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A game of survival, trade and exploration in the universe of Fallen London

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Eldan
Eldan
Posts: 18

11/7/2015
So, I dug Sunless Sea out of my seachest (i.e. steam backlog) again, thinking I'd maybe I'd finish a few more endgames before Zubmariner comes out and I got thinking about modding. Mostly, I wanted to add a bit more variety to sea travel by adding a few more random events. Had a few ideas of what to add too, mostly based on sea-based books I've read and Fallen Londons Zee-travel storylets.

A few questions, however, and I'd be very happy if someone could perhaps help this newcomer to the world of modding.

First of all, is there no better way to add events than to edit that monster of a file, events.json? Just trying to put it in readable form in notepad++'s JSON viewer brings my poor little home computerlet to its needs. (Wouldn't it be nice if there were subfiles like "Port events", "Zee events", "Officer events"?) Do I understand the modding guide correctly that it would be possible to just add a file called "events.json" to the addon folder that contains only new events? Is there a better way to view things, so I can get a bit more of an idea of what an event should actually look like when correctly formated?

Second, is there a list of the various item IDs somewhere? Like, locations, qualities, etc?

Third, does anyone have a more indepth guide of what exactly various things in those files mean? Like, what is stickiness? Would anyone perhaps have made any examples already?

Maybe, if I figure these thigns out with some more experimentation, I might post my findings here for others to follow. If I do not return from the JSON jungles, do not mourn for me, fellow players, for I died chasing a dream and doing what I love.
edited by Eldan on 11/7/2015
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Mac
Mac
Administrator
Posts: 17

11/7/2015
Hello Eldan,

We have some modding Guidelines which were posted on our Steam Community Forum, hopefully this will help answer a lot of your questions smile.

http://steamcommunity.com/app/304650/discussions/1/530649887200384697/


edited by Mac on 11/7/2015

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Unity Developer | Failbetter Games
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Eldan
Eldan
Posts: 18

11/7/2015
No, I read those. That's how I got as far as I am now. (Plus what little programming experience I have.) I was wondering if any of the users had done any more guides anywhere, mostly.

But thank you.
edited by Eldan on 11/7/2015
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Mac
Mac
Administrator
Posts: 17

11/7/2015
The Steam Forum has a section dedicated to Modding where a lot of players share or discuss their own Mods. You may find answers there to some of the problems you are likely to encounter. It would certainly be the best place to ask questions of others who are going through the modding process.

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Unity Developer | Failbetter Games
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Rupho Schartenhauer
Rupho Schartenhauer
Posts: 766

11/7/2015
I'd be very interested in this, too. I had asked about something related not too long ago: http://community.failbettergames.com/topic20465-a-few-questions-about-modding.aspx
I'm sure some users have modded the hell out of this game, it's just a matter of getting them to share their findings in a language non-programmers like me understand... wink
edited by Rupho Schartenhauer on 11/7/2015

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All characters on hiatus!
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Eldan
Eldan
Posts: 18

11/7/2015
Yeah. I guess this is a more general question too, but surely, the modding scene for this game can't be as small as it looks. In all my searching and googling, I've found a number of mods to be counted on one hand (not counting the different versions of faster ships/less fuel usage/less terror mods) and not much discussion at all about modding. A thread were people exchange their knowledge of modding and perhaps share what they are working on would be helpful indeed.

The steam community has been mentioned above, but I've looked through it a while ago, and it seems mostly screenshots and tutorials, and again, not much on modding at all.
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Foxman8472
Foxman8472
Posts: 11

11/9/2015
Use this:
http://www.jsoneditoronline.org/
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Machallan
Machallan
Posts: 17

11/15/2015
Hello,
I have already dug in some of the files, and I think I can try to help you.

1) You can absolutely have a new events.json file in your mod, with only the new stuff or the one that you modified. It is even recommended, as the fils in your mod folder will overwrite the others, thus erasing updated events.

2)I haven't found one. Most of the qualities are listed in qualities.json, but you'll have to look into the different files to find out what you need. ctrl+f is your best friend wink
Also, the wiki can sometimes help you and provide you the IDs.

3)Nope, no guide made so far. At least, there was none when I looked for it, two weeks ago.

I know I'm one week late, but I hope that this message would prove useful smile
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akash
akash
Posts: 1

2/3/2017
You can check out this online tool, this tool can easily create json from scratch with nice drag and drop feature and it has feature to set date, which i have not seen in any other json editor.
Online Json Editor | WYSIWYG Json Editor | CodeDestine
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 Saklad
Saklad
Posts: 306

3/18/2017
What counts as a single Event? I can’t really tell.

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Saklad5, a man of many talents
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