do.
edited by jamilah on 12/24/2016

--

Jamilah
, a most fascinating Lady of the Neath who finds herself mingling with Society and aligning with Criminals. This Licentiate Extraordinaire would love to align with the Masters, given the chance.
Huarwar Ceiswyr, a Welshman and detective born to Seek. He can be a bit skittish, but never turns down a chocolate.

Open to most actions. Send me a calling card introducing yourself & your interests, or an invitation of some sort and we'll become delicious friends. Notability successfully spent on Shattering Force. Thanks everyone!

She wishes for nothing more than to be close to the Masters, for who else can unlock the Mysteries of the Neath?
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Joyeuse
Joyeuse
Posts: 4

1/8/2017
I just finished the game and I've gotta say, it's really fantastic! I'm interested in replaying to see what the other choices will do, but I think I'll probably give it a few days first. smile

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http://fallenlondon.storynexus.com/Profile/Miranda%20Brighteyes
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Gul al-Ahlaam
Gul al-Ahlaam
Posts: 124

9/13/2017
Loving this game so far, it's AMAZING. I just adore ghost stories like these. However! For the last 20 minutes or so I've been futzing about looking for the fifth window. Does anyone know where they all are?


  • --
    Grow strong. Life runs hot. Forget the Judgements.
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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1087

    9/13/2017
    Gul al-Ahlaam wrote:
    Loving this game so far, it's AMAZING. I just adore ghost stories like these. However! For the last 20 minutes or so I've been futzing about looking for the fifth window. Does anyone know where they all are?



  • Quiet squeal of delight. Actually beaming. The FBGers will wonder what's wrong, I normally only smile when slaughtering puns.

    If you need a hand, PM me your character name and I can look and give a hint, but not during working hours, so it won't be for a while.

    --
    Note: Not as grumpy as sounds. Loves arguing. Doesn't actually hate you.
    "Ever-Spockean"
    Mars, God of Fish; Leaning Tower of Fish
    http://fallenlondon.storynexus.com/Profile/Moomin
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    Gul al-Ahlaam
    Gul al-Ahlaam
    Posts: 124

    9/13/2017
    Thank you so much for the hint! I've just finished the game, and it had as wonderful an ending as I had hoped. I will definitely be playing it at least two more times. I said something to this effect in my previous post but this is the sort of ghost story I absolutely adore: dreamy, dusty, soft and grey, full of fairy-tale creatures and uncanny nostalgia. And most importantly, it made me feel things I hadn't expected: affection and longing and regret for childhood memories I hadn't thought about in a long time. I have never been accused of sentimentality, but somehow this game evoked in me a combination of emotions I had never felt before in my life, manifesting as a (frankly perilous) desire to send my childhood piano teacher a rambling apologetic letter. Lethophobia holds a special place in my heart. Thank you for making it. <3


  • --
    Grow strong. Life runs hot. Forget the Judgements.
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    Sir Frederick
    Sir Frederick
    Administrator
    Posts: 3088

    9/13/2017
    Gul al-Ahlaam wrote:
    Lethophobia holds a special place in my heart. Thank you for making it. <3


    Hear hear! Lethophobia is really something special.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    FrillyShirt, featuring Doctor Taupe-Wainscot, the Most Boring Man in Fallen London.
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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1087

    9/14/2017
    Gul al-Ahlaam wrote:
    Thank you so much for the hint! I've just finished the game, and it had as wonderful an ending as I had hoped. I will definitely be playing it at least two more times. I said something to this effect in my previous post but this is the sort of ghost story I absolutely adore: dreamy, dusty, soft and grey, full of fairy-tale creatures and uncanny nostalgia. And most importantly, it made me feel things I hadn't expected: affection and longing and regret for childhood memories I hadn't thought about in a long time. I have never been accused of sentimentality, but somehow this game evoked in me a combination of emotions I had never felt before in my life, manifesting as a (frankly perilous) desire to send my childhood piano teacher a rambling apologetic letter. Lethophobia holds a special place in my heart. Thank you for making it. <3

  • I am so happy right now. smile smile smile (I've passed this onto my co-author.)

    --
    Note: Not as grumpy as sounds. Loves arguing. Doesn't actually hate you.
    "Ever-Spockean"
    Mars, God of Fish; Leaning Tower of Fish
    http://fallenlondon.storynexus.com/Profile/Moomin
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    gronostaj
    gronostaj
    Posts: 397

    9/14/2017
    I just played through lethophobia in one sitting and went on a rollercoaster of emotions. For something named after the fear of forgetting, the game certainly is very memorable and I keep thinking about it. It has made me feel things. Awfully nostalgic things. Sad, but not like horrible things like hungry orphans are sad, more like satysfying sad, like staring through a train window in a thick downpour of rain with appropriately sad music playing softly in the background.

    Right off the bat, with all that walking, exploring, picking up items and sniffing around an old house, it reminded me, very fondly, about text-based adventure games of old. Not to mention the delicious little references to other popular things; books, games. Boo.

    I also really liked the gameplay. Most of the time after finishing a task, a clue was provided as to where to go and what to do next, and it sparked such an "aha! i'm on a hunt" excitement. Very pleasant. The one time I got stopped for a longer while was the doll's head. The game told me to look to my right hand; I had superglue there, so instead of thinking I'm lacking something, I spent like 20 minutes perfectly sure that I could.... glue the pieces back together, somehow.

    The beginning was fascinating, the middle- most gripping and engaging, but the ending.... hm. Hmmm. I have strongly mixed feelings. Cannot decide whether I loved it or hated it with passion. That entirely depends on....- wait, huge ending spoilers;

    [spoiler]I chose to snap the lid on my child self, hoping that it might help my character to leave the past behind and no longer be bound to haunt his house like a decrepid spectre dripping spiders everywhere. Alas, the ending merely offered to wipe my stats and start again (and the narrator implied that I have killed the hedgehog. I will have you know that I did not kill the little critter, and that my ghost is a pure cinnamon roll, who was too good for this world, too pure, and a disney prince, friend to all woodland creatures.) which, at one hand, is genius. I have started the game locked up in a dark, tight place, I have nearly died in a tight, dark place, and to a dark, tight place I return. Again. It reminds me of a looping, cyclical plot of dark souls, and that is a good thing.

    But it also offers no clarity, no definitive ending, which feels a little unsatysfying. Have I collected all the shards of myself just to lose them again and again? That is not a good thing. That is a profoundly depressing thing.

    My decision on whether I love or hate this ending depends on whether, had I chose to take my child's self hand and pull him up to life, I would get any more substantial ending, or would it also loop me back to beginning. (Is the game depressing by design, or have I just made a bad choice?) Anyone who already played through this one can tell me?

    I also disliked how the tension, the entire build-up, seemed to dissolve after I climbed up to the attic. It was this foreboding door, always there, at the end of the corridor, at the edge of thoughts, and the secret behind it just didn't live up to the hype. The Sleeping Beauty and Princess Charming coming up to meet the moth-clad me was beautifully bittersweet, but it dissolved the tense atmosphere too early. I was expecting something horroresque behind that door, I really did. All those warnings, don't go to attic, don't even think about attic, there's a monster in the attic...-

    Cat and Boo coming to player's rescue during the showdown with the medium was a sweet thing, but it also ruined the entire mood. How could I possibly stay serious in any way, shape or form, while imagining a hamster riding joust on a cat. That was just..........- too much. [/spoiler]

    My main criticism remains that in a game filled with animal friends; the cats, the miniature giant space hamsters, the spiders and their genteel king, the hedgehogs, the moths....- there's an alarming lack of a comforting canine presence. To put it plainly, there's not a single dog in the entire game. And I looked! Oh, how I looked.

    --
    Gronostaj (pl. Ermine), a decadent duellist of mysterious and indistinct gender. Seeker. Willing to die- but not of boredom. Open to all social actions, including the harmful ones.
    Soft-Spoken Surgeon, a doctor who owes an onerous debt. Professor of medicine at the University by day, at criminal employ by night. Open to all non-harmful social actions.
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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1087

    9/14/2017
    gronostaj wrote:
    My main criticism remains that in a game filled with animal friends; the cats, the miniature giant space hamsters, the spiders and their genteel king, the hedgehogs, the moths....- there's an alarming lack of a comforting canine presence. To put it plainly, there's not a single dog in the entire game.


    This is my main criticism too. I've managed to forgive myself, for it is not an oversight. A dog is a pure perfect being. It would never belong in a creepy house. Creepy house couldn't be creepy with a pure perfect being there.

    Thank you. I'm not going to answer your questions because [valid reason here], but I genuinely appreciate *all* your feedback. smile *Thank* you.

    --
    Note: Not as grumpy as sounds. Loves arguing. Doesn't actually hate you.
    "Ever-Spockean"
    Mars, God of Fish; Leaning Tower of Fish
    http://fallenlondon.storynexus.com/Profile/Moomin
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    xKiv
    xKiv
    Posts: 765

    9/15/2017
    gronostaj wrote:
    For something named after the fear of forgetting,


    (checks the name again) ... I have been reading it as leftophobia (and assuming it's fear of the left side) ... x_x

    --
    http://fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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    earthbourn
    earthbourn
    Posts: 94

    12/1/2017
    I'm really loving the game, but I think I may have encountered a bug. I had just put the eight slivers together and went up to the attic, when I hit terrifying presence 8. It took me to the storylet that says "They are calling. You must answer," but when I click "scream" the storylet goes away and isn't replaced with anything. If I refresh, I get the "scream" option again, with the same result. I don't think I can go anywhere or do anything else.

    I don't know if you're still responding to this thread, but I'd much appreciate if you can help. I'm really looking forward to seeing the ending. smile

    Character name is Whomst.
    edited by earthbourn on 12/1/2017

    --
    Tenterhook - A sun-seared creature learning to be human.
    The Mechanist, L. - Found what she was looking for. Gone now.
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    cyberpunkdreams
    cyberpunkdreams
    Posts: 438

    12/1/2017
    Yes, there's a new bug affecting all SN games. You can't move areas, basically.

    --
    Seeking alpha testers for a new StoryNexus cyberpunk RPG.

    Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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    Vel Farre
    Vel Farre
    Posts: 26

    12/4/2017
    That might be why it freezes every time I try and break the window. Hope its fixed soon, I was really getting into it.

    --
    http://fallenlondon.storynexus.com/Profile/Vel~Farre
    If you need A Shattering Force to train you, just send a message saying so.
    Will likely accept any social action you need if not busy, even occasionaly loitering. Just warn me if it is a harmful one.
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    Robin Alexander
    Robin Alexander
    Posts: 566

    12/4/2017
    cyberpunkdreams wrote:
    Yes, there's a new bug affecting all SN games. You can't move areas, basically.



    I'd hope so, as some games are absolutely amazing, but:

    I half remember them saying they don't support Story Nexus any more?

    Edit: I may be mistaken, as I found an article saying it was in 'maintenance mode', but they would still support it.
    edited by Robin Alexander on 12/4/2017

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    Benjamin Parker - Gone North
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    cyberpunkdreams
    cyberpunkdreams
    Posts: 438

    12/4/2017
    Robin Alexander wrote:
    cyberpunkdreams wrote:
    Yes, there's a new bug affecting all SN games. You can't move areas, basically.



    I'd hope so, as some games are absolutely amazing, but:

    I half remember them saying they don't support Story Nexus any more?

    Edit: I may be mistaken, as I found an article saying it was in 'maintenance mode', but they would still support it.
    edited by Robin Alexander on 12/4/2017



    They've always said they'd fix game-breaking bugs.

    --
    Seeking alpha testers for a new StoryNexus cyberpunk RPG.

    Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
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    Snowskeeper
    Snowskeeper
    Posts: 534

    12/5/2017
    Hush, flailing couch guy!
    Go back to sleep!
    The little spiders won't bite.
    They're nice, like sheep.


    This is quite possibly the best game ever made.

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1087

    12/6/2017
    Snowskeeper wrote:
    Hush, flailing couch guy!
    Go back to sleep!
    The little spiders won't bite.
    They're nice, like sheep.


    This is quite possibly the best game ever made.


    Shucks! smile

    --
    Note: Not as grumpy as sounds. Loves arguing. Doesn't actually hate you.
    "Ever-Spockean"
    Mars, God of Fish; Leaning Tower of Fish
    http://fallenlondon.storynexus.com/Profile/Moomin
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    Vel Farre
    Vel Farre
    Posts: 26

    12/12/2017
    I just fell into the crystal ball, the only option I have is scream, but every time I try and select it, nothing happens. it just kind of freezes and I have to refresh the page and am back at scream again.

    --
    http://fallenlondon.storynexus.com/Profile/Vel~Farre
    If you need A Shattering Force to train you, just send a message saying so.
    Will likely accept any social action you need if not busy, even occasionaly loitering. Just warn me if it is a harmful one.
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    earthbourn
    earthbourn
    Posts: 94

    12/12/2017
    Vel Farre wrote:
    I just fell into the crystal ball, the only option I have is scream, but every time I try and select it, nothing happens. it just kind of freezes and I have to refresh the page and am back at scream again.

    That's where I'm at too. It's a bug on SN's end, apparently.

    --
    Tenterhook - A sun-seared creature learning to be human.
    The Mechanist, L. - Found what she was looking for. Gone now.
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